for everyone who wants a challange

"
robmafia wrote:
yeah, diablo 2 sucked and no one liked it or wanted to play it because of the death penalty.

said basically no one ever.


can't say I noticed the penalty in that game much, but then again I could never go past the hell ancients (I mean what the fuck were they thinking with that encounter?!?)
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
"
ACGIFT wrote:
(which I'd noticed are encounters you've consistently skipped; Shaper/Uber Elder, Vaal Temple, Uber Atziri, etc.)

I have never skipped anything that I could try, even in HC ( which you would not know how it is ).
playing SSF, I got access to Shaper only once, and the build was lacking dps back then, it's quite some time ago.
Never got to see a vaal temple, not that I've pushed the endgame much recently.

But let's keep going that road, and then you can stop talking about Delve all together since you have literally no experience at all with it.
Should we do that ? Or should we stop silly "attacks" instead ?


Anyway, back to the topic ... to you, the exp penalty should only be something applicable to deadly encounters ? The thing that people don't do to get xp to begin with ?
The thing that player pushing to level 100 don't care about ?
So when it matters ( and should matter ), let's remove it ?
I guess you just didn't think that one through.

Regarding groups, people playing in parties are at a clear advantage in many ways, having an inherent drawback seems something pretty fair and required, it does not offset the advantages at all.
I personally find group play (unless while actually chilling with one or two friends maybe ) absolutely horseshit in PoE for many reasons, but I know that it's easier to play in a group.

The lab and similar "one-try" content are a valid arguments though, those are pretty-much the only places where dying without the xp penalty would not feel good.
Deadly encounters badly need a maximum number of tries, so that people don't just zerg them. Would that be enough without the death penalty ?
I do not think so, but that's much more debatable imho.
But that isn't the reason why most QQers are QQing about the xp penalty on death, it really isn't.



"
ACGIFT wrote:
To be honest, this is ALSO a design that I find really dumb... Yes, HC players may hate being called out as "Alt+F4 League," but it's really silly that this form of metagaming is actually legitimized.

SC players can alt+f4 as much as HC players, it's completely irrelevant to the HC league.
They can't change it that easily, and given that spike damage are a thing, it makes sense that the game works that way.
But adrenaline spikes are a thing that mostly HC players will really understand imo.

"
ACGIFT wrote:

No other modern "long-play" game (I'm discounting short-run permadeath stuff like Risk of Rain) punishes players for dying anywhere near what Path of Exile does.

Ok, I'm going to put it here, PoE is DIFFERENT than most games.
Who the hell cares if different games do things differently ?
PoE is stil somewhat niche, and does thing that no other game does, and is succesfull in its own way.
It does NOT matter.
Let me take another example that also have a 10% exp penalty on death :
Mapple story, way less hardcore than PoE in many ways.
I haven't played that game for maybe 10 years ( or a bit less ), but from a reddit post that I just found, it was 10% in 2016, and might be the same now.

Does this comparison makes sense ?
In a way ... I guess, both are about character progression.
But actually .. NO, and no other comparison will anyway.

I will let people who know D3 compare to D3 and how shit the lack of penalty is over there I think.

edit : or just comparisons with D2 .. I haven't played that game, so I cant tell.


"
LMTR14 wrote:
[...]

If the current xp rate was tuned down to be the same than with adequate bonuses from running content, and you would loose those bonuses on death, you'd be bitching here the exact same way asking for it to be easier, you are not fooling anyone I'm afraid.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Sep 27, 2018, 4:54:59 AM
"
DivineChampion wrote:
Death penalty to XP is a good thing. It makes death feel bad at high levels which allows you to progress in making better builds and making better in-game decisions. If death would have no XP penalty then everyone would play glass cannons with 1k life without a single life passive or single life mod on a item.


no. read my above post on the previous page to see why you are completely wrong.
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
"
LMTR14 wrote:
dying in this game is unavoidable because of bugs, disconnects, lag spikes and unexplained damage outputs when the game wants you to die (and since there is still no death summary I am 100% sure the game doesn't play fair in some of those situations!)


LOL
quality feedback there.
And all top HC players are cheater I guess ?
And all rich / successful players are using RMT too ?


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Johny_Snow wrote:
No. Then tanky builds in SC wont exist because high damage and clear speed will be everything. The penalty has to stay.


read my post above and see how you're wrong

I could quote 10 other people here too spewing the same nonsense. what makes you fanboys qualified to blankly say "no" when you can't even see how simple it would be to turn the system around 180° degrees and make things better for everyone?!!?
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
"
Fruz wrote:
"
LMTR14 wrote:
dying in this game is unavoidable because of bugs, disconnects, lag spikes and unexplained damage outputs when the game wants you to die (and since there is still no death summary I am 100% sure the game doesn't play fair in some of those situations!)


LOL
quality feedback there.
And all top HC players are cheater I guess ?
And all rich / successful players are using RMT too ?




some certainly are, but I don't compare myself with other players as for me this is a single-player game so I really don't care. but don't cherry-pick but consider my entire post (namely, reward system instead of punishment system) please. what you picked is an irrelevant detail and not what the discussion is about

and no, I would not bitch since there would be progress. even if you can only go from level 99 to 99.01 in a day, it's still progress. if you can't progress in a game, it's useless to play it. if the slightest progress occurs though, it's not useless.
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Sep 27, 2018, 4:54:24 AM
Oh not it's not a detail, the fact that you blame the game for your deaths and not yourself already speaks volumes.

I told you : you're not fooling anybody.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
cast on death BIS, let's just zerg and suicide bomb everything.

no reason why not.

who wants skill to even remotely be applicable in a video game, right?

it's hilarious. i've made about 100 posts bitching about how OP zerphi's is and how one can easily be immortal... meanwhile, we're supposed to be upset about losing xp upon dying. *facepalm*
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
The last time I died was when I was level 92. Casually running delve 300+ and tier 16 maps and the game hasn't cheated to kill me yet.
The whole discussion is missing a point. In practice there is no penalty on dead in the late game.

Lets look into my last char level progression:

01-90 --> ~20 hours playtime: Rolling through content. Death penalty? lul wut?

90-94 --> ~15 hours playtime: Rolling through content, if I have 50%+ exp, no more risky encounters

94-96 --> ~15 hours playtime: Chaining T11-T14 Maps and going sideways in lvl 82-83 delve, no more T15+ maps/elder/guardian

96 --> countless hours of playtime: Hit my level sweet spot. Death penalty? lul wut?

I now run in my full MF glass cannon gear T16 guardian maps,sure I die now and then but who cares?

Lets take Phoenix Guardian fight for example, where I mostly die several times. But hey; death means all my damage flask get a free refill, right?


I can kinda understand both positions.

- Taking away some % of earned exp is an awful archaic system from a long forgotten time

- If death has no price, life has no meaning.


But the current system doesn't serve anyone at the moment, there are far better easy to implement systems to push players to strive for survival.

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