for everyone who wants a challange

"
LMTR14 wrote:

easiest solution: replace the punishment system with a reward system

e.g. every map tier you complete gives you map tier/100 bonus % on ex gained

example: you do 3 tier 10 and 1 tier 5 maps without dying
-> you gain 0.35% bonus xp gain UNTIL you die

capped at 150% or whatever

I remember that such ideas were posted in previous threads discussing the dp. I would love to hear from GGG why they don't do something like this. It does sound like a nice system which still gives an incentive to build a char which does not die too easily. Numbers should be balanced such that this incentive is very strong.

However, I also believe people would still complain about the dp in that case. It would just be easier to dismiss them then :)
May your maps be bountiful, exile
All I see is a bunch of people who try their best to weasel away from their mistakes instead of deal with them.
lolz @ reward system
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
SisterBlister wrote:
However, I also believe people would still complain about the dp in that case. It would just be easier to dismiss them then :)

So ... it would make the system significantly less intuitive ( and require more work ) to ... pretty much no end, right ?
I can believe that very few people would feel satisfied for a while with it.

I think that it's a good enough reason for GGG not to move.


"
dickslicksficks wrote:
But the current system doesn't serve anyone at the moment, there are far better easy to implement systems to push players to strive for survival.

Feel free to enlighten us all.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
"
dickslicksficks wrote:
But the current system doesn't serve anyone at the moment, there are far better easy to implement systems to push players to strive for survival.

Feel free to enlighten us all.

Yup, Fruz put his finger on the main sticking point: The problem is harder than many people seem to think. Nonetheless we get a lot of kneejerk answers (in both directions) which serve only to antagonize the debate.

Please only answer if you have a suggestion, guys!
May your maps be bountiful, exile
"
SisterBlister wrote:
"
Fruz wrote:
"
dickslicksficks wrote:
But the current system doesn't serve anyone at the moment, there are far better easy to implement systems to push players to strive for survival.

Feel free to enlighten us all.

Yup, Fruz put his finger on the main sticking point: The problem is harder than many people seem to think. Nonetheless we get a lot of kneejerk answers (in both directions) which serve only to antagonize the debate.

Please only answer if you have a suggestion, guys!



An option like SSF with a different ladder, wont split the community and everyone will be happy.

I'm sure there some other idea that could be tested in leagues, leagues are perfect for that and then they could see the impact on their data.

I have nothing more to say except "noobs will whine no matter what". Git gud.
retired from forum because of censorship and discrimination
(also poe2 bad)
Despite all the fanboys hyping that "you don't deserve to play at those levels", the bottom line is it makes it so that you don't WANT to do any challenge or boss until you've just hit your level.

Here a hint, people, not everyone is a PROFESSIONAL gamer! We play the game for FUN! We don't do it as a "business" and we don't "stream" and we don't have a huge party. 99.9 % of my play is solo, but not SSF.

All this BS that "oh you should be LVL 70-80 is a day or two is just plain STUPID. Maybe you're an experienced gamer and oh, you never die - that's what HC is for - go for it and shut up.

MOST people play the game casually, and hour or 2 a day, a few days a week. MOST of us have lives that do not involve or are built around this game.

I agree that there should be *something* negative on dying - otherwise there would be no point to it, but I seriously will no take on a boss when I have any significant percentage towards my next level, because I *KNOW*, 9 out of 10 times, I'm going to die at least once.

I don't "engineer" a specific build, or copy someone else's - I create a build that I ENJOY playing.

To coin a phrase from a player name, AllUrLeetsCanF*kOff (and you know who you all are)
Another issue is that no matter what suggestions we make you guys will have a knee-jerk reaction against them, often because you won't accept a penalty that isn't the same as the one currently in place.

For the principle, here's a little suggestion:
On death, you get a cumulative -30% (down to 0%) to both experience gains and item drops.
The penalty then lessens as you play, until you are back to 0% penalty. Players that keep dying have highly reduced rewards, but never to the point where there is no point playing. Players never end up having lost experience after a play session, and the penalty affects everyone.

PS : Already betting on the knee-jerk reaction.
"
DeathStalker77 wrote:
I agree that there should be *something* negative on dying - otherwise there would be no point to it, but I seriously will no take on a boss when I have any significant percentage towards my next level, because I *KNOW*, 9 out of 10 times, I'm going to die at least once.

You should be asking yourself questions if you die at least once on every boss.


"
MrTremere wrote:

For the principle, here's a little suggestion:
On death, you get a cumulative -30% (down to 0%) to both experience gains and item drops.
The penalty then lessens as you play, until you are back to 0% penalty. Players that keep dying have highly reduced rewards, but never to the point where there is no point playing. Players never end up having lost experience after a play session, and the penalty affects everyone.

PS : Already betting on the knee-jerk reaction.

Something like that would be punishing too indeed, it would need tweaking ...
Only :
Even though it still stays quite simple, it's less straightforward than the current penalty ...
which would be okay I guess, if you would not see the same people complaining that it's too harsh and they can't progress, asking for "nicer" numbers so that they get punished less.

That's the thing, unless it's not punishing anymore, QQers will keep QQing ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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