Crossbows
Hi
I think spectral throw will allow the option of throwing daggers,axes and suchlike so this skill should be quite interesting and blows the idea of shurikens(use EK) and other exotic throwing weapons out of the Wraeclastian waters. The ''polearm'' axe could have a implicit 2+ to melee range. I enjoy how this game has weapons with implicits. Crossbows this idea been around for awhile, I too would love this option a slower, higher tight damage range, more str oriented bow but I did note mention that something was being done to bows in regards to the slow shooting ones and the faster shooting ones. Chris "This tidbit is in the 1.0.0 balance thread in announcements this makes me think they aren't thinking of crossbows( Perhaps a diamond player will think a crossbow unique is needed... Spears would be a great addition they could also have the implicit 2-3+ melee range depending on the low tier to high lvl tier versions of spears, lol I miss my lancer WW from d2. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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XBows yes, 1 handed or even dual wield XBows no. Plus Javelins.
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Scythes, Throwing Dagger (kunai, shuriken, etc), Spear (2handed), Javelin (1handed).
Crossbows might be doable, but their implicit would need to be "reload", which would cause you to spend 1 second (reduced by attack speed bonuses) to reload every X shots. To compensate, it would have higher damage than Bows. However, I think Bows should automatically benefit from Strength (as if you had Iron Grip), and perhaps even stack with Iron Grip. Whatever way it goes, it needs to be balanced. I've made a suggestion in this thread: New Weapon Types Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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" I think XBows implicit should be increased Phys damage. |
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" That's accomplished by simply increasing base damage - just like axes. But they can be even stronger, with a cool - flavorful - drawback: reload. Imo here's how I'd do: 1 - Heavy Crossbow = High damage. 1s Reload after each shot (reduced by attack speed bonuses). 2 - Repeating Crossbow = High speed. 1s reload after X shots (reduced by attack speed bonuses). 3 - Give Bows an Implicit = 1% increased Physical damage for every X Strength (stacks with Iron Grip) Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Oct 17, 2013, 6:48:10 PM
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" The last one is ok but the the rest is meh. |
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" Tell that to this guy: http://www.youtube.com/watch?v=Sq-uMIZGETs Heavier spear, more strength, just have alternating stat requirements and hybrids: Dexterity (Faster, longer ranged, crit chance) Strength/Dexterity (mid range mid damage mid speed) Strength (heavy, slower, armour crushers) Same with the crossbows, the repeating crossbows use more dexterity and the heavy crossbows use more strength. |
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" up PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/ |
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