Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

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Ygidua wrote:
Everyone is somehow a glass cannon, that´s how POE works. This isn´t Diablo where you can make a tanky char and just survive a big hit. Once your hit, your dead.

I played several characters, with huge amounts of block, armor, evasion and always max res. It simply put does not matter one bit. If you get hit your dead.

Nobody has ever made it past lvl 90 in HC, and uber Atziri/Uber Elder have never ever been killed in HC.
/s

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Holmiester wrote:

Not dying is already better than dying even without xp loss, for the simplest of reasons: dying wastes time. Maps in particular have an excellent disincentive for deaths: limited portals.

And ... back to that nonsense already, loosing a portal is a big deal in a map...


yeah, no ... it really isn't.
It only matters for hard encounters pretty much.

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Holmiester wrote:
As for figuring out how a person died, that is actually heavily undermined by another player-unfriendly stance of GGG: providing zero information to the player upon death.

Or could complain about it ... or you could pull your fingers out and look for an answer yourself, that's how Wraeclast works, it's not going to feed you information in a non-immersive way.

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Holmiester wrote:

So on and so forth: the arguments you complain are being ignored, are being ignored because they are underwhelming to say the least.

Your whole post was underwhelming if anything.
And we can absolutely ignore it, now it you have actual, real arguments ...
by any means, go ahead and tell everybody.

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Erasculio wrote:
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Johny_Snow wrote:

Or maybe the whole concept of layered defenses and defensive classes relies on there being some sort of a penalty for dying? Cause elsewise whats the point of something like Gladiator or stacking ES.


The thing is, the death penalty was there long before the gladiator ascendancy was even created. Defensive mechanisms and etc are a consequence, not the cause. Deep down, the death penalty exists because that's what's more profitable for GGG, not because there are mechanics that help characters to survive longer.


I'm sorry ... what ?
You are aware that the Gladiator ascendancy is just an 'extension' to block based builds, and back then BoR still has 15% block chance it was not that difficult to reach the block cap ?
You realize that there has always been ways to builds tanky characters ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 28, 2018, 11:26:53 PM
The solution is simple: add a check square in every league selection (standard, delve...) named "exp penalty". So who wants it simply check, who do not wants it, uncheck. You know, this is called FREEDOM OF CHOICE. Yes, everyone to be free of choosing and fine tuning their own game pleasure, without a bunch of idiots childish fanboys imposing like nazis the exp penalty to others (by warping Light speed to defend it every time) or asking it to be raised in %
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Radees wrote:
The solution is simple: add a check square in every league selection (standard, delve...) named "exp penalty". So who wants it simply check, who do not wants it, uncheck. You know, this is called FREEDOM OF CHOICE. Yes, everyone to be free of choosing and fine tuning their own game pleasure, without a bunch of idiots childish fanboys imposing like nazis the exp penalty to others (by warping Light speed to defend it every time) or asking it to be raised in %

Brilliant idea, what about they add a checkbox "start the game at tier 16 on a level 92 character" ?
I mean, it's a choice, and the guardians are fun, so everybody definitely should have easy access to it, so it can't possibly bad, right ?

Oh and if anybody has anything to say about it, either they agree or just are 'a bunch of idiots childish fanboys' who behave like 'nazis'.

And another checkbox "give me a mirror after I kill Brutus".

/s

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 29, 2018, 1:39:51 AM
we all should get a legacy kaom's, loath bane, and reach max level upon clicking 'create a character.' it takes a lot of skill and should be rewarded accordingly.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
@Radees The difference between hardcore and softcore is an entire league. If you were to add another option, you would introduce another league. So while some people might like your option, you're basically adding another four leagues into the game. Standard (no death penalty), Standard SSF (No death penalty), Current League (no death penalty) and Current League SSF (no death penalty). GGG will never go for this because they resist changes that fragment the community.

Now, I know you're going to say these folks can play in the same league but that is wrong. Leagues are divided by ladders, and if the death penalty is part of the experience grind, then it affects the ladder, and the ladder will be tainted by people without death penalties.

Think the ladder isn't important? GGG lives and dies by the ladder, the grind to 100 is 100% determined by how long it takes top 0.01% of people to climb the ladder. You're welcome. It's also why the SSF leagues exist now period, people created their own ladder and built the SSF community we have today.
Newsflash - the people who want the death penalty removed are the ones who want to change a fundamental aspect of the game, those who are against it don't want to change anything. No matter how you slice it because of having your way and affecting our fun as well as the entire game's balance you are bound to get, you know, opposition. Denying it is the childish thing.
Is this a death penalty hate season, or is it just my observation bias? I would expect these threads to be evenly distributed in time, but it feels like they come in waves.

Behind conspiracy theories, is there any particular reason for this, anyway?

While I really hold any feedback legitimate, this one is as old as this game is, basically. I think even biggest optimists understand now, that death penalty is here to stay, as long as the current GGG board is in place.

We might as well adopt. I did.
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aldorus wrote:
Is this a death penalty hate season, or is it just my observation bias? I would expect these threads to be evenly distributed in time, but it feels like they come in waves.

Behind conspiracy theories, is there any particular reason for this, anyway?

While I really hold any feedback legitimate, this one is as old as this game is, basically. I think even biggest optimists understand now, that death penalty is here to stay, as long as the current GGG board is in place.

We might as well adopt. I did.

It does seem to be a lot of them lately I admit, but since I flutter in and out almost randomly perhaps it is an observation bias of mine too. And while GGG most certainly will not get rid of the death penalty (or add an auction house or any number of things they've told the community no on), they do appreciate feedback, and might tweak it or offer alternatives. Even though I find it hard to believe myself that they'd put up with Radees's suggestion. But then, I never thought they'd make SSF leagues a thing either.
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ghoulavenger wrote:
@Radees The difference between hardcore and softcore is an entire league. If you were to add another option, you would introduce another league. So while some people might like your option, you're basically adding another four leagues into the game. Standard (no death penalty), Standard SSF (No death penalty), Current League (no death penalty) and Current League SSF (no death penalty). GGG will never go for this because they resist changes that fragment the community.


One could argue it's another story on a larger level which fragments the PoE community and even communities in general, but perhaps I shouldn't go into that topic considering the state of politics here.
I like the death penalty and frankly Id probably stop playing, if it was removed.


Its pretty much the only thing in the game stopping me from falling asleep during long grinding sessions and the only reason to pay a minimum amount of attention.
Close calls are even better - keeps me awake.

What would the game be without those "Oh shit!" moments?
Pretty much a Clicker-Hero-Game to lvl 100. So much fun, what an achievement if you made it. I mean you clicked like a billion times while watching TV so you should be rewarded with the rarest trophy there is in the game, right?


What happened to the old concept of "Work harder or smarter to earn your shit"?
Why are there so many people thinking, they are entitled to everything, the world owes them and as long as they cry hard enough, they´ll get it for free at some point.

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