Sulphite WP farming is stupid as hell.

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Olympiacoz wrote:
Wow some of you guys never fail to dissapoint me, so again some people were thoughtful enough and figured out a way to enhance their own gameplay as they saw fit, they figured something you should have thought of, and next comes people like out of the woodworks crying claiming it's "stupid as hell just because some people found a way you didn't and who don't subscribe to your personal, subjective version of playing the game in exactly the deluded way you see fit(lol).

The league is called Delve, people want to delve. It doesn't give anyone an unfair advantage, anyone can do it.

Unlike OP I'm happy this game allows for freedom for playstyle, fun like inventing new methods to play or make the content you want, it's exactly what makes this game great. Instead of being fed into the same egalitarian repetetive forced cookie-cutter meatgrinder like all the other games.


I'm more than happy to antagonize the dino (just to see one of her follows defend her in desperate hopes of getting in her good graces.. or just plain desperation --- but she's right about the necessity of wp farming being a poor time sink.

My cap is a tiny 250 and I barely have the motivation to fill that, let alone the azurite.

I'm just waiting to hit 11 so I can burn a quad resonator and enjoy standard for a bit after getting that silly canary.
Yep, totally over league play.
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Nephalim wrote:
There should definately by a system where you can directly or indirect exchange chaos orbs into sulphite.


So the Bots can switch from farming The Marketplace to farming Quarry?
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Let people bore themselves to death running 3k quarries to farm sulphite. And if they think it's fun then let them do it the best they can.

I'm skipping the league as a whole so that's how much i care about efficiency and other's way of farming. Not a fan of the mechanics desing and i defend the gameplay being fun and entertaining (i tried it on a friends account).
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on Sep 10, 2018, 2:11:30 AM
If there will be more sulphite, maps(even t15-t16) will be worth NOTHING. Current sulphite volumes are nice and great balanced.
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Alpa_Exile wrote:
If there will be more sulphite, maps(even t15-t16) will be worth NOTHING. Current sulphite volumes are nice and great balanced.


oh no, that would be terrible. We all are playing path of exile because it's such a nice economy simulator and killing mobs is just addition. /s
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dachoppa wrote:
what is the problem that some people, through a lot of dedication, find a way to get ahead in one specific part of poe (the ladder)?

Here is what I think will happen:

1. The top ladder pushers who run Quarry for days will end up hitting mine levels much more quickly than the rest of the playerbase.

2. GGG balances mine progress rates and difficulty scaling around the rate at which these players are acquiring sulphite, not around the rate at which "normal" players are.

My overall issue here is that I _want_ to see the deeper, supposedly more challenging delve content, and right now the only way to really see that is to run quarry 10 hours per day every day for 1-2 weeks. From the recent patch notes, the developers honestly believe we'll hit a depth where progressing 10 levels further will be a challenge. But I see a future in which the majority of the playerbase will NEVER be able to see this challenging content, simply because it's gated behind hundreds of hours of grinding quarry just to reach that depth; and I cannot stand that for even 10 minutes. So I might as well give up on the mines since I won't ever be able to reach their depths anyway.

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DalaiLama wrote:
So the Bots can switch from farming The Marketplace to farming Quarry?

Fine by me. If bots start flooding the market with sulphite, supply will make their price go down. That means our goal (reduced sulphite costs) is achieved.
Last edited by nandchan#7735 on Sep 10, 2018, 4:38:29 AM
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Nephalim wrote:
There should definately by a system where you can directly or indirect exchange chaos orbs into sulphite.


Don't you think there are already enough pseudo-competitive aspect of this game gated behind economy and flipping ?
Please no let delve as it is no traderino.

I vote for a sulphite penaltie depending of your level to avoid wp stupid farming, and increasing the stacks in maps instead.
Hf :)
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nandchan wrote:
"
dachoppa wrote:
what is the problem that some people, through a lot of dedication, find a way to get ahead in one specific part of poe (the ladder)?

Here is what I think will happen:

1. The top ladder pushers who run Quarry for days will end up hitting mine levels much more quickly than the rest of the playerbase.



I agree with ur thoughts on players never actually reaching the bit where this is 'an endless dungeon that lets you test the very limits of your build and compare it to other peoples high scores', the entire concept we were sold on. Its full of shit, its not what they have made, theyve made a gross loot explosion mechanic and hidden it behind a massive cheesegate for elite players only.




Regarding this bit, the ladder pushers running quarry. Theyre not actually doing it afaik, it doesnt return enough for them. What they are doing is buying t14/15 maps, putting them in white, running in and clicking the sulphate node, leaving and throwing in another t14/15 map, rinse, repeat till full. Theyre not killing any monsters, theyre simply buying them and using them like uber quarry resets.

thats how degenerate this mechanic ggg has created is.

Can you afford to burn through t15s for sulphate like that? No? then fuck off you pleb you dont get to play the deeper depths and try to push the ladder like these super elite players. This is basically what GGG are telling us.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I kinda agree with Snorkle but probably in a less angry manner, I don't think its full retard but they certainly set the gates at a level where you feel heavily punished past a certain delve level.

GGG for some reason are always worried about people getting to the 95-100 range without a ludicrous time investment so they always put some hard gate on any content that rewards xp.

My own view though is that the problem lies in the extreme cost increase for later delves not in the sulphite mechanic, if they remained fairly cheap / square you'd have a tradeoff in the map system where the higher content you were mapping the more efficiently you could delve. Personally i think that'd be pretty cool and was what i was hoping for, instead the entire systems shifted too far to the other end and it becomes impossible to delve for any length of time unless you are running reds.
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Heli0nix wrote:
I vote for a sulphite penaltie depending of your level to avoid wp stupid farming, and increasing the stacks in maps instead.

Keep in mind sulphite is shared account-wide, so players would just make a low level alt to farm quarry.

And sure, you could maybe make sulphite be character-bound instead of account wide, but then players would just make low-level twinks, open the mine, have their friends kill everything inside and stay out of XP range to avoid leveling up...

Adding a level-based penalty is not the solution. Better would be to significantly boost sulphite rewards in maps, to make them at least as good as the quarry. (The other direction would be targeting quarry with a nerf, but sulphite rewards are scarce enough as it is so that's not the best direction to go IMHO)

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