"Incursion was a successful league."

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Mythkiller wrote:
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jack_aubrey wrote:
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blazer572 wrote:
So if the total peak on launch day was 140,870 and 95,800 were from steam, thats alot less then half.

True. But we don't have a comparison to day 7 of Steam vs non-Steam. How about day 30?


Yea, you can assume everyone who downloaded the standalone client is probably more likely to stick around than a random steam player who say the game featured as free to play and downloaded to try it out.

Steam gives so much exposure that tons of players probably download, try 5 mins and leave.

1. If that was the case, the dip after the first couple days would be a lot bigger

2. We know for a fact that even a lot of "serious" players quit mid-league, including streamers

3. Even if we were to assume that there's still 45k concurrent non-Steam users every day (which is certainly not the case, see #2), that's still over 50% total player dropoff.
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Mythkiller wrote:
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jack_aubrey wrote:
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blazer572 wrote:
So if the total peak on launch day was 140,870 and 95,800 were from steam, thats alot less then half.

True. But we don't have a comparison to day 7 of Steam vs non-Steam. How about day 30?


Yea, you can assume everyone who downloaded the standalone client is probably more likely to stick around than a random steam player who say the game featured as free to play and downloaded to try it out.

Steam gives so much exposure that tons of players probably download, try 5 mins and leave.

Makes sense to me because that's how I operate (if I like the league). If not that I'm just on Standard then. And I'm sure playing Standard also would be included in those Steam charts if I were to use Steam and so we need to find a breakdown of league vs Standard numbers that are recent. It would be really cool to have. Perhaps as league tapers off we would see a rise in the Standard player graph while the league one declines over time. I can only say anecdotally, Standard starts to get more active as we enter a second and third month of league.
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suszterpatt wrote:

1. If that was the case, the dip after the first couple days would be a lot bigger

2. We know for a fact that even a lot of "serious" players quit mid-league, including streamers

3. Even if we were to assume that there's still 45k concurrent non-Steam users every day (which is certainly not the case, see #2), that's still over 50% total player dropoff.


Streamers can quit league on the first day and it won't affect you or me. In fact talking about streamers all the time is the reason why GGG balance stuff for them and not for us.

People eventually get bored of leagues or playin the same thing, if GGG gave the people who quit 100+ hours of gameplay quite sure they are happy.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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blazer572 wrote:
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Snorkle_uk wrote:
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blazer572 wrote:
I dont know why they say it was a success. I have seen more threads saying it sucks on these forums and on reddit and only a few saying its good with the comments saying it sucks. Only thing I liked from the league were a few of the new vaal skills. And all of the new items suck besides the the upgraded flask for vaal skills.



in the first 4 pages of the manifesto thread where they say they are keeping it:

28 positive responses that are happy they are keeping it.

1 negative response by a guy who thinks it sucked and doesnt want it in the game.


Now I just clicked on about 15 profiles from page 1 to the last page, and all the ones I clicked besides 2 were standard only players with no char in incursion or flashback. Now there could be more people that are incursion players but seems that majority of the people happy are the standard players since it will be basically new content for them to play.


Did you purposely click only on profiles without challenges completed? Because on the first page, the only one without challenges completed (so standard only players), says he's playing on Xbox in his signature so clearly his profile means nothing.
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Namcap wrote:

Did you purposely click only on profiles without challenges completed? Because on the first page, the only one without challenges completed (so standard only players), says he's playing on Xbox in his signature so clearly his profile means nothing.


No lol I just clicked random people from each page.
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blazer572 wrote:
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Namcap wrote:

Did you purposely click only on profiles without challenges completed? Because on the first page, the only one without challenges completed (so standard only players), says he's playing on Xbox in his signature so clearly his profile means nothing.


No lol I just clicked random people from each page.


well u wasted a lot of time getting bad info without thinking then, because you just need to look at whos got challenges completed in the current league to find out who played it. There is 1 poster in the first 4 pages who has no challenges completed in incursion, and 1 more who only has 2 so we can count him as a 0 too.

So 2 posters in 4 pages.


Every league has massive drop off, every league has a loud vocal minority of haters, nothing to see here tbh.
Standalone argument is dog tier but the graph looks quite healthy compared to Bestiary and acts the same way as all other successful leagues (:
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Amazing shitpost. Quality bate.

It's almost like you've been playing the game for years and completely failed to recognise a basic pattern of the league mechanic.
"Let those with infinite free time pave the road with their corpses." - reboticon
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Mythkiller wrote:
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suszterpatt wrote:

Well yeah, that's kind of obvious. They're a business afterall.

But keep running with that thought. GGG made enough money on Incursion to declare it a success. If we were to draw a graph of player spending, how do you think it would compare to the graph of active players? Would it be a steeper decline, or a flatter one? When it comes to generating the revenue that GGG uses to measure the success of a league, when do you reckon most of that revenue is generated?


Chris has said before that they actually make a lot more from supporter pack/regular sales than from whales.

Since most people buy their supporter packs before league begins, doesn't take a brain surgeon to see that the graph would be a massive spike before league begins and would drop almost completely soon after. The real question you should be asking is what the hell does the graph actually tell you?

You seem to not quite grasp the business model they are in. They are not in a month-by-month revenue model. Their entire revenue premise hinges on these leagues. So as long as the league hits their target (and who the hell cares if it hits the target in 1 day or 3 months.) the league is a success from a purely financial view.

Right, so we're all in agreement that GGG live on the peri-league-launch hype and purchases, and as long as they get that, they don't particularly care about the lack of stable income between leagues.


So here's a question then. Think of all the reasons you heard from various people why they quit playing mid-league. To the extent that those reasons point to some problem with PoE, do you think GGG have any reason or motivation to attempt to fix said problems?
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suszterpatt wrote:
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Mythkiller wrote:
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suszterpatt wrote:

Well yeah, that's kind of obvious. They're a business afterall.

But keep running with that thought. GGG made enough money on Incursion to declare it a success. If we were to draw a graph of player spending, how do you think it would compare to the graph of active players? Would it be a steeper decline, or a flatter one? When it comes to generating the revenue that GGG uses to measure the success of a league, when do you reckon most of that revenue is generated?


Chris has said before that they actually make a lot more from supporter pack/regular sales than from whales.

Since most people buy their supporter packs before league begins, doesn't take a brain surgeon to see that the graph would be a massive spike before league begins and would drop almost completely soon after. The real question you should be asking is what the hell does the graph actually tell you?

You seem to not quite grasp the business model they are in. They are not in a month-by-month revenue model. Their entire revenue premise hinges on these leagues. So as long as the league hits their target (and who the hell cares if it hits the target in 1 day or 3 months.) the league is a success from a purely financial view.

Right, so we're all in agreement that GGG live on the peri-league-launch hype and purchases, and as long as they get that, they don't particularly care about the lack of stable income between leagues.


So here's a question then. Think of all the reasons you heard from various people why they quit playing mid-league. To the extent that those reasons point to some problem with PoE, do you think GGG have any reason or motivation to attempt to fix said problems?



No, because a small percentage of players actually post on the forums. An even smaller percentage of players post constructive criticism that GGG can use to improve on. Proof? This thread.
Divination Card - Emperor's Luck.

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