Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

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robmafia wrote:
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ghoulavenger wrote:

However the death penalty after level 95 has been raised as a consequence to level 95+ having their xp gain nerfed time and time again without having the death penalty adjusted to compensate. The death penalty itself was only reduced once, sometime around 1.0 to 10% instead of 15%.


of course, the gain was nerfed.

level 78 used to be the highest map level.

Yes yes, xp to level 90 has never been faster thanks to higher level maps, better clear speed strategies, and power creep. You might even argue that it is faster to get to level 100. But there has been more than one xp nerf after level 95. The purpose wasn't to counterbalance maps, but simply to slow down the race to level 100.
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ffogell wrote:
Its not a bad idea per se, much like SSF you could check for NO XP DEATH and the difference is that you play in the same league but you are on a different ladder like with SSF

It could work and there would be no problem about the race to 100.

It is, because people (mostly) are going to pick the easiest option, period.
And enjoy how the balance would be even more messed up and the measure GGG would need to take to somewhat limit the damage ... and how it would eventually screw HC leagues in the process.


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HaraldMKutscher wrote:

Since we got SSF, why shouldn't we also get a no death penalty league (or, as I have suggested several times before, a "solo with trade" league)?

We got SSF because most players in there atm were already playing SSF to begin with.
So it did not really affect the economy.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 29, 2018, 9:55:30 PM
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Synopse wrote:
For me, there is no reason to leveling beyond a certain point by limiting myself in how I play this game just to avoid death.

Actually, I reached a state of apathy with regard to dying in this game.

This is the problem I tried to highlight in my previous post here.

If players can eventually reach a point where they can completely ignore the death penalty (whether because they've reached their "personal max level" or dropped the character altogether), and if that's the point where they can finally play the game for fun, then why do we need this system in the first place?

...Oh. The race to 100. Of course. Gotta keep the streamers streamin'.

I wonder how the community at large would feel about it if the penalty were removed in Standard, where it serves no practical purpose other than scaring away newcomers. Considering how the "313375" among us call it "dumpster league" at every opportunity (with a straight face) and wouldn't touch it with a 10-foot-pole anyway, I don't see why not.
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NemoJr wrote:
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Synopse wrote:
For me, there is no reason to leveling beyond a certain point by limiting myself in how I play this game just to avoid death.

Actually, I reached a state of apathy with regard to dying in this game.

This is the problem I tried to highlight in my previous post here.

If players can eventually reach a point where they can completely ignore the death penalty (whether because they've reached their "personal max level" or dropped the character altogether), and if that's the point where they can finally play the game for fun, then why do we need this system in the first place?

...Oh. The race to 100. Of course. Gotta keep the streamers streamin'.

I wonder how the community at large would feel about it if the penalty were removed in Standard, where it serves no practical purpose other than scaring away newcomers. Considering how the "313375" among us call it "dumpster league" at every opportunity (with a straight face) and wouldn't touch it with a 10-foot-pole anyway, I don't see why not.

Honestly if they were going to do a break with standard and the leagues, the death penalty isn't what I'd want gone. What I'd want is the legacy league to become standard. Alas either one of these suggestions might take away from what GGG expects people to do, play the regular leagues. Standard is probably going to remain forever alone.
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Fruz wrote:
yeah, no ... it really isn't.
It only matters for hard encounters pretty much.
Yes, that was already implied but thank you for stating the obvious I suppose. The penalty of death is wasted time and portals, and it is up to the player and the situation at hand which of those is worse.

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Or could complain about it ... or you could pull your fingers out and look for an answer yourself, that's how Wraeclast works, it's not going to feed you information in a non-immersive way.

There is literally no information provided to the player when they die beyond that they have died.

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Your whole post was underwhelming if anything.
And we can absolutely ignore it, now it you have actual, real arguments ...
by any means, go ahead and tell everybody.

Psst, those points you responded to are known as arguments.
Hey, thats actually a really good point I never thought about.

Suppose GGG removes the death penalty. Item choices and class choices then become completely skewed, everyone starts playing Ranger/Witch while Duelist is almost never touched, only items with damage/speed/quantity have any value, etc. Then GGG decides to balance the game because I doubt having 90%+ of their higher level community playing some sort of a Deadeye or Elementalist was their intention. Suddenly by nerfing those 2 classes to make them comparable to the defense classes who got left in the dust they skew the HC balance and make them unusuable in HC. GGG will have no choice but to balance the game for 2 different leagues.

Nice, I like that, they can completely ruin the game by removing the penalty, I actually want to see it now, the fall of PoE.
Last edited by Johny_Snow#4778 on Oct 30, 2018, 3:55:09 AM
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Holmiester wrote:
The penalty of death is wasted time and portals, and it is up to the player and the situation at hand which of those is worse.


...seriously, why are people so adamant about posting feedback when they clearly understand little to nothing?
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...it was quotes. from the forum. lolz!
You are not wasting any time actually. Assuming you are a glass cannon farmer who has plenty of movement/attack speed you will still clear content quicker than a tankier character even with a few deaths. There are classes like Deadeye which make this ridiculously easy.
cast on death needs to be viable!!!
Need more brains, exile?
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MasterTBC wrote:
cast on death needs to be viable!!!

I thought it already was, it can do an awful lot of damage. Granted, you won't ever get to level 100 with it, or probably clear a map.

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