Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]

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Viscar wrote:
I wouldn't say its far off. I'm still running two curses like you with Enfeeble + Temporal. I went for the curse nodes like you. I am running zombies and all the minion damage nodes like you. The difference is in movement ability and secondary "minion" really...It really is 95% the same build with some minor tweaks I made for what I find DPS output and survivability as well as ease of use...
Hey Viscar,

Ya, you have lots of the core concepts there for sure. You've made lots of changes too which of course comes with scrapping some other concepts. And whether it's lots or a little I hope it makes it fun destroying the Atlas :). Like I said in the guide, I built this build to match my playstyle, but also to make it easy to modify if you so desired.

I remember one of your original frustrations with the build was survivability. A couple things to note if you're finding it tough:

My Gem Setups for minions and myself are defensive. I chose defense over offense.

SRS requires you to stand still for quite some time unless you have really fast cast speed or are only casting a couple skulls, then moving, casting a couple, then moving. When I've played SRS that's the one thing that would catch me more than anything else. I'm not sure how you use it but it's something to keep an eye on (I know you said you were switching to Skeletons soon).

I mentioned in the guide that I don't like gem swapping. So I have all my sockets set for the big battles. If you're struggling with your zombies' survivability, keep in mind that Multistrike plants your Zombies in place until they've completed their three strikes. I personally avoided it for that reason.

Don't forget the power of Resistances. I mean, considering all the changes you've made to the game and the tinkering you do in PoB, you seem well versed in the game. But elemental resists can hit really hard if you're not capped. And if you're not over capped, be sure you're avoiding the map mods that lower your resists.

It sounds like you have lots planned! I really hope it works well! Thanks for the post. I appreciate the time it takes.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Dec 28, 2018, 10:27:36 PM
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armstrongxnxx wrote:
Ty triniparty, can u tell me the name of the pantheon's that u are using?
Hey armstrongxnxx,

You bet!

Major God: Soul of Lunaris
Minor God: Soul of Tukohama (I don't plan on standing around, but I know I will, so when I get caught napping, this helps a bit).

I haven't used a Divine Vessel yet, but the first one, if I do one at all, will be Soul of Tukohama.

That's a good question. Ask 100 more if you like :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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Viscar wrote:
I do have to ask, why are the three nodes by the templar for Attack and Minion Damaged picked with this build? Literally the least three efficient nodes according to path of building to pick. The three on the right to Sovereignty add more dps, reduce mana reservation, and increase curse radius. Since we aren't a Dom build, those nodes really don't apply to the minion build that well when we aren't a major source of damage included with the minions like a Dom blow build would be.
Hey Viscar,

You "have" to ask hey? Well then, I will answer.

I think with the changes you've made, they may be the worst available for your tree. I agree that they aren't crazy powerful, but they are stronger for me than they are for you it seems.

In PoB, if you take the tree that I gave in the guide, and add the three nodes you're suggesting (if I have the right ones), your suggested nodes provide 944dps per node while the other three give 1046dps per node.

As mentioned in the guide, do whatever makes you happy.

In previous versions of this build I had lots of mana reservation. I decided against it in 3.4 cause I wanted more life and could apply Enfeeble other ways. It really was a big difference maker. So maybe instead of looking for more DPS (cause you have TONS already), maybe just throw the remaining nodes into health? In your previous post you encouraged checking out your PoB which I did. And adding to 143% health is always good, especially if you're looking for more survivability. This build doesn't have TONS of health, so if you have the DPS, that's my suggestion.

Good luck!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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Viscar wrote:
I do have to ask, why are the three nodes by the templar for Attack and Minion Damaged picked with this build? Literally the least three efficient nodes according to path of building to pick. The three on the right to Sovereignty add more dps, reduce mana reservation, and increase curse radius. Since we aren't a Dom build, those nodes really don't apply to the minion build that well when we aren't a major source of damage included with the minions like a Dom blow build would be.
Hey Viscar,

You "have" to ask hey? Well then, I will answer.

I think with the changes you've made, they may be the worst available for your tree. I agree that they aren't crazy powerful, but they are stronger for me than they are for you it seems.

In PoB, if you take the tree that I gave in the guide, and add the three nodes you're suggesting (if I have the right ones), your suggested nodes provide 944dps per node while the other three give 1046dps per node.

As mentioned in the guide, do whatever makes you happy.

In previous versions of this build I had lots of mana reservation. I decided against it in 3.4 cause I wanted more life and could apply Enfeeble other ways. It really was a big difference maker. So maybe instead of looking for more DPS (cause you have TONS already), maybe just throw the remaining nodes into health? In your previous post you encouraged checking out your PoB which I did. And adding to 143% health is always good, especially if you're looking for more survivability. This build doesn't have TONS of health, so if you have the DPS, that's my suggestion.

Good luck!


The reason I asked, is when I pulled down your current build you are using on the character ILLpV_Slow_Mo_Zombies in path of building, it shows those nodes are inferior for you as well. Same with Ramus too above. Same with me.

Here are some screenshots from PoB of what I'm referring to.

Here is me importing your char fresh:



Here I should what those three nodes do for charged dash damage which is nothing:



Here is with zombie slam attack after you've hit the enemy with lightning damage to proc equilibrium. Those 3 nodes add only 893 dps to the zombie slam attack. Less to the default attack.



Allocating Sovereignty intead will give you increased radius to your curses, hatred, reduce mana reservation, and increased dps on your zombies by 1381.



Allocating Influence on the other side will instead reduce mana reservation and increase DPS by 1914.




Those gains are always the same scaling amount. In no instance do the Attack and Minion damage node by templar ever beat either of three nodes list above as long as you are using hatred through generosity on your zombies. Makes it easier to run Dread Banner in the base build as well. Play around with it yourself in PoB. They just look like dead weight nodes in every conceivable instance of the build I could think of.

For reference, here is a screen shot of my current build in PoB and the numbers it shows.

Last edited by Viscar on Dec 29, 2018, 8:28:07 AM
As far as health, if you pull down my character you'll see I have as much effective health as you do in terms of health + ES. I am getting more life nodes as well as I planned on and will have more effective health in the same build in total. Still will have over capped resistances, more chaos resistance, more physical damage reduction, more life regen, and more evade chance. Just pull down the char sheet and see it for yourself.

No about the SRS, yep they are annoying to pump out sometimes. Skels are the same though unless you pop Vaal version, but you are only popping the Vaal version once or twice a map. You are going to be using regular 9/10 crappy skels other wise (11/12 with the ascendency node). I basically play where I shield charge in, pop my flasks, pump out 4 or so SRS, then shield charge again to repeat the same actions. On harder encounters (like bosses) I can shield charge in and then back out to pop flasks and then pump out SRS from afar. I dorked around with the skels last night a bit to see how different it is to SRS. It is a bit different, but neither seems to make or break the build. The skels or the SRS are a secondary ability to the whole zombie+curses main theme.

Now what you say on the multistrike... yah I may have to look into that. I didn't think that was causing me any issues, but it could be. I'll have to play around with that.
If only you could make guides for other builds. Love the build, does everything it's supposed to and it isn't built in a way that assumes I remember everything. Great job!
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Viscar wrote:
The reason I asked, is when I pulled down your current build you are using on the character ILLpV_Slow_Mo_Zombies in path of building, it shows those nodes are inferior for you as well. Same with Ramus too above. Same with me....
Hey Viscar,

That's a sweet post. Good job. You bring up good points for me to consider for 3.6. Adding Banners may be something for next league's version...Thanks for all the effort that took. For reference, in my numbers I sent you I had only Zombie's Slam selected as the skill and in Configuration I had Enemies are Chilled, hit by Lightning Damage (EE), and that the enemy is the Shaper. And it was the end tree, not my current tree. So the DPS nodes for my current tree will show lower than the endgame tree as I passed the far West Minion section and am saving it for last.

One thing to consider when comparing damage on skills and nodes in POB is to make sure all your nodes that you're comparing are either all selected, or all unselected. Otherwise you're comparing one set of nodes that get the benefit of the other, while the other doesn't get the benefit.

But either way, you bring up good points to consider for 3.6 and I appreciate all the effort you (and everyone else) puts into this build.

Thanks again :)!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
"
Viscar wrote:
As far as health, if you pull down my character you'll see I have as much effective health as you do in terms of health + ES. I am getting more life nodes as well as I planned on and will have more effective health in the same build in total. Still will have over capped resistances, more chaos resistance, more physical damage reduction, more life regen, and more evade chance. Just pull down the char sheet and see it for yourself.

No about the SRS, yep they are annoying to pump out sometimes. Skels are the same though unless you pop Vaal version, but you are only popping the Vaal version once or twice a map. You are going to be using regular 9/10 crappy skels other wise (11/12 with the ascendency node). I basically play where I shield charge in, pop my flasks, pump out 4 or so SRS, then shield charge again to repeat the same actions. On harder encounters (like bosses) I can shield charge in and then back out to pop flasks and then pump out SRS from afar. I dorked around with the skels last night a bit to see how different it is to SRS. It is a bit different, but neither seems to make or break the build. The skels or the SRS are a secondary ability to the whole zombie+curses main theme.

Now what you say on the multistrike... yah I may have to look into that. I didn't think that was causing me any issues, but it could be. I'll have to play around with that.
You're doing a great job and have great plans! Just remember to be sure you have what you need for "now" too.

A couple reasons I started preferring Skeletons to SRS when the Necromancer Ascendancy changed was: SRS only lasts 5 seconds by default and as a result, needs to be cast often to maintain it's numbers. More casting is more standing. And if I don't want to stand still long, I would never have a good amount of SRS on the playing ground if I cast a few, ran, cast a few, then ran again. Skeletons last 20 seconds by default and once you get the Bone Sculptor Ascendancy node, you summon 3 total skeletons with every cast. So if you move, cast once, move, cast once...you'll have all your skeletons on the field within 4 casts, and they will last for a lot longer (unless killed). And then when they changed Vaal skills to be one and the same gem...I couldn't say no to Vaal Skeletons any longer.

I don't have my fourth ascendancy yet either (Commander of Darkness). Darn Burning Rage is avoiding me. But don't delay in getting the fourth ascendancy once you can. You'll notice a huge difference.

Thanks for the posts! Let me know if there's anything else!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Dec 29, 2018, 2:11:16 PM
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foxdieknight wrote:
If only you could make guides for other builds. Love the build, does everything it's supposed to and it isn't built in a way that assumes I remember everything. Great job!
Hey foxdieknight,

Thanks! You're very kind! I am attempting at responding to two builds this league. https://www.pathofexile.com/forum/view-thread/2259106. This is an Righteous Fire and Blade Vortex build. Same concepts and intentions as this one. But it's Dex starved. So you'll want to watch out for +30/20 dex nodes and sweet Jade amulets for a while, while leveling. Also, if you can, buy BV ahead of time. The Chieftain doesn't get Blade Vortex until really late. So getting it before you start is helpful.

Thanks again for the compliments. (The RF guide isn't as honed as this one. It's only my first league doing that one.)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Dec 29, 2018, 1:49:07 PM
I finally had time to add a video as an example of how the build works. It's Racecourse (T13), my favourite map.

https://youtu.be/eFG55e7imak

I've updated the guide as well.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875

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