Pure Breachstone exp. gain is broken must be nerfed!

"For free" isn't correct and you know it. 6k characters compared to the amount of characters created each league is nothing. If anything, more incentives and goals should be given to players to play the game more in order to maintain a healthy populace throughout the league. LVL 100 was not one for a lot of people up to this point.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Feb 17, 2019, 7:33:16 AM
So screw everybody else who managed to get there the "hard" way before ?
I guess you don't care, but that isn't the case for everybody for sure.

The league hasn't even ended yet, in couple of days we are likely going to have more lvl 100 in the temporary league than all previous temporary leagues all together, doesn't that seem way too freaking brutal of a change to you ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
If you buy your way to 100 is the player's problem. I've never achieved 100 myself for now, but i won't spend any currency on buying my way to 100. I will earn it the hard way.

It is not because something exists (pure breachstones) that everybody will start using them. Grinding for them and having that boost of experience is what i'm looking for (hopefully if they make their way to softcore) and it is a well deserved boost.

If someone pays for that boost, that is their choice.

If someone thinks that it does not worth doing it they will ignore it.

But why on hell would you want to nerf something like that ? Because 1% of top players will make their way to 100 in 5 days ?

It took mee about 200h to get the level 90 challenge and as the league is on its end, i hope that some of those features will go core and if not it will not really change my way of playing and thinking.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
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Azarhiel wrote:


But why on hell would you want to nerf something like that ? Because 1% of top players will make their way to 100 in 5 days ?


with pure stones you can level from 80 to 96 in 4 hours.
does that sound natural?
Trust your mind and strengthen your abilities!
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ajo wrote:
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Fruz wrote:
The league hasn't even ended yet, in couple of days we are likely going to have more lvl 100 in the temporary league than all previous temporary leagues all together, doesn't that seem way too freaking brutal of a change to you ?

Actually, I could not care less about your "100 should be harder" issue. I care more about what kind of socks I'm going to wear tomorrow. You shouldn't even be allowed to complain along with team-40/40 when you are so far away yourself.

wait .. what ?
So, because I'm neither aiming for level 100 or for 36+ challenges this league, I can't express my opinion regarding the game becoming easier and easier because of people like you ?

wtf, and from a private profile on top of that, /rofl.



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Azarhiel wrote:
It is not because something exists (pure breachstones) that everybody will start using them. Grinding for them and having that boost of experience is what i'm looking for (hopefully if they make their way to softcore) and it is a well deserved boost.

Not everyone, but a significant part of the population has already been using it.

It's not about the 1% top player, we have as many lvl 100 in SC Betrayal as all other SC non SSF leagues combined all together.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Pyrokar wrote:
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Fruz wrote:

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smtad wrote:
So there is no reason to nerf it unless you can use them to level to 100 in 1 day at league start.

~6k lvl 100 in the standard SC ladder

~6k lvl 100 in the Betrayal SC ladder .....

EVERYTHING IS FINE LOL

Well yea. Everything is fine. This just means that people actually want to lvl in an arpg (who would have thought, right?) while in the past the grind was so harsh it wasn't one of their end game goals.

GGG should look at this and think about making maps as rewarding because running the same beachhead or breachstones over and over becomes boring pretty fast.


Yup very nice to see at least some chance for a bit more players to reach cap.

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Fruz wrote:
So screw everybody else who managed to get there the "hard" way before ?
I guess you don't care, but that isn't the case for everybody for sure.

The league hasn't even ended yet, in couple of days we are likely going to have more lvl 100 in the temporary league than all previous temporary leagues all together, doesn't that seem way too freaking brutal of a change to you ?


What exactly are you being screwed out of? ..... A participation trophy? A like before a share on facebook? ....
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ajo wrote:
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Fruz wrote:
It's not about the 1% top player, we have as many lvl 100 in SC Betrayal as all other SC non SSF leagues combined all together.

No one cares except that 1%. It's still a minority of no-lifers followed by a couple of 24/40 background-dancers. Go outside once in a while. Problem solved.

The irony sometimes haha.
On top of that, I'm not sure if you actually understand what you quoted, as simple as those words were.


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johnce6 wrote:
What exactly are you being screwed out of? ..... A participation trophy? A like before a share on facebook? ....

And ... why are you playing this game exactly ?

You think that somebody putting into achievement X would like to see that X granted for free right after ? (obviously here it's not for free, but the difference is absurd enough)
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 17, 2019, 10:58:26 AM
For free? I don't call all the time it would take to gather the resources to buy breachstones free...unless of course we are balancing the game entirely around RMT'rs...

I don't think a bit more players reaching 100 should diminish anyone's feeling of accomplishment for reaching 100 either...
Last edited by johnce6#2478 on Feb 17, 2019, 4:46:17 PM
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johnce6 wrote:
I don't think a bit more players reaching 100 should diminish anyone's feeling of accomplishment for reaching 100 either...

We are not talking about "a bit more" though, it's literally doubling the number of player reaching 100 in one single league.

Level 100 has for sure gotten easier to access bit by bit, month after month, because power creep, shaped strategies, etc ...
This is a whole different level here.

And I seriously think that it has or will diminish some people's feeling of accomplishment.
Hopefully, such pure breachstones will likely be much rarer at the end of the league, which should somewhat balance the whole thing ... it won't be enough still imo, we will see.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
How many total are playing though? This is never mentioned. 6k reaching end game seems like a drop in the bucket...should it really be so gated?

And again breachstones are crazy expensive for anyone who didn't hit the powerball this season or RMT.

I really don't think some more people being able to actually play end game is really hurting the game. At least End Game isn't completely devoid of players like it was for years and years.

I don't think the sky is falling because of this man. Enjoy having others to play with imo. It's still crazy hard to hit 100 aside from no lifer rmt'rs.

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