Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun
" Well what you "Want" and what is "Necessary" are two entirely different things in this case.. Lets look at someone who achives 100 every league.. Havok! Ever notice something about his lvl 100s every single league? They NEVER stay what he leveled.. EVER!!! The second they hit 100 they get respeced into whatever he had planned for the league.. What does that tell you? The Exp Penalty and actually Dying which in turn is going backwards is only PART of the push.. and very small part at that.. It will litteraly come down to the maps your running, how your running them, how fast you can negotiate those maps maximizing exp gains, how fast you open and enter the next map, how you stash all your shit you pick up, picking up less and less shit, pulling out every possible stop just to do anything to make the bar that never moves move just a little bit today.. Theres a fuck ton more to the push than just dieing and -10%.. even when you have that shit covered its a pointless, endless, most UNFUN grind i could think of.. if you really want it that bad do what everyone else does.. fist fuck T11s into oblivion in a map that drops any of the Multiple Exalt Cards randomly every about 1000 maps you run... and run about 500+ (Minimum) maps a day EVERYDAY.. Non-stop... If your cant survive T11's and you cant map fast enough to see viable or better than T14-15 exp (T16 with sustain is another thread and discussion altogether..) Fuck even if you can survive chances are quite high you wont finish the grind itself.. regardless.. Or at the very least do it fast enough consistently enough to make progress. Getting tanky enough to not die is not the issue.. making a build that doesn't die AND has the damage to one shot everything AND have enough to speed to negotiate maps in 2 mins or less is where it gets tricky and just removing death changes nearly nothing of the grind... Just makes boss's and shit even more irrelevant than they already are.. which are borderline skip as it is. And makes it where the people who already know how to push 100 will be able to do so consistently in about 2-3 days.. Hell Havok even died while pushing to 100 in Delve.. quite a FEW times... and still got it first by a shit ton.. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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Here's a little thought exercise for no particular reason:
1) What happens to the death penalty once you reach max level? I've never reached it, but I'm assuming the penalty basically stops existing, since there'd be no more "XP towards next level" to lose. At that point, do we no longer need a penalty to "teach us the error of our ways" because we made a good enough character to reach level 100? Or did we just earn our "no death penalty cheat" through an extremely grindy process? 2) What is the practical difference between "reaching level 100 and ignoring the death penalty" and "reaching level XX and ignoring the death penalty"? There are ways to reach max level, but they're usually boring and time-consuming -- a mindless grind in low-level maps, more or less. So, unless they intend to push for 100, some experienced players pick a level to aim for and pretty much ignore the penalty from then on (assuming they continue playing that character). Are they giving up their last few levels for the privilege to unlock the "cheat" sooner, in an effort to adapt to a flawed system? Or are they simply mocking said system which only really punishes OCD players who want to reach 100, and the few builds that could greatly benefit from those last few skill points? Food for thought. Thanks for reading. ____________________________________________________________________________________
- Self-proclaimed king of level 172 budget builds - "Security token has expired. Please submit the form again." ____________________________________________________________________________________ |
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@NemoJr The death penalty is a consequence to grinding for levels. If levels are your objective, that is the only time the death penalty matters. You could say that people cheat themselves of the penalty by not reaching for max level, but that is acceptable by GGG's standards because their objective is to prevent people from getting to level 100 "too quickly", the death penalty effectively just adds more to the grind.
What do people do when they get to level 100 then? Whatever they want. |
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" Its not a bad idea per se, much like SSF you could check for NO XP DEATH and the difference is that you play in the same league but you are on a different ladder like with SSF It could work and there would be no problem about the race to 100. Last edited by ffogell#6809 on Oct 29, 2018, 8:58:33 AM
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" ...except that it would be nothing but participation trophy winners and therefore trade would be terribad/sparse... so the complaining would only increase exponentially. ![]() edit: lolz @ "not a bad idea" and uber lolz @ a "ladder" where zerging is encouraged. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Oct 29, 2018, 9:12:37 AM
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" SSF people plays on the same server as every one, they just can't group/trade, the only thing different is the ladder they are recorded in.... (unless I'm wrong) so no problem with trade altogether. The community is already giving more weight to SSF and HC when it comes to ladder race anyway. Last edited by ffogell#6809 on Oct 29, 2018, 11:37:32 AM
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" remove death penalty increase xp required to level above 75 by 100%. done Buff life on the right side of the tree! Just a little! Pretty Please!
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" Yummy :) |
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Death penalty is there to hold "glass cannons" back.
It seems that it doesnt fulfill its purpose. So WHY do you want to have it removed, intead of making it more severe??? IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Is there a good reason why GGG resists further community fragmentation? Do additional leagues cost that much more? On the other hand: By making a wider range of playstyle fractions happy at the same time, GGG massively increases the attractivity of the game. Since we got SSF, why shouldn't we also get a no death penalty league (or, as I have suggested several times before, a "solo with trade" league)? Enjoy the damned labyrinth? Go play Tomb Raider...
Wraeclast is not Las Vegas! Stop the fucking RNG lottery! |
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