Path of Exile, Gameplay Criticism
" I'll let you know what I think following each paragraph above. I will say you have opened my eyes quite a bit. I apologize OP, for moving the thread away from your feedback. Last edited by Xtorma on Jan 16, 2019, 12:37:05 AM
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Very good video that summarize the main flaws.
I'm sure the devs are fully aware of them, but sometime I think: do they really want to solve them? Probably no or not now. Charan says the ugly truth: it's all about the money and these days in gaming industry quantity makes more money than quality (Paradox anyone? :-p). That's why we get submerged by bloated (and sometimes poorly tested) content, because GGG's data shows them that quantity increments the playerbase and (perhaps, not so sure about it) player's retention in the long run. I'm sure this is working now, it worked before for other Big names (WoW, D...), but it won't work forever. There will be a time when they have to switch back to quality, otherwise the road will be the same as the big names above and there will be a new, indie game, that will slowly steal playerbase... You know: history ALWAYS repeats himself because humans ALWAYS think they're smarter and they won't make the same mistakes others did, but in the end they do. :-( I'm an ex-exile beacuse I play more rewarding ARPGs! :-P I miss the "Daily Insightful Charan" with my coffee! English is not my main language: that means I'll write strange things! :-D Last edited by Anteo12 on Jan 16, 2019, 6:26:07 AM
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Like a few others said I doubt much is going to be changed. Thank you for the feedback and criticism, you have very good points. The problem is the current gameplay(or lack of it, so to speak) is highly supported by the majority of players. Since GGG's main objective is to attract as many players as possible they don't care about spending their developer time to balance/rework the whole game's structure as that might piss off a major audience who have no incentive to use more than a single brain cell while playing poe so i doubt it will bring them a better revenue therefore they won't invest their time into rebalancing the game. So here we are, we got a game that pretends to be a game but really is nothing but a clicking simulator. Click here, click there, watch things die, yawn and move on. No difficulty scaling, no challenge, just click, click, click, click, click.
GGG is not the only problem here, imo. As long as they can get away with ignoring the game's balance they will continue doing so thanks to the gaming audience these days that got so extremely lazy they want everything handed over to them and apply no effort to anything. As long as we have this kind of mentality we will continue having this ridiculous "no gameplay" game where you just kill everything before it has a chance to do any damage to you. The only way to change the way the game is played is to provide actual feedback/make videos, keep the topic up about things like power creep, balance issues and etc. Even streamers themselves who are pretty much "bread and butter" to GGG they rarely bring up any issues, they just nod to whatever GGG makes and support every their decision. That's why I do not watch those streamer podcasts anymore since they only brag about insignificant things and never bring up real issues that the game is facing and when Chris comes to podcast they never objectively criticize the game. This is why I kind of miss ProjectPT as he was the only one who had the balls to do so. Last edited by Dr1MaR on Jan 16, 2019, 7:07:10 AM
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" there is one way you can go when you are the highest. and i doubt they will make this mistake. for some a better game is a different version of poe but dont forget that others sticking around for its current version. there are some stupid suggestions that would ruin poe and one can only hope they will never be implemented (ah,autopick,no death penalty,weakening the monsters etc.) Trust your mind and strengthen your abilities!
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I find myself agreeing with a lot of the points in the video. Everything really, with the sole exception of the death penalty. I have mixed feelings of that.
It does serve a purpose, which is making sure that not everyone can reach level 100, because if you die too often, you reach your limit at some point, where you lose more XP than you gain. However, there are plenty of ways to bypass this, by avoiding challenging content or even just joining beach head / breachstone runs and thus never risking death. Perhaps that defeats the purpose of the death penalty, and perhaps we actually would be better off without. I also agree on the group play. It is completely broken. Noone likes playing in a group. Everyone only groups up to complete some goal, like carry services, rotas, xp leech etc. It's not fun. But as long as the current speed clear meta and "blow up the whole screen with particle effects in an instant" are the norm, it cannot get any better. Good and fun group gameplay would need the entire design direction of PoE to take a u-turn first. Which is never going to happen, the past years have made that clear. Another few very good points you make: " Couldn't agree more. To me, this is also the single most ridiculous thing that I've seen in PoE, and I will never take hardcore leagues seriously as long as it exists. " YES Finally someone that gets it. I've hated the movement skill spam from the moment it began, though I must confess having participated in it too, because when it's significantly faster you start to feel forced to use it after a while. But it has always been ridiculous. | |
Thanks for the video, I ended up agreeing to many points you raised. We probably do not resonate in the death penalty department, but hey, I had an open mind and listened to the arguments presented.
And the voice is pleasant to hear, even to non-native speakers like me. The big questionmark, however, is - can it make any impact? | |
"No way of knowing. | |
Good video, I agree with many of your points, especially on "limitations". One type of build should not be able to excel at every aspect of the game. Every playstyle should have pros and cons or else theorycrafting suffers and that's one of the main features of PoE.
The content is there, atlas (with better difficulty curve) and delve (if implemented properly) are more than enough. The issue is for ggg to find a way to change the game every league in a horizontal way instead of vertical. There's no need for new skills every time, new gear mods that trivialize the toughest bosses in game, new bosses that are harder, new nerfs and on and on. The problem is that the gear/class/skill system is in such a state, that ggg has to hit the reset button and make some brave decisions and that's something that most likely will not happen. What I suggested in another topic, is lessen the amount of skills, have only 1 skill for a certain mechanic (like frontal cone AoE, shooting arrows that fall to the ground, bolts etc.) and enable skill gem crafting with each mod giving pros and cons, so a player can adjust his favorite mechanic for bosses, clearing, direct damage, ailment, conversions etc. | |
All you say gets completely invalidated once you mention how the death penalty is a negative.
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" Wow, way to be closed-minded. I'm not sure I agree with that part either, but that changes nothing about the (very good) arguments made throughout the rest of the video. |