[3.5] Immortal Incandescent Heart/Apep's Sacrifice BV/CI Occultist

Isnt stat stick nerfed?
I am unable to clear tier 12, I must be doing something wrong, the trash can kill me (with some modifiers) and boses just mice the shield.
Last edited by PepePalomares#3217 on Dec 15, 2018, 3:13:40 AM
Build is still super tanky, I've done everything but uber elder so far.. damage is pretty meh. I have a dual t1 stat stick with the extra chaos mod as well and it feels very lackluster. RIP statsticks. Need something like waggles stat stick last league that was absolutely absurd.
Yeah the damage is really lackluster - I put a good chunk into the build and have 8.1k ES at the moment - it's super tanky, but I wasn't able to afford the roll on the neck or rings for more elemental damage, the build needs it.

I also don't have all of the skill tree passives for damage.

So I think the damage can still get decent, but not as good as before.

I'm not sure it's a huge issue - uber elder would take way longer, but that aside this build does extremely well against the syndicate, which is a huge plus.

I can tank 4 of them in a t12+ map, and I still can use better gear/passives.

I also need a 2nd curse, that's more damage too.
Last edited by etnies445#2230 on Dec 15, 2018, 3:33:14 PM
Some ideas I've been playing with:

Winter orb works extremely well with this build and the clear is absurd. Run something like +2 corrupted Skin of the Loyal (should get quite cheap due to "pure" breachstone meta) with Winter Orb - GMP - Cold Pen - Ice Bite - Empower - Slower Proj / Controlled Destruction, or similar in a +2 or +4 tabula. Use Winter Orb - Efficacy - Increased Duration - Faster Casting in another slot. Use the body keybind to get a couple of charges and snapshot, then the other one for QoL so you can just sprint through maps watching everything explode. Since it's cold damage, run Herald of Ice instead of Hatred.

If doing the above, you probably want the minion nodes instead of Force Shaper. Alternatively, you can drop those plus a few other things to go get the Crystal Skin cluster on the right side of the tree, plus Elemental focus. Those plus the crafted suffix on gloves and helm give 100% avoidance of chill, freeze and ignite plus 80% avoidance of shock. Then you can drop Dream Fragments and the anti-ignite flask for a second ring with faster start of energy shield recharge. Or you can swap the ring by dropping Profane Bloom and Malediction ascendancy points for Void Beacon and Frigid Wake since the chaos explosions are less important with Winter Orb's clear speed.

Caveat, Winter Orb is ridiculous so far, but the highest map I've run it on is Haunted Mansion. It's possible it might not hold up that well at high red maps, I'm not sure yet. But at T6, I pretty much just one-shot everything (other than Syndicate though they're still easy) as I sprint past, and I could still gain at least 40% more damage with various upgrades. Probably more if I push it. But even if it eventually becomes untenable, switching back to BV is easy.
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PepePalomares wrote:
I am unable to clear tier 12, I must be doing something wrong, the trash can kill me (with some modifiers) and boses just mice the shield.


I took a look at your character and I see your Immortal Call is level 14. If you read your level 4 Cast When Damage Taken, you'll notice that it's never going to trigger Immortal Call because the required level is too high. Get a new IC gem and don't level it up, and that should help a ton.

Next, make sure you have a way to get rid of Ignites. You're immune to most other degens (except cold damage AoEs and stuff like Kitava's burning ground breath), but ignites will prevent your recharge from triggering, so you want something to deal with that.

Once you fix those, if you're still finding it difficult, you can make the following improvements:

Add Increased Duration Support to your Immortal Call setup
Get jewels with faster start of energy shield recharge
Get an increased duration corruption on your belt
Get a Watcher's Eye with faster start of energy shield recharge while affected by Discipline
Last edited by tanis0#4613 on Dec 16, 2018, 12:06:59 PM
After reading few last posts, I start to regret taking this build as starter. How weaker dps is compared to 3.4? Also do you guys have problems witch farming t15/16/guardians/shaper?
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NaneLz wrote:
After reading few last posts, I start to regret taking this build as starter. How weaker dps is compared to 3.4? Also do you guys have problems witch farming t15/16/guardians/shaper?


I'm fine with everything including shaper. My biggest advice piece would be FOR BOSSING drop the unique belt pick up Stygian delve crafted for the mods mine has, then delve craft an double gain extra ele damage mod amulet like I did. It makes up the difference for damage. That makes you drop a good amount of ES I'm at 8300 I could get it back to around 8600/8700 and im using a 21 discipline. and DELVE CRAFT your own foil with +dmg on full life and use the open prefix to extra +extra chaos dmg/spell dmg hybrid.

Build is fine damage wise with all of that you just have to use delve crafting because these items are so niche no one else is crafting them.

Edit- you also DONT need apep's IMO till you are trying to do uber elder and DEEP delving.

Last edited by Lost_Robot#1141 on Dec 16, 2018, 3:11:47 PM
Damn nice guide. Always wanted to try out a build like this. I would reroll my lvl 93 bv elementalist but sadly I wasted my currency very early in the league. And you mentioned that it is expensive. Feelsbad.
Last edited by EdgaJudo#2021 on Dec 17, 2018, 5:54:36 AM
I came back to the game in the middle of Incursion, and only heard of this build at the end, roughly when the guide was posted by Waggle. I've been eyeing it since then, and finally decided to go ahead with it this league, knowing that Apep's would be available through Incursion. So I've been playing this build exclusively during the past ~1.5 weeks.

All I can say is that it's been pretty decent for me so far. The damage surely looks a bit lackluster at the moment, but my main focus has been mostly on survivabiliy, and not on insane DPS. I'm usually rocking a 5L setup with BV-Inc. Duration-Efficacy-Increased Crits-Spell Echo, for maximum convenience during mapping. I have all the flasks, and besides those and the Apep's, all my other gear is in the sub-5c price range. I'm also only using Discipline and Herald of Ash for now, have no room for Bated Breath just yet due to resistance problems, have both my curses only in a CWDT setup, and only have Pricess for stat sticking (which is surprisingly decent with its 30% ele damage, compared to the theoretical maximum of 40% with double rolls, if you exclude the other potential rolls those items could have).

Even with this setup, I've managed to clear maps up to T13 with ease and rather fast (CWDT cursing surely hurts a bit here), killed multiple yellow and red elders, and a hard level 79 Xoph (which is the worst with its constant burns and no flask sustain). I have also virtually no issues tanking syndicate triplets and safehouses up to these tiers.

So all in all I'm liking this build even with stat stick nerfs, despite the fact that there are still plenty of tips in the main guide that I didn't remember from my first riffle-through. Props to Waggles for coming up with the guide, and JessicaSC for the detailed and amazing guide.

P.s.: this might be obvious to most experienced players, but a Vaal RF pretty much acts as a 7th link for bossing, which is not mentioned in the guide. It makes up for a portion of the damage lost to the stat stick nerfs.

P.s. #2: feel free to check out my current character, it's called BetterNerfStatSticks. I'm also open for further suggestions, though I'm fully aware of some of its limitations, as I've already pointed most of them out above.
Last edited by luorax#5965 on Dec 17, 2018, 6:47:32 AM

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