Are there any games with a worse trade system?
" Thanks for your reply. What I was asking about was SSF since thats what I do here. How would you compare getting what you need to here? For example - like you needed Grim Dawns equivalent of an Implusa for you build ( or any pretty rare unique)? Took me to like 95 this league and 92 last league chancing every Sadist garb I got or by finds. Anyway a long journey. How does it compare there? Git R Dun! Last edited by Aim_Deep#3474 on Oct 13, 2018, 12:55:11 AM
|
![]() |
I played GD quite a bit.
It is more suited to SSF in that you can farm most items in the game with patience. Or craft them, over time. However, they make you stronger, they dont grant unique abilities like PoE (ok some do but they are easily craftable not 1 in 25,000 drops like PoE). So, you dont ever NEED them. Also, it should be noted, in GD you can download every item in the game and its not breaking the rules. So in that sense, could you keep farming for something you can download for free, without breaking rules? I cant play GD after I beat all content. Its less consistent than PoE in that sense. For all that I hate maps and the atlas, it is sort of an endgame in the worse sense of the word. GD has no endgame. Once you beat everything, its done. GD is worth playing if you are tired of PoE, but its more like a linear game you beat rather than one you keep playing. Last edited by trixxar#2360 on Oct 13, 2018, 2:01:47 AM
|
![]() |
" I feel you friend. But much like that, you make slow progress but complimenting her every day but pushing a healthier lifestyle and doing activities and even cooking for her. Full disclosure, that did almost immediately cause a divorce, and has never worked, but that doesnt make it wrong. |
![]() |
" The short answer is: easier. As a single player game, drop chance is somehow balanced accordingly. In GD you have more drops in general, compared to PoE. It's safe to say that progression is incomparably smoother. Especially if not too ambitious, and just willing to complete the story line (to beat the game). Though, reaching a uber state in GD and super powerful over customized char dressed in items with certain specific properties, able to hunt for Nemeses in ultimate difficulty, is about fuckload of grind. For a long answer, read below. Items are still weighted in relation to their power and type, and high lvl unique items of MI's require quite a lot of grind. And most important, the itemization in GD is way different than in PoE. What are the unique items in PoE, is the legendary items in GD (purple colored). They are in most of the cases part of a set. Combining pieces of this set unlocks minor special abilities or properties, mostly on completion. High level legendary items are quite hard to farm, taking into account you need certain ones for your build, and that the different parts of a set are weighted differently. Game provides you the option to bypass bad luck with drops, by ability to find crafting recipes for certain items. The higher lvl/quality of the item - the rare the recipe. Crafting of such items also requires a shitload of rare materials, which also have to be farmed. Another option is to gamble for items. It's expensive as well, and of course results are uncertain. The very special abilities (build defining, with high potential of build customization) which in PoE are bound to unique items, in GD belong to so called MIs - Monster Infrequents. Rare items with unique affixes. These MIs drop off certain monster types or bosses, and are subject of targeted farming. As long as there's just a chance for a drop, and taking into account that these MIs can roll a great variety of affixes targeting various builds, finding the right MI for your build requires quite a lot of time. MIs are considered a lategame goal. TLDR Gearing in GD is easier, but items don't rain. Especially high end lategame items. Game can be completed casually, with moderate amounts of grind, and doesn't take exclusive time or efforts. BUT, if the target is certain lategame activities, related to building up a super powerful char, grind is insane. On a side note, as been pointed out - the very moment you are about to cut yourself because the shit you need just doesn't drop and you want it badly, you can generate the item by third party tools - but only if you find it ethical. It's not a must to acquire your gear - anyway it will drop, sooner or later. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 13, 2018, 5:44:59 AM
|
![]() |
Grim Dawn has the same problem as D3 - it is ruled by sets. And every set is boring damage increase with some resistances. Their idea about affixes is also pretty weird. I'd say when it comes to itemization and gear choices it is far behind from PoE. Also it lacks any lasting appeal with its end game.
The zoom function is sweet tho |
![]() |
" The great influence of sets is one of the downsides of GD, true. On the itemization - GD is miles ahead of PoE. It's a game where your gear defines the build to a great extent, rather than the skill tree. You are able to make completely different builds with identical skill trees, just alternating them by certain gear. Items in absolute numbers exceed those in PoE, altogether with number of affixes. Combinations of affixes and special abilities result in more complicated interactions, hence more build defining and interesting gear choices. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 13, 2018, 7:25:47 AM
|
![]() |
You can say the same for D3 where you gear determines what you play. Are you saying that D3's gearing is miles ahead of PoE too?
|
![]() |
I don't think you've experienced enough of the game if you can even make such comparisons.
In GD you even have properties which transmute existing skills into something completely different. PoE is quite stale in itemization. It's either rares which bring general properties in a different numerical value, or unique items of which just a small portion gives unique special abilities. In GD rares bring additional special properties, MI rares additional special properties + unique abilities + transmutations. There are blue (epic) items which give special properties either on set completion or in general. Also purple (legendary) items which are similar to epics, but with high and more desired stats. In GD number of affixes, hence possible combinations, exceeds by a great margin those in PoE. In PoE you customize the build mostly by skill tree and gems, and to a lesser extent by items. In GD you customize mostly by items, and to a lesser extent by devotions and skill tree. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 13, 2018, 9:10:32 AM
|
![]() |