The obvious secret to getting rich

Someone mention casual? Here I am!

Here's the deal when you try and equate casual with "getting rich" - it all comes down to pure luck.

When there are published and lauded guides on how to maximize your "actions" in game, where something so trivial as picking up a wisdom scroll has a value and doing that, according to the guide, diminishes your value per minute in game..........well, you can clearly see how this is antithetical to the whole premise of "Casual".

I callously dropped into one of those "action value" discussions and mentioned this whole thing sounded like work rather than fun, and was then, correctly, reprimanded that some people enjoy playing like this and who am I to judge. It was a personal growth post for me lol.

Anyway - I guess what I am saying is two-fold; (1) Casuals can usually only get rich through lucky RNG and (2) You have to be dedicated in some specific way to get rich in the game otherwise - Uber lab farmer early in league, race to high levels and loot drops early in league, flipper/high volume trader, high intensity, high hour player focused on maximizing earnings/hr.
"
Burgingham wrote:
"
DamageIncorporated wrote:
"
RTC_ wrote:
1)
be efficient.
play a good build, run good maps, clear them fast.
also get a good loot filter (or make one yourself) to save a lot of time.

2)
play a lot.


None of that is how rich players get rich ( sadly). In fact actually playing the game is how you stay perpetually poor.

Peace,

-Boem-


That second sentence is definitely not true. Yes, the very rich aquire their wealth not by mapping, nut mapping (if done correctly) can make you decent money so you can afford all you need during a league.


It's absolutely correct. Flippers make many many times what you would make actually playing the game. People with HH, mirrors etc don't get it actually playing the game. I don't like it, at all. Just saying how it is.

Pointing out you make enough to afford all you need during a league is not what the discussion is about and not what I'm saying. That's not "rich", and you don't get " rich" actually playing the game. You just don't. 40 exalts in 3 days "just playing" is hyperbole.

Peace,

-Boem-

Last edited by DamageIncorporated#7815 on May 16, 2018, 11:28:32 AM
For me it's not only important to play a lot but find the right time to play a lot. I make the most currency at the start of a league, so if you are able to map in the first 24 hours of a league you have a good start to a majority of casual players. Even if it's only max T4 or 5 maps.
Then grap all rare jewelry and T3 to T1 bases you find and try to sell everything with good res/life/stats/dmg mods for a couple of chaos. Some will sell fast, some never. Learn from that or watch some guides, there are plenty on youtube.
But to make money as a semi casual the first days are important because not everybody is able to progress the atlas fast and sell the really rare stuff. In the first 2 or 3 days there will be enough people that are slower than you that need even semi good rares you can sell for 1 or 2 chaos. It took me a week or so to get to red maps and I still made 400+ chaos in that week which I was totally fine with. The most of it came from 1-5 chaos items.
I put all items I picked up and identified into Premium tabs labeled with buyouts 1c, 5c, 10c, 50c, high value (Individual).
1c includes every rare ring I find, it's surprising what garbage people are buying.

Every couple sessions I rename the tabs to lower the prices to the next lowest tier and vendor the 1c Tab before I rename it to 50c.

After a couple cycles, I stop bothering with 1c sales. Then I stop with 5c sales etc.

Doesn't take too long or too much organizing. Maybe I miss a couple Chaos orbs by lowering prices that much, but at least the items don't rot in my stash.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on May 16, 2018, 11:52:45 AM
"
Kurnis wrote:
"
Shagsbeard wrote:
"
Unquietheart wrote:
Of course, the thing here is ... that there's only so much currency in the economy.



Absurd premise. Much closer to reality is to assume currency is infinite. Both are wrong, but which is the better model of reality? I'll go with the infinite.

There's no limit to the amount of currency other than at some point it becomes uninteresting to farm for it. That's a human limit... not a game one.


You're technically correct (insert futurama gif), but that's not really his point. His point is that no matter HOW MUCH currency there is in circulation, it's all relative. If all currency were 10 times as common (weee!) prices would go up and the 'rich' would still have a much larger percentage of the global currency than the poor.

Now if items had a static price, then yes, the unlimited currency in this game would solve a lot of "poor people problems". But cie la vie.

So for each rich person, who has more money that any one person, or even ten or one hundred people, could ever actually CREATE (ie find) in the economy, there will be ten poor people who can't afford that sweet sweet headhunter.


Yeah, that's more my point.

No matter how much currency there is, or is not, trading is not a way to generate any. It's a way to funnel existing currency from the "gatherers" (poor people) to the "collectors" (rich people). Who's rich in any given league? The ones who level fast, get out in front and leverage early high level drops.

Yeah, sure, it's possible to come from behind and still become rich (relatively speaking) but it's more work than getting ahead of the pack and then staying there.

And it still doesn't ADD any currency to the economy (the way actually playing does) so it's never going to be a way for everyone to get rich.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
-Boem-[/quote]

That second sentence is definitely not true. Yes, the very rich aquire their wealth not by mapping, nut mapping (if done correctly) can make you decent money so you can afford all you need during a league. [/quote]

It's absolutely correct. Flippers make many many times what you would make actually playing the game. People with HH, mirrors etc don't get it actually playing the game. I don't like it, at all. Just saying how it is.

Pointing out you make enough to afford all you need during a league is not what the discussion is about and not what I'm saying. That's not "rich", and you don't get " rich" actually playing the game. You just don't. 40 exalts in 3 days "just playing" is hyperbole.

Peace,

-Boem-

[/quote]

Like real life.

If you want to pay your debts, you can work, but will never get rich...

On the other hand, if you get people working for you, and just "flip values", then you will be rich..

+1 for your economics skills.
join the walrus clan = rich
Toss a ccin to your WITCHER?
"
DamageIncorporated wrote:

It's absolutely correct. Flippers make many many times what you would make actually playing the game. People with HH, mirrors etc don't get it actually playing the game. I don't like it, at all. Just saying how it is.

Pointing out you make enough to afford all you need during a league is not what the discussion is about and not what I'm saying. That's not "rich", and you don't get " rich" actually playing the game. You just don't. 40 exalts in 3 days "just playing" is hyperbole.

Peace,

-Boem-



I might not make 40Ex in 3 days, but I can buy whatever chase uniques are out there and everything else I desire during the cause of a league. That includes HH. So saying that you stay poor because you play the actual game is just not correct.

From personal experience I can make between 1 and 2 Ex profit an hour just mapping, not counting the handful of big drops you will come across each league. That is without any kind of super special setup. I usually do not run any shaped strategy nor did I ever make an elder ring. So there is the potential for much higher hourly rates just from mapping.

If you define rich as being decked out in all miror gear then yeah I cannot achieve that. What I can aquire is good gear and I can beat all content the game has to offer with it. I usually also buy all the league specific uniques and some other nice stuff I want to let rot in standard. I'd say that is rich enough ;) That is all by playing casually in terms of time available what with having a job, family etc.
Let me guess, not a single person who gets dirty rich in each League provided any new insight in this Thread?
Last edited by SunL4D2#6224 on May 17, 2018, 6:51:57 AM
"
Burgingham wrote:
"
DamageIncorporated wrote:
"
RTC_ wrote:
1)
be efficient.
play a good build, run good maps, clear them fast.
also get a good loot filter (or make one yourself) to save a lot of time.

2)
play a lot.


None of that is how rich players get rich ( sadly). In fact actually playing the game is how you stay perpetually poor.

Peace,

-Boem-


That second sentence is definitely not true. Yes, the very rich aquire their wealth not by mapping, nut mapping (if done correctly) can make you decent money so you can afford all you need during a league.

People who push very hard early on and play a lot for most of the League become dirty rich though (multiple mirrors, Headhunter and multiple good geared characters is what I would call rich player). Good example are Empyrian or Poizn. Or someone like Fyndel really who actually doesn't seelp first 3-4 days of the League. By mapping it's not too far fetched to earn Ex or 2 Ex in hour with good drops, so it's around 10 ex a day if you are efficient, focused and go hard. More if you are lucky, can endure pretty much non-stop grind and really know what you are doing.

"
CaptainWARLORD wrote:
Spoiler
One method I use is selling maps. The other method is bulk selling currency. I don't do Chaos recipe because I find it too tedious.

Method 1:

Shape your Atlas to around 100-120 completion.

Farm high density, easy layout maps. Shape those as well.

Here is a list of what my filter has preset as straight maps:

"Strand Map"
"Beach Map"
"Lookout Map"
"Alleyways Map"
"Pen Map"
"Peninsula Map"
"Cage Map"
"Port Map"
"Canyon Map"
"Gorge Map"
"Volcano Map"
"Atoll Map"
"Jungle Valley Map"
"Phantasmagoria Map"
"Wharf Map"
"Ramparts Map"
"Underground River Map"
"Mineral Pools Map"
"Tropical Island Map"
"Plateau Map"
"Iceberg Map"
"Scriptorium Map"
"Arachnid Tomb Map"
"Belfry Map"
"Siege Map"
"Colonnade Map"
"Mesa Map"
"Primordial Pool Map"
"Promenade Map"
"Racecourse Map"
"Acid Lakes Map"
"Colosseum Map"
"Lair of the Hydra Map"
"Maze of the Minotaur Map"

Shape as many of them as you can or only the ones you prefer to farm. I set my mind on a few of them each league.

Each of these maps is of the same custom color and "straight" means very little backtracking and an easy layout.

Next thing you do is just alch and go, reroll what you can't run and, if corrupted, sell it, and occasionally throw a sextant and a Sacrifice piece in there if you have any (only on high pack size rolls, don't wanna waste them). Don't forget to chisel red maps before you alch them (uses 4 when blank instead of 20 when rare).

Run preferred Zana mods, usually something with more monsters. I like Perandus, Breach, Beyond. Choice is yours as to what's currently available.

Once you got your Atlas shaped enough, you will notice an increase in map drops. In Abyss I was swimming in maps. Each T10+ map on average dropped me at least 4 red maps, a couple yellows and even more white maps. That's average.

You then price maps according to tier, for example, I often use:

White T1-T5 = 1 alch
Yellow T6-T8 = 2 alchs
Tier 9 = 1 chaos
Tier 10 = 2 chaos
Tier 11+ = I run myself, so not for sale.

Price preferred maps such as Burial Chambers (for HH farmers) higher, they will buy them anyway. Just gotta keep an eye out what is currently "meta".

Obviously you sell the ones you don't use and adjust the price for inflation. Maps sell very easily the first 2 weeks of a league.



Method 2:

Pick up Jeweller's recipe (6 socket) items, pick up all small Chromatic recipe (linked RGB) items (2x2 or 1x3), pick up quality gems for GCP recipe.

When you are done with the map, pick up as many rares and trash uniques as you can fit. Don't waste time going back for more, just pick up what you can fit in your empty space and leave.

What you then do is dump it all in a so called "dump tab" (quad tab because more space) and just drop all the items in there. Then you keep farming the next few maps until it's full and then you sort it out.

1c uniques you can keep and put up for sale in a 1 chaos orb sales tab. Rest gets vendored, in most cases nobody buys them.

Rest of the stuff that is higher you can then price individually, only good rares with at least ilvl 75 are kept (often not worth checking rares that you pick up from lvl <80 maps, but you might get lucky), rest gets vendored for alch shards.

All of this you do as you farm maps, basically just doing it on the side. These small amounts add up very quickly and you'll end up with thousands of Chromes etc. within a few days.

You then sell them in bulk according to current market ratio. Jeweller's, Chromatics and Fusings are gonna sell very easily, as those are often requested in bulks for obvious reasons.

The low values maps you sell add to this even further.



These 2 methods combined are what I use, aside from selling high tier item drops, getting exalts etc.

I'm not one of those mirror tier crafters, but when I do get to actually play a league for more than 2 weeks, I usually don't have any liquidity issues.

Another method you can do is to level popular gems. I rarely do that because I a.) often forget and b.) often times don't have a free weapon slot and c.) those lose value rather quickly and take a long time to complete. Or just farm Guardians and Shaper for good item bases and other valuable drops. Keep an eye out for good bases, these sell really well if they have a high ilvl.

Keep in mind that I almost exclusively farm red tier maps and higher and don't do any of this low level "Burial Chambers for days" junk. That bores me to death and I basically just farm as I clear the content I intended to dop.

Some of these maps are far from straight though, for example, "Mineral Pools Map", "Lookout" map. How about Arid Lake, Dunes, Waste Pool, Toxic Sewers, Shore, Estuary?

Wait, you still don't shape UGS, Armoury and other amazing maps for your red maps? With density changes one probably should prefer high density maps for T6+ shaping, such as Thicket or UGS for T6, or Armoury for T8.

Good guide overall, shame people didn't appreciated it. Though I am not sure if it's worth to pick up chromatic bases when chromes themselves arel ike 12-15:1 and these bases can easily take up entire inventory.
Last edited by SunL4D2#6224 on May 17, 2018, 7:39:42 AM

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