for everyone who wants a challange
" In the end you are probably right GGG stance, I just challenge if that rules is still meaningfull. Honestly I wish they would drop in and have an official stance on the subject instead of us arguing for x pages on the subject lmao ;) |
![]() |
" They did kinda sorta give us #5, at least in a roundabout way. Yeah, I know that it's still paying chaos orbs, but the rate is pretty agreeable, and has been reflected in the market: Standard-league prices for red and T16 map have been pretty gutted. On Standard, EUGS went from an average of around 60c near the end of Delve, to around maybe 35c now. Since we've had no evidence of players STOPPING to run EUGS, that means that the price is due to an expansion of supply, not contraction of demand. And EUGS isn't alone: If you check the history graphs for the guardian maps, even THOSE took a huge hit, from being 40c+ to all under 30c, in spite the fact that you can't even generate them with the map device; but being able to get T15 shaped and T16 elder maps on-demand has suddenly made them more plentiful. " To be honest, that's not entirely out of the realm of possibility. This year we saw Tencent take an 80% stake in the company. While they can PROMISE all they want, there is legally nothing stopping them from doing what they want. They could fire Chris from his own company in an instant if they so felt it. And since Tencent isn't as invested in the "original vision" of the founders (that is HEAVILY tinted with rose glasses) I do feel that there's still real possibility they can force GGG's hand and make the game adapt. This is especially so given that their earlier rapid growth has largely played out; GGG had the benefit in that when Diablo 3 came out (and flopped, missing its full potential) Path of Exile was alone in waiting right there to catch everything that slipped through the cracks. No one else had believed in the ARPG market, so PoE got to reap the rewards of a lack of competition. Now, the genre has seen a lot of growth; it's all but a "hot fad genre" now, so there's plenty of others there waiting to catch whatever falls through GGG's own cracks. They can't afford to play the market the way they had before and expect the same success, let alone growth. The founders of GGG might not realize that, (or want to believe that) but Tencent does. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
|
![]() |
" *facepalm* [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
![]() |
dude stop trolling
... i just said my opinion about why death penalty sux and you keep provoke me with cheesy crap... "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
![]() |
" Because you apparently can't get bothered to make the slightest effort to make your character better and die less. Maybe there are other games that would be more fun to you (honestly). Having no death penalty would reduce my enjoyment of the game while playing softcore. Stop trying to partly ruin the game that so many love and so many have been playing WITH the death penalty, working as intended to make the game what it is. " Your critique against death penalty has everything to do with you dying and therefore why you are dying = your character/playstyle. " That's very ironic. The only players ho want to shove something down everybody's throat are the one who are bitching about the death penalty to get its removal, not the other way around. The death penalty has always been there, and for reasons that have been explained many many times, it's here to say, so ... deal with it ? " Nonsense, people mostly always choose the path of least resistance. " yep, some things that can be read here are a bit mind-blowing ... " They HAVE an official stance, they always have had : the death penalty is here to stay. Do you want them to make a new anouncement about it every week or something ? Are you going to keep assuming that everything that GGG does not say explicitely about mechanics that have always been in this game is something that they don't have an official stance on ? wth ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Sep 26, 2018, 11:16:41 PM
| |
Here is the first offical thread on the subject of the death penalty. 153 pages. Enjoy!
https://www.pathofexile.com/forum/view-thread/169 As far as I know there is no developer diary (precursor of development manifestos) or development manifesto directly referring to the death penalty but my strong recollection is that they have stated multiple times that death MUST have a cost. The fact that they added the death penalty in version 0.7.1 and have not changed it since should tell us something. Especially considering people have been complaining about it for 8 years. POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
![]() |
" This, most people comlpaining won't use their common sense on purpose to keep crying for attention here imho. Chris said things in podcasts too. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
Keep in mind that originally, Path of Exile only had predictive networking mode, and we were told it would "never change," and to "get used to it." Chris Wilson himself even told us rubber-banding was GOOD.
Yeah, people were dumb to complain about it, because those folk who were white-knighting the status quo were 100% right: we never got another networking mode, so we all just had to learn to live with huge amounts of desync all the time. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike Last edited by ACGIFT#1167 on Sep 27, 2018, 1:52:09 AM
|
![]() |
" They merely explained why they made the choice to go with a predictive mode and all the technical implications that it had. Then the number of servers increased, the company grew, and the latency got likely significantly lowered for many. Then only, they added a predictive mode, they didn't change the predictive mode to lockstep, they left that option still open. GGG never said anything as stupid as "it's very hard to handle the death penalty properly" or that they had any kind of technical difficulties regarding this though, obviously. What Chris said, however : https://novom.ru/en/watch/a11NfvfTDUI "Death penalty, we're still working on, we don't have as firm plans there, there will stil lbe death penalties in the game" .... and then he throws a rant about SC players complaining about death penalty. To put this in context, this was when talking about the acts rework ( from (1-4)*3 to 10 acts. Has it changed when the 10 acts were added ? Of course not. And whatever the penalty, if there is a penalty that actually "punishes" players for dying, the bitchers will keep bitching, whatever the penalty. The current one is simple, easy to understand and scales with levels, making it harder to reach the highest level, which is pretty much what is needed imho. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Sep 27, 2018, 2:20:01 AM
| |
it's funny how inevitably i'm either called a white knight or a hater in every thread i post in.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
![]() |