Are there any games with a worse trade system?

The trade system is deliberately bad. It's terrible by design, because convenience is a game destroyer.

How much fun would a game be if it offered you every achievement and goal on a silver platter right out the gate?
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
postrach_myszy wrote:
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nomak9 wrote:
I love the in game trade system in Poe. It reminds me of the good ole days in diablo 2.
I rather trade in game and chat with ppl than play some dumb auction house like in d3 (or other games)

Oh yes. I remember "good old days in diablo 2" too. Hundreds of scammers, trying to scam you by item swapping every second transaction, shitty ingame "tradechat", probably even worse then in PoE (but I turned this trash in PoE anyway). Really, really good days. Finally I sold everything, including Windforce and some “ith”, half legal inventions for real money and uninstalled this crap for good.

And when it comes to “trade in game and chat with people”, it is even better. Who are you talking to? Chinese and Russian bots, which wholly dominated currency trading? Or totally disgusted folks, who had to leave the map just to personally sell you some 5 c crap? In normal life you do not talk to the cashier in the supermarket, you only pay for shopping and you go to do more interesting things. In the end, you can chat with the seller longer when you buy a car or a house. Same in PoE. That’s why “penny transactions” should be fully automated.
it’s a matter of opinion, right? I personally like it and hope it will remain this way. Guild wars 1 also had this kind of trading system and it’s one of my fav games along with d2 and PoE. I just like this kind of trading system. It gives me freedom :)

I smell blood, something is calling me..
"
Morkonan wrote:
"SELLING SOW POTS EC TUNNEL PST"
"SELLING SOW POTS EC TUNNEL PST"
"SELLING SOW POTS EC TUNNEL PST"
"SELLING SOW POTS EC TUNNEL PST"
...

Yes, there have been worse trading systems...


<<twitch>>

Not everyone had the trade in East Commonlands, but Bertox server did. <<flashback>>
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LowBudget780 wrote:
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Xavathos wrote:
The trade system is deliberately bad. It's terrible by design, because convenience is a game destroyer.

How much fun would a game be if it offered you every achievement and goal on a silver platter right out the gate?


I don't know a single person who would be having less fun playing this game if they could acquire maps in a less frustrating fashion than what is currently being offered.

Not only that but having a less frustrating trade system isn't going to make bad players good, they will still struggle and not achieve anything. Where did you even come up with that nonsense?


People seem to struggle to grasp this concept of inconvenience by design.

If maps were freely available I'd easily make more progress. Even if they still had a cost and were sold by a vendor, as long as the vendor didn't have a massive markup over market value, I'd easily be farther along.

Inconvenience impacts both high value and low value trading, but in different ways.

It reduces the lower end by making it more practical to vendor than bother selling cheaper items and encouraging the higher end to make the interaction worthwhile to justify interrupting general gameplay.


People lose interest pretty quick given the sharp population drops every league. With population drops, so goes the demand in the economy.

A player has to decide whether investing time is worth it or better spent just playing the game, whether its the first week or last week of a league.
Yep, totally over league play.
I fell in love with the economy of this game.
We have poe.ninja, where you see the "stock".
We have currency.poe.trade, where you buy currency.
We have poe.trade, where you buy items.

Sure, not anybody responds, and that's annoying sometimes. Alt tab is not a big issue for me (I am playing in window mode, as long as I don't resize it, hell doesn't break loose).

I agree, I could like it even more if these third party sites were incorporated in the game, but whatever.

Also, I was amazed when I was putting stuff in my premium stash tabs for the first time, I started getting whispers.

Really this economy is great for me, except for the exalted orb price which is not going down...

Other games with worse trade system, hm I can only recall WoW, D2, TF2, which were cute, but not nearly as complex as this one.
In D2 it was hard for me to trade in-game, either I was getting free stuff or I was giving free stuff
WoW has auction house, which is easy mode since you put stuff up, go to sleep, then check your mail to find sweet gold.
One's demise is always one's own making.
"
SeCKSEgai wrote:
Inconvenience impacts both high value and low value trading, but in different ways.

It reduces the lower end by making it more practical to vendor than bother selling cheaper items and encouraging the higher end to make the interaction worthwhile to justify interrupting general gameplay.


People lose interest pretty quick given the sharp population drops every league. With population drops, so goes the demand in the economy.

A player has to decide whether investing time is worth it or better spent just playing the game, whether its the first week or last week of a league.

At the end, the player decides that he doesn't want to play the game that doesn't respect his time and leaves.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
"
SeCKSEgai wrote:
"
LowBudget780 wrote:
"
Xavathos wrote:
The trade system is deliberately bad. It's terrible by design, because convenience is a game destroyer.

How much fun would a game be if it offered you every achievement and goal on a silver platter right out the gate?


I don't know a single person who would be having less fun playing this game if they could acquire maps in a less frustrating fashion than what is currently being offered.

Not only that but having a less frustrating trade system isn't going to make bad players good, they will still struggle and not achieve anything. Where did you even come up with that nonsense?


People seem to struggle to grasp this concept of inconvenience by design.

If maps were freely available I'd easily make more progress. Even if they still had a cost and were sold by a vendor, as long as the vendor didn't have a massive markup over market value, I'd easily be farther along.

Inconvenience impacts both high value and low value trading, but in different ways.

It reduces the lower end by making it more practical to vendor than bother selling cheaper items and encouraging the higher end to make the interaction worthwhile to justify interrupting general gameplay.


People lose interest pretty quick given the sharp population drops every league. With population drops, so goes the demand in the economy.

A player has to decide whether investing time is worth it or better spent just playing the game, whether its the first week or last week of a league.


I'm glad at least someone gets it. I don't really feel like explaining further. Watching paint dry seems rather more productive. Speaking of which...
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
LowBudget780 wrote:
"
Xavathos wrote:


I'm glad at least someone gets it. I don't really feel like explaining further. Watching paint dry seems rather more productive. Speaking of which...


You've been playing this game for over 5 years and haven't even done any of the endgame content so of course you have an extremely narrow viewpoint in regards to trading.. Come back and tell us all how great the trading system is in the game when you're chasing Elder spawns all over the atlas and you don't have the correct maps to continue without spamming a bunch of afk traders for 15 minutes in an alt-tabbed window.


If you think that achievements on a profile are testament to someone's experience and/or knowledge of the game, it's super ironic that you use the word "narrow" to describe their viewpoint.

I work for everything I have in life and I do the same in games. I don't care if it takes effort, in fact, I thoroughly enjoy it. If I didn't, I'd have been sick of starting over after nearly 6 years. You can ask my guild how many builds I've created and played, but never "finished", as in getting 95+ and farming guardians and Shaper.

Some of them aren't even made to do that, because there's more to PoE than just the very end-game. I've had better drops on one of my lower tier builds than on the most powerful ones I've played and farmed T16s with. That's just the nature of RNG and why it's so important to just enjoy yourself first and foremost, before even thinking of min/maxing.

The end isn't my goal, I just enjoy the journey, the planning and creation. I'm a builder.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Oct 10, 2018, 2:23:16 PM
"
LowBudget780 wrote:
"
Xavathos wrote:


The end isn't my goal,


Well that's fairly obvious.


Oh of course, just ignore everything I said, take one specific part of it out of context and attack it.

HOW ORIGINAL. /ignored
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
trixxar wrote:

Im not asking for an auction house or automated transfer. GGG is far too


'Auction' house - no.

Automated transfer - 110% fully entirely in agreement!

Let players set their tabs, items, prices and when you send a whisper let some internal system parse it, open a trade - the buyer need not even be in a 'group' or at the seller's location!!! - puts in the item that is identified in the whisper. The player inputs the currency (the exact currency, not it's equivalent in other currency types), the system accepts and the trade is complete.

If a seller is willing to accept 'equivalent' currencies, they'd have to conduct the trade themselves.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.

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