Don't nerf Syndicate encounters

"
Fruz wrote:
"
grogzor wrote:
core mechanics should be accessible for the average player of the game

This is vey relative though.
The core game itself was not as "accessible" as it is now many years ago, in a way.
Was in a problem ? no, it was what made PoE what it was, it was not a big deal to not reach maps, it was not a problem to not reach lvl 90+.
The game itself was still challenging.
Now, the challenge are couple of encounters ... and ... that's it ? Reaching red tiers in HC and sustaining them is somewhat challenging I guess, but it's very different.

And it was imho really more fun when the game itself was challenging overall, was not just about smashing everything mindlessely.

you have every right to enjoy the game the way you do and to prefer the way it was built many years ago compared to now.

but isn't it also the case that poe is now more successful than ever before? I mean, success alone is obviously not important for us as specific players, but what ggg has done to the game over the last years seems to have been a net win overall. at least from their perspective. if you enjoyed the old poe more than the new one, then that is perfectly fine and as I said, I understand why you guys are fighting against let's say a "trivialization" of the game, as long as you also understand that there is a different side to it. the different side being more and newer/inexperienced players that need some help to even get into this game and that ultimately determine if this game can keep being successful or maybe even grow more.
Last edited by grogzor#1584 on Dec 19, 2018, 12:36:19 PM
"
Albinosaurus wrote:


One of the common fallacies committed by the trolls here is that they think people *can't* play to that level. Sometimes people just don't care to, because a single player game with trading may not be worth that kind of effort when you're just progressing through the 1-70 content or low to mid maps. Harder maps and uber bosses, sure, but the hordes of trash you have to wade through to get farmed up enough to take on those challenges? It's a horribly backwards priority these trolls have expressed, but of course they straw man this with "Netflix while you grind." Pathetic.


1. more straw. as expected.
2. the netflix part came from the devs, themselves.
3. still waiting for that ONE citation...
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Fruz wrote:

^
- joined 19 Decemer 2016

Yeah, you know nothing, that's the reality.
A great many things have changed, but you don't know ****.


I know more about the Syndicate than you, that's the reality. Now go on buddy, you have a campaign to complete:

- Act 10: Kitava, the Insatiable

Wonder when will you be able to even hit maps, let alone test Syndicate there yourself.
"
Cyzax wrote:
Remember this...

If a player think the game is 'too easy', s/he has all the options of changing that. You can decide to go white or blue items only, do SSF or HC, and so on.

The players what think the game is 'too hard' has only one option... To stop playing.

Given that, it is understandable that GGG balance for the second group.


oh, god. this again.

the game is supposed to be competitive. and parts of it still are.

so because the game's too easy, i should hamstring myself for... no real reason? artificial difficulty is crap. hamstringing yourself just because the game's too easy? quitting makes more sense than that.

it's funny how people are so quick to adapt the above and pay2lose (ie: private leagues), as if it's somehow a solution.


edit: re: person rambling about how 'we' play so many hours/day and the playtime's the only reason why we can defeat content or whatever...

i didn't play much this league. if i played 1/5 as much as you suggested, i'd probably be appx level 97-8ish, and that assumes some deaths.

i'm only lvl 89. i never even found the 6th lab trial. my gear is far from great (i did get lucky with a cheap 6S and 7 fusing 6L, though. karma for sinking ~4k fusings without a 6L last time, perhaps).

the complaining is getting out of hand. it hasn't been grounded in reality for days, and it's only gotten more and more absurd.



re: 'can't clear content with 2k hp and no synergies or whatever'

i killed kitava with a blue wand (that i bought from a NPC, i think in act 4), no chestpiece, a 4L, ~2300 hp, and about 20 unused passives.

that's also how i cleared the first ~20 maps or so. i think that's when i finally decided to slow down and use a chestpiece. i only even traded for a chestpiece and a shield until i was doing red maps (and still, i'm using drops/items i crafted for my helm, gloves, boots, amu, 1 ring).

i keep saying it's not rocket surgery. it really isn't.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Dec 19, 2018, 2:24:08 PM
"
Anonymous1749704 wrote:
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Volband wrote:
As for being bad or good: GGG will decide what kind of game they want to make, and how they want to make it. Difficulty and complexity are not necessarily synonymous, and both can be achieved through various methods. The majority of players did not like difficulty being tied to random one-shots and barely telegraphed nukes, and as of now, they seem to agree. The game itself is still complex and still very alienating for a new player, so I wouldn't worry about "overcasualization".

...


Blah blah blah, uneducated drivel. GGG don't give a shit whether PoE is difficult to the point of impossible or the most casual game of this generation. They just want to make the most profits out of it. Casualization of the game is beneficial because it enables the largest number of new players each league. Because PoE requires quite the specific type of personality, vast majority of the new people will quit the game; that said, the more people they can attract each league, the higher the chances are that they manage to roll a +1 player for long-term retention.

Those who return every league are the biggest source of profits for GGG. They're the most likely part of player base to buy all the new supporter packs and mtx. In order to keep these people playing the league for as long as possible and have them buy all the new mtx that gets released mid-league, GGG needs to add content. A lot of easy, instant gratification content. They need to fill the game with so many different options that when the money gets bored of roflstomping one part of the game, they got another one readily available. As long as the feeling of playing god mode stays fresh, the money is more likely to stick around.

Just like pretty much every AAA developer, GGG is no longer in the business of making a good game. They're in the business to make a popular game.


did i somehow missed something? if you realize they dont care SHIT about the game being too hard or unbalanced WHY THE FUCK YOU WANT IT TO STAY LIKE THAT?
THAT IS WHAT MAKES IT BAD FFS!
im out
triggered
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
"
Volband wrote:
"
Fruz wrote:

^
- joined 19 Decemer 2016

Yeah, you know nothing, that's the reality.
A great many things have changed, but you don't know ****.


I know more about the Syndicate than you, that's the reality. Now go on buddy, you have a campaign to complete:

- Act 10: Kitava, the Insatiable

Wonder when will you be able to even hit maps, let alone test Syndicate there yourself.

I kind of thought that you would keep going with the same strawman again hahaha.
After all these pages, you are still not able to understand why that is completely irrelevant to everything I've said on this thread.
It's a bit mind-blowing, really.
It isn't rocket sience, it does not take a genius to get that, just ... a littlebit of reading ... and using one's brain without blinders I guess.

I know that it'seasier to beat strawman rather than actually answering to people / participate to a discussiion.

Oh well, not surprised.


"
grogzor wrote:
you have every right to enjoy the game the way you do and to prefer the way it was built many years ago compared to now.

but isn't it also the case that poe is now more successful than ever before? I mean, success alone is obviously not important for us as specific players, but what ggg has done to the game over the last years seems to have been a net win overall. at least from their perspective. if you enjoyed the old poe more than the new one, then that is perfectly fine and as I said, I understand why you guys are fighting against let's say a "trivialization" of the game, as long as you also understand that there is a different side to it. the different side being more and newer/inexperienced players that need some help to even get into this game and that ultimately determine if this game can keep being successful or maybe even grow more.

If you mean monetary success, than it sureley is succeeding right now.
There are many things that I think have been for the best, most of them actually.
But yes, I am not very happy with some of the design decision/direction that the game has been taking in the latest moonths/years.

I can't fully blame pepople for complaining here, as the blame is partly on GGG I think, to just get people used to a pretty easy game compared to what it used to be, a game that feels more about getting "quick-gratification" than before. However, people that very, very easily/quickly come here to spit on the game rather than ask themselves wether or not they did something wrong to begin with ... I definitely don't like it, and it's been happening a lot since this league has started.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
robmafia wrote:
oh, god. this again.

the game is supposed to be competitive. and parts of it still are.


Nobody here is competing with you. We don't fucking care. You're the only one that cares because the common plebs are on your fucking golf course. Get. Over. It.

"
robmafia wrote:
re: 'can't clear content with 2k hp and no synergies or whatever'

i killed kitava with a blue wand (that i bought from a NPC, i think in act 4), no chestpiece, a 4L, ~2300 hp, and about 20 unused passives.

that's also how i cleared the first ~20 maps or so. i think that's when i finally decided to slow down and use a chestpiece. i only even traded for a chestpiece and a shield until i was doing red maps (and still, i'm using drops/items i crafted for my helm, gloves, boots, amu, 1 ring).

i keep saying it's not rocket surgery. it really isn't.


Good for you, you won a competition that only exists in your head, against people who were minding their own business and didn't even know you were there.



Now kindly find something better to do with your life, because I think I speak for several people here when I say we're tired of your ranting and raving.
This is a buff™
Last edited by AkuTenshiiZero#6120 on Dec 19, 2018, 3:42:29 PM
posting that you don't care while appearing to be triggered - seems plausible.

glad it's not a competitive game. i guess the ladders are gone and items are account-bound.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia wrote:
posting that you don't care while appearing to be triggered - seems plausible.

glad it's not a competitive game. i guess the ladders are gone and items are account-bound.


See a good solution for "nerfing" syndicate would be to have them only slightly affected by map mods. They just nerved them into meaningless content. My build cost like only 10 to 15 ex and can handle them pretty well. Sure I die some times but where is the fun if their is no risk of loosing.

On the other hand it was the first league in ages I really cared about map mod if I didnt run a t16 guardian map or it was reflect on it.
"
grogzor wrote:
"
Johny_Snow wrote:

So lets quote you here

"
a paralyzed monkey has enough mechanical skill to play this game


So there you go, all the people who complained about hard betrayal content are worse than this quote. Have fun.

again, these omeganerds talking about being skilled.

bra, I have a newsflash for you: you are skilled at farming and grinding this game. congratulations to you.

others arent as skilled at this grindfest because they havent been playing this game for years and because they dont grindfarm 10+ hours daily.

I have a super duper secret for you: if you grind a game (ESPECIALLY an action rpg) for billions of hours, then obviously it will become boring and easy for you.

I suggest the following: stop using anything higher than 4 link. if that doesnt help, stop playing dang meta top tier build every season or stop playing the roflstomp build that you play every season and try some tier 5 trash build.


It's actually worse than that.

80% of the game is boring and easy already because it's the leveling process--that time before you even get to play "the build," and this was the main area people were complaining about, and why syndicates got nerfed. These idiots just don't have the brain power to realize that nobody wants this part of the game to be super challenging or grindy, because it's not "the game." This is actually one of the areas that D3 got it WAY more right than most other games, including this one, because they recognized that people just wanted to hit 70 and begin their builds. This is a cultural shift within the gaming community that has been going on over the last decade, and why MMOs and RPGs have been struggling compared to MOBAs and competitive action games. It's all about pacing--not difficulty--and we know this because PvP games are typically much harder than PvE games.

Sure, people want challenge in PoE, but they want it in end-game activities. This doesn't make someone casual, it makes them practical. These clowns want to talk as if they are so "hardcore" or "skilled" even though anyone could run naked through the game spamming Sunder, Arc, or their trap of choice until they finish Act 10 to begin maps. It was never a difficult concept to understand why players reacted negatively to putting "challenging" content in this area of the game, especially when it wasn't challenging, but raw cheese.

These trolls lost, though. GGG understands this stuff so they acted accordingly. Unfortunately, they still haven't listened to the other half of the complaint about this league: It's just not that rewarding. Killing half a dozen of the syndicate members with no veiled drops has caused me to skip any of them that aren't directly in my path to what I'm currently doing, and skipping Forts/Labs even if they are. Again, not because of difficulty--I can handle them just fine--but because it isn't worth the effort. It's better to just keep progressing or farming efficiently than to waste time on it.

TL;DR: Don't listen to these trolls who want to act like difficulty is the main argument. It isn't. Cheese isn't difficulty. They will try to put words in your mouth, call names, state untrue things about you or the game, but all this boils down to simple trolling. Not the funny kind either, the stupid kind. These guys are why GGG uses Reddit instead of this festering cesspool of inbreds.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
Last edited by Albinosaurus#7360 on Dec 19, 2018, 7:35:07 PM

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