Developer Questions and Answers

Any chance we'll get to see more buffs to the less than usable Uniques? Would be really cool to see even some fated upgrades to them.
Last edited by Spoopyro#5038 on Apr 23, 2019, 1:51:41 AM
I think you should consider to not adding all leagues mechanics in core game. Add this mechanics as mods for a private league should be enough. Of course, crafting recipes in that leagues parts (in the temple of Atzoalt for example) should be allocated elsewhere (randomly ?)

Also, I'd love to can choose if I want to do (or not to do) a master quest in the leveling part. For example, the quest appear only if we speak to the master (as it was with "old" masters). Einhar is particularily invasive.
Question
When u will create a unique league
And not let it go to a core game

Cuz u did multiple mistakes last 3 leagues
Delve was good league and its mechanics
Shouldnt be core
Betrayal was shit and shouldnt be core
And after 5 months u still couldnt fix its lag

U are loosing playera every day please wake up
Make something unique like league stones op league but in the past
And people still remember it and talk about it
Was it that hard to not make relic keys core ...
Hello from the other side
Hello dear GGG! =)
Have you ever thought about creating a platform for UGC(User generated content)?
Like in Dota2 and Warframe in Steam, users can create custom sets, pets and skin design, and upload it for developer review, and also to vote for other players.(I think you know how it works=) )
It would be great to see something like this in PoE.

I'm 3D Artist(more than 4 years in UGC community), and I would love to do something for my favorite game. Also I think that other artists might be interested in the possibility of creating their own content, and other users could choose the most favorite things with their voices.

Thank you for continuing to do PoE better every year!

Best regards,

Anton "Pernach" Shvachkin.

Any chance :
=> to see an option to show/hide damage numbers on mobs ?
=> to have a manikin training in our ho for testing dps !!! ?
=> larger inventory (as we can see in other games) ?
Last edited by la_jej#0521 on Apr 23, 2019, 2:07:50 AM
Hello, I have played starcraft broodwar since it's been out and the amount of content made by player is gigantic, I have over 20k maps(more or less unique) made by players, which brings me to my question :

Do you have any plan on making a map editor were people could add their own design ( quests/area/boss/skills/mtx/mechanics etcetc) to their Private League :D?

Sorry if this has been posted, I might have missed it! Lots of posts :D
Give stats on syndicate lag spike deaths, is it 99.9% or 99.99999%?

Thousands of steam developers have figured out how to make updates user friendly ie not requiring 2x hdd space and unpacking/repacking of the whole game for an hour due to a 1 mb patch. Do you think you lack competence to implement proper update pipeline?

Why is it pointless to pick loot (except for unique items) in loot centered arpg? (Excluding vendoring for chromatics, 7 j. orbs etc)? People are supposed to be able to use items they pick for their character.
Which league did you guys pay the most effort in it, but received the worst feedback?

On the contrary, which league did you pay the least effort but got unexpectedly good outcomes?

I know the feeling when sometimes you tried so hard to deliver the best contents only to be rejected by "That is not what we want". How would your team deal with such frustration?

P.S. I really liked the original Synthesis mechanics where you actually need to think and plan carefully to counter those random spawns. After the patch it became way too easy and lost the Carcassonne taste completely.
Right, just fire.
What quality of life changes are you willing to implement for people not willing to pay for space? space is pretty important on any ARPG game since loot explosions are a core of the game, it would be best for the game to go buy to play at this point if you're not willing to change somewhat the free to play/new to the game experience.

What do you think of the new player experience overrall? the game is balanced for people with alot of knowledge rather than teaching the new player how certain system works.
"Parade your victories, hide your defeats. Mortals are so insecure."

I don't answer pms I delete them. I don't argue with randoms on the internet it's pointless.
Are there any plans to increase SSF players way of getting 6 links?

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