Developer Questions and Answers

Are there future plans to expand the POE API?
1. Moving items between stash tabs?
2. Editing characters from outside the game?
3. Maybe being able to craft using the currency tab?
4. Selling items directly from stash?
5. Moving things from my stash to the guild stash?
6. Buying things from vendors?

It would be great if I could do more things within the game from outside of it. Maybe even have an app that allows me to do stuff. If you want an example, Destiny 2 had enough functionality in the API where I could swap gear on my character with my bank while I'm doing world quests which allowed three things.
1. Customize my character for the situation without using up inventory space
2. Create loadouts for such situations
3. Play more of the game since I never need to stop to switch
Before the launch of Synthesis Chris was on Baeclast and commented to the effect that he'd like rare drops to matter again, or more at least. Synethesis seemed to reflect a desire for that in the design of fractured items. Is there any underlying basic philosophy as to how you're approaching this desire? More specifically have you examined weighting the aspects of an item to be "luckY" in some way as ILevel increases?

Also, have you considered letting players "align" with a master so that the odds of that master showing up in a map is weighted upwards, if not guaranteed? (This would make delve and, most importantly, Betrayal content actually accessible.)

Do you balance systems around specific, objective, values or do you go for more of a "feels good" kind of approach? Is there a balance between these things? Do you do something else entirely?
How much does player pressure weigh on game design philosophy and the long term vision/future planning?
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SlaserX wrote:
Why do you refuse to budge on improving Trade, despite the fact that the Trade Manifesto is entirely based on false assumptions and bad guesses?

Edit: Due to negative feedback on reddit due to the wording, I'll put it another way.

Have you considered listening to your players about the trade experience, just like you finally did with the desync issue (which lead to the discovery and fixing of several bugs in predictive mode that made the game actually unplayable, due to desync [This one's for you Oos]), or are you going to ignore the feedback of the general population of the game that trade is not a good experience, and not worth the risk (as we've seen in the rates of more than 90% of the playerbase not engaging with the system at all, rampant posts about scammers who go unpunished, the system seemingly built to enable underhanded behaviors like pricefixing, etc.)
Are there any plans to do voice acting for player characters for Acts 5 - 10?
For some unfathomable reason, every single developer on the PoE team gets horribly sick for three months. You have no time to develop any content for a new league. Your only option is to re-run one of the past leagues. Which one do you pick and why?
Last edited by Abdiel_Kavash#5296 on Apr 22, 2019, 11:00:16 PM
Fairly new PS4 PoE player here.

Are you planning to add text chat features to the console versions? General, zone, trade, whispers? It would improve the game a ton on consoles. Yeah, it's a pain to type with a controller, but still better than nothing, and you can attach a keyboard for typing.

About guilds on console, will it ever happen?

Thanks for your great work and this great game.
How does GGG intend to deal with the overwhelmingly negative feedback in regards to the way trading functions in the game? The average player now expects to be taken advantage by other players and rarely has a positive interaction with the API due to rampant economic abuse.

This combined with foolishly capping players ability to do content (see: slipperyjim's video) has made the act of improving your character tedious, time consuming and frustrating to the point that players will refuse to interact with the trade system on principle.
what programming language(s) do the devs at GGG use to develop PoE?
edit: i actually found a "respectful" question:

i'm a cs student with a focus on algorithms and high performance computing so i'm always interested in solutions to problems that look easy to solve, but are actually very tricky if efficiency has priority.

a long time ago you let one of your engineers write some details about how water is rendered (link). would it be possible to have something like this on other parts of the game? of course, lots of these details are a trade secret and a competitive advantage. but you could just go into explaining some parts of the game in depth from a tech point of view. like, Jonathan said in some baeclast that the game doesn't roll rares until they are picked up. i find this very clever and interesting and would be interested in more tales of poe optimization.
Last edited by dachoppa#6765 on Apr 22, 2019, 11:30:41 PM

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