Chris says 4.0 will take on Diablo 4
" Not to mention the templars long neck mirite |
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" PoE was built upon the framework that was created by diablo 2. Other games followed suit and mostly copied diablo 2. PoE didn't. The only thing ARPG about PoE is simply top down loot RPG, otherwise it's as far away from Diablo as you can get. It has grown the ARPG genre into something different entirely, I would go so far as to add sandbox to the game's tag. A character progression and customization system that promotes incredible and literally endless customization which also works together with their endless skill customization. Then you have item crafting, which no other ARPG has, and a near endless unique end-game (diablo 3 endgame is identical to PoE in this regard, but at least you can choose the direction of play with PoE's engame) The only thing holding this game back is a strong new player guide that is in-game with plenty of help and tooltips... a graphical update... and advertisement. The only competition at the moment? Grim Dawn. But Grim Dawn doesn't have the community and multiplayer connection that PoE has. What I would really love to see is a league that brings players into parties. For instance, you hop into a portal and now you're with all the other players that hopped into the portal from their map. Now you have a 100 person portal and the player who kills the most mobs wins the chest at the end. KenMan
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" Well I pretty much disagree with everything you just said. And the notion that PoE has nearly endless progression and customization is definitely a noob trap. Once you understand the mechanics and the skilldrasil, you begin to notice your builds, skills, and scaling are very much similar. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on May 22, 2019, 12:46:13 PM
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You've been jaded through your experience Darthski. This game does have incredible amounts of customization. This isn't opinion, it's fact.
What you've noticed though, and I commend you for it, is the tendency for the best/most experienced to gravitate towards a meta. This doesn't negate the fact that there is endless customization. You can defeat the end-game and complete any challenge you arm yourself against, how you arm yourself is up to you. Would you expand upon what else you disagreed with? P.s. lunch is over and I may forget to reply- if I do I appreciate the discussion. KenMan Last edited by Grimreapin#1905 on May 22, 2019, 12:55:30 PM
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" Well I dont consider making poor passive pathing or gear synergy choices customization. Second PoE is an arpg by every definition. The industry, the developers, the customers. You can think and call PoE whatever you would like, but it doesnt chnage what it actually is. Third it was developed as a Diablo successor, and inspired by Diablo as Chris and team have always maintained. Sure they have added their own stamp on the arpg market, but saying it's far off from Diablo is a poor assessment. Lastly the statement that no other arpg has crafting...is woefully mistaken. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" You can consider all you like, the fact still remains. Of course, I'll never dispute that PoE is an ARPG. I will go further, though, and add that it is a sandbox for customization and experimentation. Thus my previous statement: " would go so far as to add sandbox to the game's tag." Saying that it isn't far off from Diablo without citing examples as to why it isn't is actually the poor assessment. I encourage you to argue against my points and add to the discussion. PoE's crafting is a different crafting system than other ARPG's. My mistake. So different, in fact, that it provides many tools in the sandbox. Being able to create any item you want, however you like, is far more unique than Diablo, Torchlight, and Grim Dawn's systems. It doesn't drift away entirely, but it expands quite a bit upon the framework. Everything that diablo 2/3 has done, PoE has taken to the next level. Beautiful. I wish diablo 4 luck. Ty. Edit: i'd like to add that the amount of customization in PoE which allows for this sandbox of options, is the reason they would need to implement a stronger new player experience. Diablo's strength is its ease of play. KenMan Last edited by Grimreapin#1905 on May 22, 2019, 1:52:35 PM
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What if they do like League of Legends did? They greatly improved (imo) graphics and characters and what not over just one patch.
I mean it's not impossible =) Edit: Youtube Summoner's Rift Visual Update 2014 Analysis and Comparison (New vs Old) - League of Legends , for reference Last edited by fillesun#2703 on May 22, 2019, 1:48:23 PM
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Diablo 4 and path of exile both need to keep their eyes on Last Epoch.
I promise you it's going to be huge in the future |
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" Shitting you? Well, a lot of people left Diablo 3 and came here - despite the "dog shit animations". Itemization, depth and customization will always trump state of the art animation. Game play will always trump state of the art graphics. At least in my eyes. Diablo 4's animation don't matter at all, if they can't nail the rest of the game. Bring me some coffee and I'll bring you a smile.
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Umm people realize D3 visuals are way worse than modern PoE now yeah? lol when was the last time you logged on D3? It looks like it's 15 years old, all cartoon bright colors bleeding in to each other.
Even the health/mana globes look 10x worse in detail. But yes, server and gameplay smoothness they have PoE beat on. But PoE's always had horrible optimization. And of course someone who runs it perfectly on their phone will quote this. Diablo 4 will crash hard if they retain most of D3 mechanics/end game direction. If I even hear the words "Grifting" or "paragon" then D4 is out of the question. |
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