STOP with this Trading Insanity

"
I am a casual solo player. Even though I have yet to find a godly item or anything of higher value than a gcp I still do not want to get everything served to me on a silver platter. An AH is NOT a silver platter. It is simply a more time efficient trading system than bartering.


Well for me being allowed (better: almost being forced due to dropsystem now) to simply buy gear is exactly "everything served to you on a silver platter".

well something has to happen. the trade chat is so damn flooded its unbearable to keep it open.

i dont want a d3like ah either. it was bad in d3 and i like the bartering and lookin around for good deals. just some organised form that merges forumthreads and poe.xyz.is in some ingame format.

and as a first step chat channels + different trade channels.
ign: Lucador / Zashah
"
Cruxation wrote:
"
Demoniq wrote:
@OP

Don't bother man. I wrote couple of similar posts* but they seem to hit wall made of "hardcore gamers" and devs team.
GGG said it couple of times that they will never make anything even similar to AH.

By the way, this game is totally NOT for casuals. Even players like myself, who play the game at least 3 hours A DAY have huge problems with the trading system. The prices change daily, you have to follow trades, even if you don;t buy/sell and quite frankly - this game totally favors people that play A LOT. The more you play the easier for you is to scam noobs that have absolutely no chance of grasping the overall prices and "worthness" of items ingame. Especially that some items are totally needed for specific builds, etc. etc.

I supported the game in CB, but absolutely no more money from me, will hit GGG. If this is a game for hardcores then let them support it. Regards

* for example this thread:
http://www.pathofexile.com/forum/view-thread/183025


lol you refuse to support a game that refuses support a broken mechanic. learn to use poe xyz if you want an auction house. people saying they cant sell anything... its becuase you have nothing worth buying.

Dear HARDCORE-ALT-F4-LOT-OF-MONEY-LOT-OF-FREE-TIME-NO-JOB-AND-NO-FAMILY-GOLD-SUPPORTER...
please enlighten us all what is exactly a "broken mechanic" in AH and how exactly does it differ from using "poe xyz" except the fact that it is much faster and more efficient (because in current "system"you can;t buy anything if player is not online)
Last edited by Demoniq#3585 on Mar 16, 2013, 3:13:34 PM
People with basic knowledge of economics understand that the in-game economy is already broken, and it's sliding towards getting worse.

Currency convertibility doesn't work well. Players are consistently getting ripped off trading. Barter is nonexistent because orbs are currency, so some of the negative side-effects of an AH-like system are starting to emerge regardless of crafting and inefficient trading.

"cool, this game doesn't have money... you find loot and craft your own gear" WRONG.
I'd have to do some research (ugh) to get the current prices, so here's a hypothetical example:
-orb A has 1/500 chance of rolling X
-orb A is worth 1/50 of orb B
-orb B is worth 1/5 of orb C
-orb C is worth an item with X

Given adequate market information, a player wouldn't start using orb A unless they were filthy rich. They would save it to buy whatever they were rolling for instead. If the orbs' intrinsic value weren't as skewed, then more people would use orbs and we would have a barter system, but as it stands, the trading value is too disproportionate to the marginal cost of using the orb. Like someone else said in another thread, we basically have orbs instead of copper/gold/paper.

A good argument would be that inflation will eventually catch up to where rolling orbs and trading them would reach some kind of parity (they should never be exactly equal). In theory, this could happen, but then it would cost like 50 exalted to buy anything, and trade would break down because we don't have enough currency flowing. When that happens, the game would need a ladder reset or nobody new would start and players returning from a break would rage at how much their orbs' value depreciated. RESET EVERYTHING!

So then, everyone has a somewhat short window of opportunity between the ladder resets.

Solutions:
1. Self-found league, no trading window. Drop it on the ground!
2. Efficient trading system. (be it a web-based application, player shops, something like AH but called something else, whatever)
3. Tweak orbs (some orbs are way more useless than others, so I guarantee someone is already playing the "currency game" instead of the actual game).

Once we have efficient trade, we'll see what the orb prices actually are and have transparency on this matter. Right now, trading is a pain in the ass, and that's just the surface.
Last edited by jeois#3290 on Mar 16, 2013, 6:27:26 PM
Personally, I like the trading system right now. People are complaining it's hard to SELL thing, but most of them are trying to sell fine yellow item. If no one want your item, its because its not worth anything. On an auction house, it's price will probably drop A LOT because there will be a hugh amount of item and you won't sell it for a good price anyway. An action house is no fun, it forces you to loose your time browsing trough a hugh list of item wich is really painfull. If your gear is not good enough, open the trade windows, wait 15 sec and you'll probably see an upgrade. I like trading with a real life player not with a list of items.
Trading system is fine. I don't see how people can complain that people who play a lot have an advantage. Oh really? You are making it seem like time put into game shouldn't matter! Maybe play a simpler game like rock paper scissors. In any case, if you want currency, don't act like you can't get it. Maybe it's not for the "optimal" price but there isn't even set values so at worst you pay like 10% more. Oh big fucking deal. There is nothing preventing players from trading, just their fear of being taken advantage of, which is just their own inexperience and lack of information.

It's as if studying more for a test shouldn't even net better grades. Should be on the merit of whether I have the test or not rofl.
"
jeois wrote:
People with basic knowledge of economics understand that the in-game economy is already broken, and it's sliding towards getting worse.

Currency convertibility doesn't work well. Players are consistently getting ripped off trading. Barter is nonexistent because orbs are currency, so some of the negative side-effects of an AH-like system are starting to emerge regardless of crafting and inefficient trading.

"cool, this game doesn't have money... you find loot and craft your own gear" WRONG.
I'd have to do some research (ugh) to get the current prices, so here's a hypothetical example:
-orb A has 1/500 chance of rolling X
-orb A is worth 1/50 of orb B
-orb B is worth 1/5 of orb C
-orb C is worth an item with X

Given adequate market information, a player wouldn't start using orb A unless they were filthy rich. They would save it to buy whatever they were rolling for instead. If the orbs' intrinsic value weren't as skewed, then more people would use orbs and we would have a barter system, but as it stands, the trading value is too disproportionate to the marginal cost of using the orb. Like someone else said in another thread, we basically have orbs instead of copper/gold/paper.

A good argument would be that inflation will eventually catch up to where rolling orbs and trading them would reach some kind of parity (they should never be exactly equal). In theory, this could happen, but then it would cost like 50 exalted to buy anything, and trade would break down because we don't have enough currency flowing. When that happens, the game would need a ladder reset or nobody new would start and players returning from a break would rage at how much their orbs' value depreciated. RESET EVERYTHING!

So then, everyone has a somewhat short window of opportunity between the ladder resets.

Solutions:
1. Self-found league, no trading window. Drop it on the ground!
2. Efficient trading system. (be it a web-based application, player shops, something like AH but called something else, whatever)
3. Tweak orbs (some orbs are way more useless than others, so I guarantee someone is already playing the "currency game" instead of the actual game).

Once we have efficient trade, we'll see what the orb prices actually are and have transparency on this matter. Right now, trading is a pain in the ass, and that's just the surface.


I pretty much agree with this, especially in regards to orbs just being a form of currency

This game is very slowly going to move to a D3 system where to progress, you will need to find gear off some AH system (where you will offer orbs as payment).

Its going to move slowly because of the reason that the developers don't want an AH system for D3, but its going to move to such a system because the game has some massive fundamental flaws regarding the economy and drops, that in return (since humans aren't stupid and its the natural thing to do), things will gravitate towards an AH system to overcome the shortcomings of the game
Hi
I concur this economy is broken...
GGG could increase the drops of higher level orbs/ or monsters start dropping fragments to higher lvl orbs often enough to be able to create higher level orbs, vendors sell all orbs thus SETTING THE CURRENCY STANDARD and allowing otherwise useless low level orbs to be useful in trading with vendor for better orbs...GGG will you please stand up and set the standard?, instead of letting third party websites set the standard of YOUR orb economy.

Also perhaps we,as players, could stop trading with the greedy f*cks who constantly attempt to raise the price on everything, remember it is us who decides to give the deustchebag the orbs at the rate they want instead of trying to haggle/ find someone else for a more reasonable rate.

An AH won't fix anything unless this inflation is dealt with first, it will do the opposite and increase the inflation.

The harder GGG makes this game the more gear dependent our characters become then we need to trade more... Do the DEV'S not realize this? Or are they to busy playing with their godly items?

Cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Mar 16, 2013, 11:50:43 PM
"
Finkenstein wrote:
Hi
I concur this economy is broken...
GGG could increase the drops of higher level orbs/ or monsters start dropping fragments to higher lvl orbs often enough to be able to create higher level orbs, vendors sell all orbs thus SETTING THE CURRENCY STANDARD and allowing otherwise useless low level orbs to be useful in trading with vendor for better orbs...GGG will you please stand up and set the standard?, instead of letting third party websites set the standard of YOUR orb economy.

Also perhaps we,as players, could stop trading with the greedy f*cks who constantly attempt to raise the price on everything, remember it is us who decides to give the deustchebag the orbs at the rate they want instead of trying to haggle/ finad soemone else for a more reasonable rate.

An AH won't fix anything unless this inflation is dealt with first, it will do the opposite and increase the inflation.

The harder GGG makes this game the more gear dependent our characters become then we need to trade more... Do the DEV'S not realize this? Or are they to busy playing with their godly items?

Cheers


This is a loot problem, not an orb problem

In general, more useful loot needs to be dropped, so there is a bigger impetus on picking up and using the loot that you obtain. Whether this is done directly (better drops) or indirectly (removing some of the RNG aspects from orbs so crafting is more deterministic)

Currently the problem is that almost all loot that you obtain past level 60 is not useful for you. Whether that be because its not for your character (because it may have the wrong socket arrangement or something like that) or because its not good enough (mods), is irrelevant, because what ends up happening is if you dont get loot that you find useful (for whatever reason) people just farm currency and trade it for items, and it will just gravitate to an AH system
Trade channel is overflooded.

But, I might have a solution to just that!

Why not implement a filtering system in the trade channel.

Example, I just wanna see Onyx Amulets, 1H Swords and Claws, and thats the only thing I see in the trade channel when people link items.

Then I see just what I wanna see, and not all the other crap items. There should even be a filter for what itemlevel I want it to be.


This will make items sell easier because people don't miss them in all the spams, and most people I guess do like me... Don't show trade channel due to spam.

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