Sulphite WP farming is stupid as hell.

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JoeShmo wrote:
People think farming 100 zones per delve run is bad right now?

Wait until this goes core ...and you only see a single sulphite vein every 10 or so maps.

It's the same worry people have with every league mechanic ( very much so bestiary / incursion ) where "going core" pretty much kills it entirely, and strips it from people's minds because of how insanely rare it is now.

So for people to be already, within a week, realizing how grudgingly painful it is to fuel delves when it's the current league mechanic, something drastic has to be done to cap off the cost of delves, or slash the time required to fuel them.

I don't think GGG wants their server load going to extreme levels from everyone constantly remaking areas of the game every 10-20 seconds.


then they should've made delve turns-per-day-based (with only a very limited and slow option of grinding more turns so that the no-lifers can still distinguish themselves). the only turns per day mechanic in the game is master missions, and coincidentally doing zana's mission is the highlight of the entire day. turns per day are an extremely efficient tool of ensuring player retention, by the way...
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Sep 10, 2018, 11:08:58 AM
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Slaanesh69 wrote:
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LMTR14 wrote:
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databeaver wrote:
There's a certain class of players who fixate on a singular goal, determine the most efficient activity to reach that goal, and then repeat that activity ad infinitum. If you nerf that particular activity, the will move to repeat something else. You can't force them to engage in a wide variety of game content without it feeling forced to everyone. If someone wants to spend hours farming sulphite from Quarry, it's not really hurting anyone else, so let them.

yet the difficulty of path of exile is based on exactly those people, and it's forced on ALL PLAYERS


Partially. I think a lot of the nerfs on builds league to league are predicated by the obsessed min maxers but on the flip side has contributed to keeping the game fresh.

The high end exp curve was also directed at "them" and that DID affect anyone wanting to go past level 90.

But come on, the rest of the game is faceroll easy outside of a handful of end game encounters so what are you talking about "difficulty"?


no it's not, period. I've never gotten past tier 13, and that I only reached when I used a build from the forum for the very first time. I dare you to pick a random skill that isn't among the currently top 10 used ones, create your own build arount and beat the game ssf! it will never happen cause xp penalty eats your life and your soul, and crafting endgame worthy items yourself is next to literally impossible. before you've done that don't even dare to talk about difficulty!
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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Heli0nix wrote:
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Nephalim wrote:
There should definately by a system where you can directly or indirect exchange chaos orbs into sulphite.


Don't you think there are already enough pseudo-competitive aspect of this game gated behind economy and flipping ?
Please no let delve as it is no traderino.

I vote for a sulphite penaltie depending of your level to avoid wp stupid farming, and increasing the stacks in maps instead.


I think it is still better than the current situation of overloading the server with quarry instances or hiring a team bitch boys to find sulphite for you.
IGN: Arlianth
Check out my LA build: 1782214
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LMTR14 wrote:
no it's not, period. I've never gotten past tier 13, and that I only reached when I used a build from the forum for the very first time. I dare you to pick a random skill that isn't among the currently top 10 used ones, create your own build arount and beat the game ssf! it will never happen cause xp penalty eats your life and your soul, and crafting endgame worthy items yourself is next to literally impossible. before you've done that don't even dare to talk about difficulty!


"Beat the game"? What does this even mean? Reach Level 100? I've already agreed that the min-maxers have ruined that. No question. But you don't need to get past 90 to "finish" 99.9999999% of builds.

You can unquestionably finish the Acts and white maps with literally any skill in the game provided you actually build some defense in the tree. Sure, everyone screws up a build now and again but that is usually a focus on damage and no defense. But you can Heavy Strike your way to middling success if you so desire.

So I am wondering what it is you are arguing for? I have never killed Uber Atziri or Shaper or Uber Elder, but I have always played SSF and I have used both my own builds and cookie-cutter. I don't have the drive or time to do more than kill Guardians on regular rare maps and then stare in dismay as I roll phys reflect on my Vaal'd Guardian map for the umpteenth time. Does that mean I have "lost" the game???
Last edited by Slaanesh69#4492 on Sep 10, 2018, 1:49:40 PM
The price you pay if you want to compete in the "my penis is bigger" contest.

I play for fun, go at my own pace, and tend to alternate stuff. Doing one thing over and over, as fast as possible would probably make me insane.
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Nephalim wrote:
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Heli0nix wrote:
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Nephalim wrote:
There should definately by a system where you can directly or indirect exchange chaos orbs into sulphite.


Don't you think there are already enough pseudo-competitive aspect of this game gated behind economy and flipping ?
Please no let delve as it is no traderino.

I vote for a sulphite penaltie depending of your level to avoid wp stupid farming, and increasing the stacks in maps instead.


I think it is still better than the current situation of overloading the server with quarry instances or hiring a team bitch boys to find sulphite for you.


Well your idea of trading for sulphite make sense, but it would remove the only chance for GGG to setup something really competitive - Pretty sure trading can be avoided this time, and quarry overload aswell -
Hf :)
Just remove Sulphite from the game outside of maps when you kill Kitava.
Mathils actual cat
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HDTanel wrote:
Just remove Sulphite from the game outside of maps when you kill Kitava.

So delvers would get to quarry and abandon main plot. Great.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
I do like the fact that there are people responding that are oblivious to how a simple statement is being taken at literal value and missing the underlying meaning.

Every league has an assortment of time sinks meant to delay progress and prolong gameplay.

Sulphite is a resource that constantly needs resupply. It is gathered to allow the potential gathering of azurite, which is consumed to progress deeper.

Azurite exists to essentially regulate delving progress. It creates a potential "reward" beyond junk drops, random stuff and currency. Adding the time sink sulphite, an additional time sink layer above the azurite tends to turn a reasonable experience into an excessive grind and severely worsening player retention as far as the mechanic goes.
Yep, totally over league play.
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LMTR14 wrote:
no it's not, period. I've never gotten past tier 13, and that I only reached when I used a build from the forum for the very first time. I dare you to pick a random skill that isn't among the currently top 10 used ones, create your own build arount and beat the game ssf! it will never happen cause xp penalty eats your life and your soul, and crafting endgame worthy items yourself is next to literally impossible. before you've done that don't even dare to talk about difficulty!


If i can do t16 with lightning warp mines then i think the problem here isn't that "the game is impossible past t13," but rather the player who still cant get past t13 with a meta build
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Last edited by cpurdy777#7874 on Sep 10, 2018, 5:33:29 PM

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