Developer Questions and Answers
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Why can't u finally fix trade system in this game?
My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... |
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any plans to upgrade those forums to new millenium standards and have devs return to it?
not asking for more incident reports, still want to keep some dreams. age and treachery will triumph over youth and skill!
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Could you comment on state of spam bots in chats? Do you have anything planned to do about it? I really enjoy just chilling in global, but this really ruins it... Thank you for answer. :)
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Are there any plans for introducing more "tag team" boss fights like Uber Elder? It seems like a perfect opportunity to re-use existing phased bosses.
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Are there any changes to summoners in general and necromancers in particular in the near future? One could argue (and I would) that the best minions currently aren't at all suited for a necromancer compared to an occultist.
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Will items such as crossbows, flails, and javelins ever be added to the game in a similar capacity to how they were utilized in D2?
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Trying to trade in bulk maps, currency, and fragments is incredibly inconvenient and time consuming leading to more time spent attempting to acquire items to play the game rather than actually playing the game. Could improvements to the trade system for these types of items be made to help better facilitate bulk trading?
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Sometimes, when I am farming the Eternal Labyrinth, it is difficult to trade items to other players. In comparison, it isn't too difficult to portal out of a map, temple, or even delve when another player wishes to trade with me. Are there any plans to alleviate this discrepancy?
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Why do Memory Nexus bosses still gain their zone mods, despite being blatantly overtuned for their rewards, especially the Cortex?
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Question 1:
Can you please give us an insight into the train of thought behind forcing players to interact with Incursion, Delve and Prophecy by spreading the crafting recipes "mainly" between those mechanics? Question 2: You seem very certain that using the Atlas as a hub for everything is the way to go, forcing players to use maps as the base for everything. Are there any plans to let people play more of the content they'd like to play, without being forced to map? Bring me some coffee and I'll bring you a smile.
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