farming sulphate is aids
Farming sulphate is boring.
walking a glow in the dark rope is boring. The fast death to dark is lame ... Call the game lava and replace the dark with the glowing hot floor. at least then it has interesting graphics. Might as well call Delve (Screensaver). I have found nothing interesting in there because it is all in the dark i guess. I die in the dark .... and doing a grind fest so i can see a little bit ... and have flares ... and have more than 4 points to visit before i leave... Why would i want to do this ? Ill give 2 weeks till the majority of players are begging for the league to end. At least the temple had some interesting things going on with the build your own temple... I would even be ok with Sulphate powering a lantern you carried around so sulphate = time to explore.... but the whole follow the cart ... go grind more .. and play with 80% of your monitor black .... not fun Brah! Last edited by Jitter912 on Sep 10, 2018, 2:55:36 AM
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" Nope. First he says thet if he can see everything just fine then anyone should see anything just fine, git gud, then SUDDENLY with a lot of actors and effects it is impossible to see a thing. " Nope, the same context. A lot of actors + a lot of flashy skills = clusterfuck. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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CONTEXT
Good job derailing, well I guess it's a free bump for the thread but ... Edit for below : lol, making the obvious more obvious won't work, please go waste somebody else's time lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Sep 10, 2018, 3:54:46 AM
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No, I won't play "throw random word in bold caps" game with you.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" Yes, i expected exactly THIS from Delve, and was greatly dissapointed, when all "difficulty" was reduced to farming Sulphite! I agree, that if hard content is too unrewarding, then many players will skip it (just like they skip bosses, for example). But hey, why we cant follow Uber Lab example? I even wonder, why this patch is called "Delve", even? I thought "Delve" will be an EXPANSION, just like Ascendancy or Forgotten Masters... And it turned to be yet another shity league. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Let's apply your logic to Labyrinth! It should be either everyone will be farming Uber Lab, or no one will. But facts say otherwise, there are players who farm only maps, ones that farm both maps and lab, and ones that farm lab only. Oh, and lab rewards are higher than offering fee, and Merciless lab is free. Your flawed "logic" is too simple to be applied to reality. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Sulfite gains should be dynamic and tied to map difficulty, not just a map tier.
You do 8 rip mods corrupted +60% pack size map? It should give more sulfite. You do a t16 with 4 sextant mods on it? More sulfite, maybe more nodes can spawn depending on density. You actually killing boss and not just zoom zooming packs? More sulfite, mb bosses drop sulfire or smth. It would be also nice to have some sort of sulfite reduction progression in delve itself. Not from azurite upgrades, but from encounters (fully clear biome zone with super rip mods and a boss to make 10 delves levels in any diresction cost less ot smth like that and so on). I dont know how much technically possible such solutions is, but hard truth is thats what should be done. Any flat increases/decreases or uncapped sulfite would break game even more and result in nessessary delve rewards nerfs/maps feeling even more shit then they already do. Just give players tools to ease grind by doing harder content for which they farmed better gear. Last edited by Jadame on Sep 10, 2018, 12:06:20 PM
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" If you have a secret method to xp faster in uber lab than in yellow/red maps, please feel free to share it lol. + the lab is way less brainless than facerolling easy maps, that makes some players not wanting to go there. Delve offers xp and loot ( well mapping will be more efficient xp wise though, but Delve will still largely be better than uber lab anyway, as long as you have enough Sulphite of course ). " Simply applying the map qty bonus to sulphite gains would already be quite some improvement imho. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Sep 10, 2018, 1:08:30 PM
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" Or just make Delve content (not darkness, but enemies) hard/rough enough to slow down "farmers", and remove total dependance on sulpite (or make it something like Uber Lab). " Not everyone runs content for XP alone. Maps can remain "xp food", while Delve can provide other rewards (for example, better loot but far less XP - just like Uber Lab). I want Delve to be challenging and accessable (assuming you can beat its challenge). ATM, its access is limited only by sulphite for any competent build. And collecting Sulpite poses 0 challenge either. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3 on Sep 10, 2018, 1:16:29 PM
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" If maps are "XP alone" to you, then you are doing something very wrong. " In other words : make mapping the only way to get good xp, when we finally have something else than mapping at high level .... Nop, sorry, bad idea imho. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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