Sulphite WP farming is stupid as hell.
" Your sulphite cap is account wide, your sulphite isn't. Just as an extra to my earlier post its kinda frustrating as well to have a challenge like reach depth 600 which is already going to require essentially a curated character without also a very heavy time investment gate too. I would have loved to go for this on HC as a challenge but I doubt i'll even have the sulphite to give it a go lol |
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lol, Im not rly angry mate, Im just english. We have a rather blunt and brutal way of overstating things at times, its more out of humour than anger.
I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Sep 10, 2018, 5:39:51 AM
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So they said "Test the limits of your character".
Limits of what? Running quarry? dead game
bring back 3.13 |
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Interacting with Niko in the maps and getting some sulphite seems also boring mechanic to me.
I would prefer getting some sulphite for completing the endgame boss encounter or as random drop from monsters anywhere. The harder content you´re running the higher amount of sulphite you should get. I know you can get higher amount in red maps but without interacting with any boss or smth. Last edited by Rakiii#5559 on Sep 10, 2018, 6:00:30 AM
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First I don´t care if others can run delves over 1000 because they have friends and a group of player working together, if it is fun for them, lets have them their gameplay.
About the thing that it is counting for solo, I guess they will correct this so it won´t work very much longer. I think there is even no need of banning, because GGG gave them a way to play and they found their way to have fun with it. Maybe it is even good because it can show how far it could be done and brings feedback. I am not running quarry so many times, because it looks as if there is always only one sulphit to get, while in maps, there are more places to go for. And quarry gives about 25-30 sulph per run. Okay I can do this in 10 seconds, while it may take longer to run through tier 1-3 maps to have maybe 100 sulphite per run. Depends a lot if you want to look tv besides the farming. My sulphite is about 250 max and I am not yet at delves 100 but I will soon. The sulphite farming is only part of the game for me, because I also enjoy the core game. Even noticed that i overleveled a lot because of delves. All you need is time. Besides only delving all the time can get boring too. We will see, I broke my first wall yesterday now it can only get better. |
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" wtf are you talking about. exploration is not rewarded in delve (all you get is currency and items you could as well get in maps, and sulphite that allows you to delve even more... yay NOT), nor is filling in clusters of nodes in the map. delve is an unfinished concept with horrible implementation and countless bugs. and it's gonna stay in the game exactly like it is, which kills every chance of ggg creating a PROPER endgame alternative to mapping. delve is the final death of any hope of this game fulfiling its potential since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Sep 10, 2018, 9:18:41 AM
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" I'm english too lol I get it, I wasn't really trying to imply that you were furious just that I wasn't that salty about the mechanics it was roughly what i expected outa GGG lol |
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" Yes because diving insanely deep in the delve has nothing to do with it. |
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" yet the difficulty of path of exile is based on exactly those people, and it's forced on ALL PLAYERS since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" Partially. I think a lot of the nerfs on builds league to league are predicated by the obsessed min maxers but on the flip side has contributed to keeping the game fresh. The high end exp curve was also directed at "them" and that DID affect anyone wanting to go past level 90. But come on, the rest of the game is faceroll easy outside of a handful of end game encounters so what are you talking about "difficulty"? |
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