Skill Reveal: Seismic Trap

"Usul, we have wormsign the likes of which even God has never seen."
-Stilgar
Question here: do those work with cluster traps? Because from the previews one would assume that it doesn't. It wouldn't make any sense to NOT use cluster traps with them having such a long cooldown.
I make dumb builds, therefore I am.
Explosive trap with Seismic trap looks fun to play. I just hope it can handle fast farming gameplay as well as single target bosses.

Just hope there will be alternatives to Reave/BF - Tornado Shot/Barrage - KB/Barrage

Is Ice trap getting any love?
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AtownStomp wrote:
It looks very cool! There is something about the sound it makes that just doesn't feel right.

The low stomping sound is fine however the "pingy" part is just a bit bizarre.


I love that part it sounds just like a thumper in dune
GGG: We're happy if 2000 people out of 85,000 get a relic key and yet we wonder why 20% of the player base plays past mid maps
GGG: "Risk vs Reward" where reward is a Dice roll, to win another dice roll; for a chance of a reward then a 5% chance that reward is the good one of 5
Then I say unto you, send men to summon WOOOORMS.
And we shall go to Arkeen to collect it.
nerf whirling blades
Wait a sec... "cut in half for every 100%"????? Math doesn't work that way.
Pretty sweet, although have never played a trapper.
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine
Never played a trap, but this one looks ocol.

ps: fix explosive arrow, caustic arrow, split arrow... please.
Ruining Path of Exile balance since 2014
Last edited by imLuCaSsS on May 16, 2018, 9:31:04 PM
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Shagsbeard wrote:
Wait a sec... "cut in half for every 100%"????? Math doesn't work that way.


Say you have a spell with a cast time of one second. 100% increased cast speed would mean you can cast that spell twice as often in the same amount of time, ergo it halves the duration to 0.5 seconds.

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