for everyone who wants a challange
" And there we are. No matter what suggestion we make, you guys will refuse it. No attempt to improve the situation, just a refusal as long as it's not the current penalty. Not like you have any reason to change your stance, GGG will keep catering to your side, and I will keep trying the game again, then drop it again after a few days, because somewhere the penalty killed my passion for the game. |
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I would have to say, to a degree I agree with the OP. -10% exp is a decent chunk ( something like 3-4 hours of exp gone? ) in and of itself it is quite the wall when trying to climb for those higher levels.
However, I don't believe that the exp loss should be removed entirely... What if it was reduced? Say part I lose -2.5% exp per death and part II lose 5% exp per death, this to me would help at least with uncontrollable deaths. Even if your character has max resistances, good armour, high HP.. There are a multitude of factors that can go wrong in a single instance for you. Lag is one of them sure but that's not the only problem, there are a great deal of problems that if you're not prepared as a player can just shut you down in the matter of seconds. I feel -5% though could be a decent enough compromise, say what you will as I have seen a great deal of people defending the main system as is but to some degree you have to agree with the OP. If you want it hard, play "hard"core, at the same time soft core should still have a slight deficit and I think 5% instead of 10% would be a justifiable compromise. |
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A broad contingent of us have been suggesting Exp loss proportionate to gain at a given level for a LOOOOONG time, to deaf ears.
There is a reason why it is around level 88 or so that the deaths start feeling frustrating regarding exp loss. It is unbalanced that you ALWAYS lose 10% exp whereas after level 84 you start taking exp penalties compared to the level of the map (assuming you did comparative level maps up to that point, which you did not, so you have already felt the penalty). I think the penalty should stay, but it needs to be tied to exp gain somehow. IN other words, the exp penalty needs to be taken into account. Compared to T16? Compared to T12? That remains part of the debate. |
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" This is such a selfish thing to say. So the people who don't want to play HC but want to lose something when they die need to gtfo so you sissies may prosper. |
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" good point man :) thats somehow a good idea "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" the same like in closed beta everyone keeped complaining about people complaining about the penalty ... true no matter what suggestion... "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" No, I didn't say that your suggestion was bad, just that putting resources into that when it's very likely to change nothing is not something that I see GGG try anytime, and I would personally rather have them focus on something that matters imho. " I think it's 0% P1 and 5% P2 already, or ? " What if it is be the exact opposite ? The game is supposed to be harder the farther you get, the difficulty is not supposed to stay linear. Which it would be if you would scale it "down" percent wise to keep having it mean the same amount of time for example. Having it slightly reduced for higher level content to give more incentive to run it ? Why not ... but how would you concretely do that ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Sep 27, 2018, 12:09:15 PM
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" Right now it's at the end of P1 -5% and at the end of P2 -10%, I was saying why not make it at the end of P1 -2.5% and at the end of P2 -5%. |
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" LOL. Try 93 and/or above. 88 is a joke to go through. If anything, death penalty should be stricter on lower levels, as it's already too easy to go through them. Let's say 40% at levels 70-79, 25% at levels 80-89 and the current 10% from 90 upwards. The fact that you can pretty much zerg through deaths and still get to high 80's pampers you babies too much and causes all this whining after you reach the point where, you know, STAYING ALIVE starts to matter in terms of leveling. |
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