Developer Questions and Answers

Will Herald of Agony be nerfed in 3.7? There's 7% of all SHC player base playing this(top2 skill on hc) and even 5% of SSC(according to poeninja). There's alot of ppls who got like 0-8 nods on whole tree to buff minion accu/attack speed and rest is pure defensive. In my opinion builds with 99.6% nods in defense should not deal 500k-2.5kk dps. And there's only 3% of all those HoA players are pathfinders, the only ascendancy which is almost useless for HoA. My suggestion is to make you gain Virulence when you poison an enemy with ATTACK dmg, and make you lose virulence stacks like twice as faster, so pathfinder ascendancy will be at least fine and ofc nerf crawled dmg(rly hard) and maybe buff his base attack speed alittle? And yes don't let the golden rule unique jewel to grant you virulence stacks at all.( you can clearly see description of HoA gem, u get virulence when you poison an ENEMY, not when u poison urself)

P.S Sorry for bad english.
Dear GGG

first of all ty for the amazing game, im enjoing iy since 2013.
well id like to ask, honestly, if at some point the game get more stable?
I wish to have more characteristic of stability in mechanics, and some respect for many hours playing and not waste everytime entire hours of famr and trading on the same object becouse after nerf the mechanics is totally different and u cant play anymore some fantastic and skillful build..
Well id like you adreess this, and if possible to answer the Poe comunity.

Ty very much if u ever gonna reply to this, and i want only have a constructive critics and answer..

regards and all the best.. love u guys..


i want to subscribe
Last edited by darkenergy0#6318 on Apr 23, 2019, 12:30:27 PM
Can you further explain the decision making process behind betrayal going core despite the very negative overall feedback? Y not just implement veiled mods via randomly spawning recipes? Any plans making betrayal content optional?
Why does every new base type added to the game prevent players from hiding them on loot filters? I understand there is a desire to avoid new/returning players from accidentally hiding new 'important' items, but surely there could be an option for an experienced player to opt in to being allowed to hide any item they want?
Talking about decay, one of most annoying and frustrating i ever encountered on a game:
1 - Will you remove it, at least on nexus?
2 - This will be removed if this league goes core?
3 - We won't have to deal to this/similar mechanics on future?
Will POE have a engine overhaul/rework in future?

So that the gameplay feels more fluent like in Diablo 3 f.e., with a improved graphic engine, support of higher resolutions (smaller HUD f.e. with higher resolutions), etc...
XBOX版本有打算中文化嗎?

XBOX
Is there a plan for the Chinese version?
After finishing the creation of a league have you ever gone, "oh daaamn! Why didn't we do that?!" even after the first day. Granted Hindsight is 20/20 (oooh should be a time distortion gem) I can just imagine someone shouting that while sitting at the desk looking like:



When that does happen is it saved for another league?

For example, soon as I was starting out in Delve, first thing I wondered was, "When do I upgrade my crawler?" Was expecting tire upgrades, armor, a monster plow. Probably just missed Rock'n'Roll Racing.
regarding Private Leagues Will u ever allow us to create a Specific old League? such as creating a Dleve,Breach etc Private league?


Thoughts on making like a poll ingame so people could vote a feature/change that they like?
Runescape did something like this back I was playing it long time ago.

I think it will give you guys more info about what the players want or what the players think about something/ what the players prioritize more etc. I think this will be helpful for you guys because sometimes there's a lot of negativity on reddit and some positive response from other players are downvoted if there's a hate train going on.

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