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Path of Exile Hideout Competition
This is my other submission to the competition. This hideout Catarina's old temple from before she became the Mastermind and is located deep in an evil forest. It was here where she demanded sacrifices and learned to use the powers that we all have seen. This hideout uses the Unearthed layout.
Video, but be warned, its a bit choppy: https://www.youtube.com/watch?v=2UEgMFLD9jM Album:https://imgur.com/a/0znJ3Oe hideout file: https://hideoutshowcase.com/hideout/show/200  
Video has been taken down. Thanks for those who checked it out and congrats on many amazing layouts!
Last edited by Lyvric on Feb 13, 2019, 4:24:39 AM
 
The Petrified Court (Enlightened Hideout)
Spoiler
Center of the Red Park Cold Face of the Judge The Jury Cursed Into Stillness Rancor of the Executed My first attempt at making a hideout with an actual theme, I hope to improve my hideout crafting in the future.  
Name: Brine Outpost
Hideout: Coral Hideout Theme: Island trading post North gate and market square Fortification and garden Village and well Quarry and fish stall Hunter's encampment South gate and storage Animal cages Pillaged encampment Altar of Tsoagoth Last edited by pechvaoo on Jan 24, 2019, 6:09:25 PM
 
Here's one from me.
Ossuary Lounge Depository for the bones of dead made somewhat more habitable by new masters and certain exile :)
Spoiler
https://youtu.be/s8SCvNykxMQ
Theme: The theme inspired by Shaper's realm with each occupant having their surroundings reflecting themselves and their interest(Although it's done by other means than reshaping reality). Considering Alva's ability to travel through time, Zana's to reach other worlds and Niko's technological prowess, and Einhar's tendency to appear anywhere out of nowhere they have everything they need to adapt the place to their taste and needs. Last edited by Seav_Vaoth on Jan 25, 2019, 3:48:21 PM


The Azurite Mine
Video: https://www.youtube.com/watch?v=V6m_X1gM3L4&feature=youtu.be The Coral Biome:
Spoiler
The Magma Biome:
Spoiler
The hidden Reliquary room, found behind a fractured wall:
Spoiler
The Azurite Chamber:
Spoiler
The Azurite Chamber (With mining shafts):
Spoiler
 
The Crossroads (Enlighttened Hideout)
Spoiler
You appear in a mysterious place, is that a Gods Realm?
and hear a voice " Come near Exile" It's seems the statue as spoken, you come near. "What do you want?" "It's time for you to make a choice and to select a master, wich road will you choose? When you are ready, burn your choice in my flame and you will be reward with a new talent" 1  Will you follow the path of Assasination, the agility will be your's but you will have to follow some unwavering rules, those graved in stone. You will loose your freewill. Go talk to Jun. 2  Will you become a Necromancer, and live forever? but you will loose your soul and your human life. Go talk to Catarina. 3  Will you choose the Justice path, and become rich? In exhange you have to be always objective and have no family nor friends. Go talk to Alva 4  Will you choose the Warrior path? The strong will be your's but your road will be tainted in blood. Go talk to Zana Last edited by Frapupu on Feb 3, 2019, 7:30:23 PM
 
A simple hideout inspired by Firelink Shrine and the Kiln of the First Flame in Dark Souls 3.
https://imgur.com/a/f4KviBX  
The Last Sanctuary
Coral hideout The setting is inspired by The Beach (film, 2000): You can import it if you like it:
Spoiler
Language = "English"
Hideout Name = "Coral Hideout" Hideout Hash = 18035 Stash = { Hash=3230065491, X=470, Y=264, Rot=18736, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=549, Y=535, Rot=50268, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=484, Y=250, Rot=51116, Flip=0, Var=2 } Crafting Bench = { Hash=2059629901, X=485, Y=197, Rot=27525, Flip=0, Var=0 } Map Device = { Hash=2306038834, X=483, Y=297, Rot=57447, Flip=0, Var=0 } Navali = { Hash=693228958, X=530, Y=275, Rot=43862, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=556, Y=243, Rot=26973, Flip=0, Var=0 } Alva = { Hash=2115859440, X=562, Y=266, Rot=62899, Flip=0, Var=0 } Helena = { Hash=845403974, X=493, Y=342, Rot=14574, Flip=0, Var=0 } Niko = { Hash=2906227343, X=528, Y=291, Rot=62087, Flip=0, Var=0 } Jun = { Hash=3992724805, X=514, Y=524, Rot=2280, Flip=0, Var=0 } Zana = { Hash=3506797600, X=553, Y=294, Rot=40337, Flip=0, Var=0 } Blessing Font = { Hash=3829963375, X=508, Y=251, Rot=0, Flip=0, Var=0 } Gladiator's Workbench = { Hash=1567742593, X=487, Y=223, Rot=0, Flip=0, Var=0 } Damaged Cargo = { Hash=2695111725, X=562, Y=242, Rot=12448, Flip=0, Var=0 } Damaged Cargo = { Hash=2695111725, X=562, Y=257, Rot=41054, Flip=0, Var=0 } Vaal Altar = { Hash=2484481250, X=483, Y=248, Rot=1715, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=409, Y=307, Rot=58704, Flip=0, Var=0 } Discarded Sheet = { Hash=1485949557, X=561, Y=250, Rot=60589, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=409, Y=295, Rot=30164, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=418, Y=265, Rot=0, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=417, Y=271, Rot=3779, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=414, Y=278, Rot=63704, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=465, Y=350, Rot=5948, Flip=0, Var=0 } Coral Barnacles = { Hash=2113150861, X=411, Y=287, Rot=60877, Flip=0, Var=0 } Scattered Books = { Hash=634450937, X=478, Y=266, Rot=29779, Flip=0, Var=0 } Tower Archway = { Hash=1357755685, X=553, Y=299, Rot=63450, Flip=0, Var=0 } Innocence Shrine = { Hash=369854946, X=553, Y=299, Rot=64053, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=442, Y=316, Rot=57889, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=506, Y=338, Rot=23285, Flip=0, Var=0 } Relic Pile = { Hash=2617763121, X=561, Y=249, Rot=0, Flip=0, Var=0 } Overgrown Wall = { Hash=1081349573, X=510, Y=373, Rot=3825, Flip=0, Var=0 } Scattered Books = { Hash=634450937, X=483, Y=238, Rot=15549, Flip=0, Var=0 } Scattered Books = { Hash=634450937, X=483, Y=257, Rot=47643, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=510, Y=241, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=496, Y=232, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=502, Y=261, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=536, Y=286, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=520, Y=257, Rot=0, Flip=0, Var=0 } Shore Bonfire = { Hash=2535319927, X=516, Y=282, Rot=50060, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=443, Y=317, Rot=30700, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=504, Y=336, Rot=0, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=506, Y=251, Rot=27462, Flip=0, Var=0 } Oriath Barrels = { Hash=2259786691, X=507, Y=251, Rot=32099, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=519, Y=303, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=490, Y=369, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=420, Y=299, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=429, Y=276, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=486, Y=350, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=460, Y=330, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=454, Y=281, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=505, Y=332, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=500, Y=336, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=448, Y=312, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=440, Y=312, Rot=0, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=452, Y=325, Rot=60952, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=515, Y=335, Rot=4924, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=426, Y=303, Rot=0, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=493, Y=361, Rot=23010, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=424, Y=286, Rot=17382, Flip=0, Var=0 } Den Large Stalagmites = { Hash=3479810897, X=479, Y=198, Rot=46639, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=439, Y=272, Rot=57000, Flip=0, Var=0 } It's MTX free, enjoy! Last edited by Skelos_bg on Feb 12, 2019, 11:50:00 AM
