I think crossbows should be added in for a little more variety for the ranger. Fire slower, hit harder. Thoughts?
Last edited by Michael_GGG#0000 on Nov 11, 2014, 6:57:56 PM
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Posted bySkorpian#6867on Mar 20, 2012, 3:24:40 AM
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Or even throwable spears. Just so we aren't so limited.
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Posted bySkorpian#6867on Mar 20, 2012, 4:09:17 AM
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Bow skills should all be changed to projectile skills and said projectiles could be anything.
This way we could also have more variety gameplay wise.
We could have throwing knives too.
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Posted bySPTX#3457on Mar 20, 2012, 10:40:29 AM
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Throwing potions, throwing stars, throwing knives...
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Posted byXorjt#5754on Mar 20, 2012, 3:58:02 PM
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"
SPTX wrote:
Bow skills should all be changed to projectile skills and said projectiles could be anything.
This way we could also have more variety gameplay wise.
We could have throwing knives too.
This ^
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Posted bySkorpian#6867on Mar 21, 2012, 6:23:24 AM
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Skorpian wrote:
Or even throwable spears. Just so we aren't so limited.
Marauders that run around throwing spears would actually be pretty realistic.Problem is that Marauder is a STR class and STR gives bonuses to melee damage,which is not really what spears are.There are other classes,but none will be as realistic looking as the marauder.
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Posted byjikavak#3807on Mar 21, 2012, 6:37:30 AM
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jikavak wrote:
Marauders that run around throwing spears would actually be pretty realistic.Problem is that Marauder is a STR class and STR gives bonuses to melee damage,which is not really what spears are.
Spears and throwing knives are two examples of ranged weapons that are kind of 'funny' in this regard. While DEX is the primary attribute for ranged weapons, these examples are propelled by sheer muscle power, which is represented by... yep, STR. Perhaps these could be represented as a subcategory of ranged weapons that work with both attributes?
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Posted byFirefly00#7398on Mar 21, 2012, 9:37:26 PM
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Firefly00 wrote:
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jikavak wrote:
Marauders that run around throwing spears would actually be pretty realistic.Problem is that Marauder is a STR class and STR gives bonuses to melee damage,which is not really what spears are.
Spears and throwing knives are two examples of ranged weapons that are kind of 'funny' in this regard. While DEX is the primary attribute for ranged weapons, these examples are propelled by sheer muscle power, which is represented by... yep, STR. Perhaps these could be represented as a subcategory of ranged weapons that work with both attributes?
that ^
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Posted bySkyllia#2614on Mar 22, 2012, 5:26:25 AM
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Firefly00 wrote:
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jikavak wrote:
Marauders that run around throwing spears would actually be pretty realistic.Problem is that Marauder is a STR class and STR gives bonuses to melee damage,which is not really what spears are.
Spears and throwing knives are two examples of ranged weapons that are kind of 'funny' in this regard. While DEX is the primary attribute for ranged weapons, these examples are propelled by sheer muscle power, which is represented by... yep, STR. Perhaps these could be represented as a subcategory of ranged weapons that work with both attributes?
It's called "Iron Grip", it's in the middle of the passive tree
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Posted byAstralite#0200on Mar 24, 2012, 1:41:28 AM
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Yeah, more "exotic" stuff could be interesting. Throwing axes, Flails, etc...
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Posted byWinner68#0532on Mar 27, 2012, 1:58:25 PM
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