Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

Quite possibly the only thing Diablo 3 did better than PoE.
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Last edited by unsane#5479 on Oct 27, 2018, 3:46:02 PM
Last bumped on Nov 2, 2018, 4:19:31 PM
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Bring back the corpse run?
In before the fan boys!

The current death penalty is the primary reason that I usually stop playing my characters and go on to a new character. GGG has a great game. They've shown themselves to be smart and resourceful. I'm sure that they could come up with some solution better and more creative than the current death penalty. The current death penalty isn't up to the standards of the game or GGG.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Oct 27, 2018, 4:05:47 PM
Stop expecting to reach max level on glass cannons and all the frustration flies out the window. This isn't Diablo. Endgame doesn't begin at max level. 90% of the improvements of a character after level 90, if not more, come from gear, not levels. Levels are only there to keep a few people who love the grind playing for a little longer. If losing something as meaningless as exp prevents you from enjoying the game, then I'm not sure if you would enjoy it otherwise.

I'm not a hardliner saying that exp penalties on death are absolutely mandatory, but for the time being, they fulfill their purpose, and I have yet to see a viable better solution.
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DER_PSYCHOPATH wrote:
...and I have yet to see a viable better solution.


I liked the Diablo 1 single player system best: You could save your game whenever you wanted, but you were not allowed to die. If you died, you had to load your savegame and do the fight again.

Either you could do a boss deathless, or you couldn't do that boss at all. No "spam death" tactics to bring down boss HP like a river eroding a mountain, but also no frustration from lost XP.

Of course this doesn't work for multiplayer but losing no XP seems like a justified compensation for the downsides of SSF.
Enjoy the damned labyrinth? Go play Tomb Raider...

Wraeclast is not Las Vegas! Stop the fucking RNG lottery!
make penalty 15% again.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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HaraldMKutscher wrote:
Of course this doesn't work for multiplayer but losing no XP seems like a justified compensation for the downsides of SSF.


so you want ssf to not lose any exp while the core game does. your true motives have been exposed, ssf elitist lo0l
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DER_PSYCHOPATH wrote:
90% of the improvements of a character after level 90, if not more, come from gear, not levels.

Irrelevant.
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Levels are only there to keep a few people who love the grind playing for a little longer. If losing something as meaningless as exp prevents you from enjoying the game, then I'm not sure if you would enjoy it otherwise.

A player has just stated that they would enjoy it if there was no penalty. Which makes sense, because that means the character is still experiencing growth.

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I'm not a hardliner saying that exp penalties on death are absolutely mandatory, but for the time being, they fulfill their purpose, and I have yet to see a viable better solution.

What is their purpose? Currently, there are many players (OP is far from the only one) who find it irritating that level 100, or even 95 plus, is only within reach if they restrict themselves to only the safest environs in order to avoid dying.

I don't see that the game is harmed in the slightest by removing death penalties, which I regard as a throwback to a bygone era of game design. The reasoning behind them appears to be nothing more than 'because we want it that way.'
death penalty need to increase to 30%, while at the same time the multi-layer "special exp nerf" after lvl 90/95 need to completely remove.

We shouldnt be punish for being good & didnt die.
Last edited by Darkkrows#6635 on Oct 28, 2018, 2:56:36 AM
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unsane wrote:
Quite possibly the only thing Diablo 3 did better than PoE.


Why dont ask to make character invincible, then? I bet, it will be even more "fun for you :).
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