Path of Exile, Gameplay Criticism

TL/DR on whole thread but would like to comment on Death Penalty and about what RPGNoobANKA said.

First of all, I've been playing ARPGs since the day Diablo 1 came out and roughly I think I played them all on PC platform. Death Penalty is not something new, it was there in D1, D2 and TQ but the mechanics were different. In Diablo it was related to game difficulty (0 penalty on normal) and with TQ you got EXP back on tombstone pickup (some not all). Grim Dawn has it on higher difficulty and D3 had it and then they removed it because of instant kills on random elite monsters (some combos where so bad that the were unbeatable and only way to go further was to reset the game).

Back to PoE and death penalty here... Don't see the point of in SC. You are punished already by losing portals on maps, portals on temple, losing progress in delve, cannot re-enter incursion because it closes before you can jump back in (unless you open portal next to it), loosing abyss encounter because it shuts down without reward if no done quickly.. So, death penalty is another way of punishing players, and by god, please remove it.

Experienced players in PoE will say bah, need penalty to stay, learn to play noob, don't play glass build. I'm roughly 300 hours into game and it is hard (no complains there) but wait a sec... this was my second try at PoE and this time I've spent hours on finding good build, discovering all the mechanics of the game, finding all the way not to suck at it... Still, without experience I had to change the build 3 times and still it's not as good as I would wish it to be (my gear is around 5-10ex). I still die out of the blue (old build 6K HP drained in 2-3 sec flat on some effect and flasks cannot heal that fast). Now my level is stuck at 90 because of faulty mechanic (I do look what affixes map has before entering).

Reaching lvl 100 is not easy as it is because of the EXP curve and without proper gear it will take ages (need good gear to farm high content). New player will never reach it, rather they will quit doing it.
SO for ppl like RPGNoobANKA I can say only to go and play HC or SSF for the thrills. I do not see the harm of reaching lvl 100... it will not give you better gear, only few extra skill points.

Base line, remove Death Penalty, we're punished as it is with current mechanics.

Will not go into regenerate/degenerate mechanics and the face roll thing (in almost every ARPG game face roll exists).

Stay sharp Exiles!
I'm a casual player, never tried HC, could even be described as a noob and I really don't get the whole fuss about the death penalty. 30 out of 40 pages are about it. Do you really believe that this is the "improvement" the game needs?
Even if it's not implemented correctly, thats a symptom of a larger problem.

My main concern is that the game feel less and less like an RPG with each league. What made me love PoE was the theorycrafting and I can say that I'm not excited anymore to try new builds. It's like there is no logic behind it anymore.

Ascendancies: Fantastic idea, gave an actual reason to try the same build with different classes, but they are becoming narrower and more build/skill specific. Why remove the versatility of the berserker instead of building around it, while at the same time not giving him any real edge in a melee/attack playstyle.

2H/DW: Why not make one great for clearing and the other for bossing so there is a reason to try both? With the latest changes in DW, what's the logic of having skills that use both weaps at the same time and others that alternate when there is no actual benefit from it.

Types of damage: Why not give every type of elemental damage an identity. Frost could excel at tankiness, fire at dot after effect, lightning at clearing.
Why make the most traditional AoE skill of chain lightning (arc) also be fantastic at boss killing. Why do we need a cold dot when the most basic type of dot (bleed) still needs fixing.
And what to say about chaos with the benefit of no reflect, but now you can be reflect immune with any type of damage.

Skill mechanics: Why add new skills with not so great mechanics, instead of broadening the playstyle of existing skills with great mechanics. A pure phys, impaling, bleeding KB or frost blades would be much more enjoyable than the new steel skills. A melee ele hit with flat elem scaling and the mechanics of wild strike would make a fantastic skill.

But let's spend 50 pages to keep talking about the removal of death penalty and how would improve the already boring experience of map farming.
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Jdahl22 wrote:
I'm a casual player, never tried HC, could even be described as a noob and I really don't get the whole fuss about the death penalty. 30 out of 40 pages are about it. Do you really believe that this is the "improvement" the game needs?
Even if it's not implemented correctly, thats a symptom of a larger problem.

...

But let's spend 50 pages to keep talking about the removal of death penalty and how would improve the already boring experience of map farming.


The "larger problem" is exactly what I was trying to put together in the video.

Unfortunately, the Death Penalty has gotten most of the attention, and the big picture is missed.

(By the way, I don't think anybody here wants to "remove" the death penalty, we just want to be able to criticize it at the same level as every other topic.)

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Jdahl22 wrote:

My main concern is that the game feel less and less like an RPG with each league. What made me love PoE was the theorycrafting and I can say that I'm not excited anymore to try new builds. It's like there is no logic behind it anymore.


I agree. This is part of what I was lamenting in the video.

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Jdahl22 wrote:

Ascendancies: Fantastic idea, gave an actual reason to try the same build with different classes, but they are becoming narrower and more build/skill specific. Why remove the versatility of the berserker instead of building around it, while at the same time not giving him any real edge in a melee/attack playstyle.

2H/DW: Why not make one great for clearing and the other for bossing so there is a reason to try both? With the latest changes in DW, what's the logic of having skills that use both weaps at the same time and others that alternate when there is no actual benefit from it.


Right. There's a ton of options, but they aren't different in ways that are actually interesting.

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Jdahl22 wrote:

Types of damage: Why not give every type of elemental damage an identity. Frost could excel at tankiness, fire at dot after effect, lightning at clearing.
Why make the most traditional AoE skill of chain lightning (arc) also be fantastic at boss killing. Why do we need a cold dot when the most basic type of dot (bleed) still needs fixing.
And what to say about chaos with the benefit of no reflect, but now you can be reflect immune with any type of damage.


There are differences between damage types, but not the kind that make them feel different from one another.

This is part of what I meant by there needing to be better trade-offs for build choices. We shouldn't be able to have everything.

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Jdahl22 wrote:

Skill mechanics: Why add new skills with not so great mechanics, instead of broadening the playstyle of existing skills with great mechanics. A pure phys, impaling, bleeding KB or frost blades would be much more enjoyable than the new steel skills. A melee ele hit with flat elem scaling and the mechanics of wild strike would make a fantastic skill.


I think they've done a good job with creating skills that "look" different, but the number of ways that we actually use them won't grow in proportion until we have reasons to. That's why the resource management (rate war) problem has to be thrown into the discussion.
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ffogell wrote:
GGG should hire you !


But yeah those are common mistake, a lot of game compagnies does them. I have seen it in world of warcraft pvp way back then for example. If they are willing to acknowledge it to themselves, I'm pretty sure there is a lot oe literature and others compagnies games that could share them the insight on how they fixed it.

Great Video

THe biggest drawback is that they would to slow down a bit the pace of the game, I think they fear the consequence of it....



GGG SHOULD HIRE HIM!!!! only to ignore everything he says because he has 0 leverage towards were the games going noice more wasted talent plz
All companies will continue to choose profit over quality once established unless any of those good ideas save them money and time they wont care your not on there radar anymore when the game was a year old if you maybe worked directly with them this might have been possible but this wont change now and if it does expect the majority to moan and whine until shits changed back because as long as the mass governs the companies will listen blindly
I've never found despair to be a particularly useful emotion.
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Nick_GGG wrote:
A number of posts have been removed from this thread for being antagonistic or off-topic. Please remember to follow the Code of Conduct when posting on the Path of Exile forums.



Why is there a reasoning behind removing posts but not an actual response to what the OP spent his time doing?
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Relationship wrote:
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Nick_GGG wrote:
A number of posts have been removed from this thread for being antagonistic or off-topic. Please remember to follow the Code of Conduct when posting on the Path of Exile forums.



Why is there a reasoning behind removing posts but not an actual response to what the OP spent his time doing?

You seriously think that moderators are qualified and should speak in the name of GGG regarding game design ???
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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Relationship wrote:
"
Nick_GGG wrote:
A number of posts have been removed from this thread for being antagonistic or off-topic. Please remember to follow the Code of Conduct when posting on the Path of Exile forums.



Why is there a reasoning behind removing posts but not an actual response to what the OP spent his time doing?

You seriously think that moderators are qualified and should speak in the name of GGG regarding game design ???


Since people are directed here for questions regarding game, balance and feedback then you would think they would be able to comment in the area they directed you to. Correct?
Last edited by Relationship#0359 on Feb 18, 2019, 7:56:54 PM
That was not my question.

There are many reasons why Devs don't come here to directly answer anybody ( but for mechanical questions maybe, but that belongs more in the gameplay & help section.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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