Bestiary as a Core Game Mechanic

I am happy it won't be in the core game. It was fun to tinker with, but only in the really short term. It got too aggravating too quickly with everything else going on.

*taps v monster dies anyway* I definitely hit v but whatever.

I can't wait to see what else follows this at least.
Hi.

IGN: Lady_Serena
It was neat idea but I am glad it is ending.

Looking forward to next expansion!
i really liked the uniques!!! the aspects and the crafting
crafting uniques, hell yes, crafting maps, yes please ..

not nice was things like
· full menagerie (just make a delete mob button)
· i never knew ore remembered which aspect/kind of mob combination i really need and they looked and sounds all the same to me. wait is this alpha beta gamma tiger wolf hound crab spider arachnid hybrid spidercrab. crap its dead. oh i am dead. this was so confusing and frustrating. o.O
· targeting a small mob in group play was OMG because of the mass effects
· crossover receipe mobs. just one kind of unique/very rare aspect combination mob for only one special receipe. rest filled with random, variable and more common rares
· throwing, keeping, farming nets ... just a "focus to capture" action button with maybe automated throwing net animation. 2 slots for necromancy and the normal net was to much.

i would keep parts through a zana mod or fragments which opens a portal to a bestiary zone with the chance of getting the uniques.

einar should be a master!!!!

it feels so bad losing all the good uniques/maps/item crafting things!

i really liked your idea and the look and but the implementation was pretty clunky and uncomfortable and feeled like not finished.




Last edited by OrwinMaldoran#6709 on May 10, 2018, 5:25:53 PM
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magnate wrote:
Wow. I don't know how many of these comments will be read, but I LOVED the Bestiary mechanics. I thought it added a whole lot to the game, and best of all you could totally ignore it if it wasn't your thing - just kill everything like normal and don't bother with nets / menagerie / crafting.

Oh well, some you lose. I really hope it comes back as a Zana option one day.


I am in the same boat. Tbh, I liked what bestiary was trying to achieve. It's crafting was much more involved than spamming orbs and it's great for SSF. The thing I would miss the most is Einhar. His lines are on point and memorable. "Stupid Beast" is going to be a classic.

However, I do think that it was too cumbersome to use effectively. I think that was the biggest problem with the league and GGG was right to kill it for that.

GGG is bold enough to experiment and humble enough to admit when they were wrong.
And there was i, thinking i'd be able to capture the likes of
Dominus and Piety sooner or later. Or Doedre, for a simple way
to obtain their character related uniques which never dropped
outside of maps for me in ~900hrs of playing.

So yeah, back to square 1 and more grinding. And grinding. And
grinding. I wish this game was less rinse and repeat and thus
bestiary was a nice addition to the game. While Breach wasn't.

Pls keep Einar in the game (h/o maybe). Great voice acting!
"
Kabushiki wrote:
I really hope the 16 aspect uniques and their crafts will come back in some form. I completely agree about the decision to scrap bestiary but the aspects enabled a ton of interesting builds and will be sorely missed.

These Unique items and their inherent skills will remain as legacy items in Standard.
Good decision. Bestiary was wonky.

* Crafting is done through Masters. Adding a whole new separate crafting feature with its own unique currency, independent of Masters, is kinda dumb.

* Nets were dumb. Knocking a mob down to X% and then using a currency item is contrary to core gameplay.


Bestiary could have been neat if it was just the addition of a lot of unique non-humanoid monsters that only dropped currency / crafting items.

But I'm glad GGG is willing to try new things, and admit when the new thing doesn't work. That's a good core design philosophy. Makes me want to continue giving them money to explore ways to make the game great!
#1 Good Riddance.
#2 This post ruined any chance of me completing 36 challenges due to speculatory action.

While I'm glad that the mechanic isn't going core, putting out the manifesto this early just to bump engagement stinks of desperation. I find it interesting that, looking back, the timeframe between the manifesto and the end of the league seems to extend more when there is controversy over the league.

Please reconsider standardizing your league-end manifesto timing.
Glad it is going away.

Bring the crafting back in a different way.

Bring the pokemon stuff back by making a Naturalist (pet) class. Bears meat shield tanks, teddy bears melee dps, Big Apes stun tanks, monkeys ranged dps, spiders melee dps with slow debuff.

Have the type and number of pet mechanics run on mana and health reserve instead of generic numbers like X number of Zomnbies/SKells/Specters. Tank pets reserve health. DPS pets reserve mana. Multipurpose pets a little of both health/mana.

37 Challenges done I could go for 39 or even 40 why did I stop at 37?

The league was complex and boring if you took out bestiary it was exactly like standard league which is not something I enjoy playing, leagues are supposed to be NEW and FUN.


The reason why Bestiary is considered as a huge failure to most people is the way the implemented it was horrible however most leagues that have come out have been horrible. With patching and GGG's quick hot-fixing leagues become playable after the first week of a 3 month league. The huge problem is Bestiary was buggy, complex, Over-tuned yellow/red mobs (harder than most Map bosses), Rarity of named chase red beasts take the tiger for example never saw it once after 200hours just by me. I had to do it from a party which is just stupid (you can farm Chayula splinters 100 before you find the beast).


If GGG made the league simple and easy to navigate this league would have been successful. Take Breach,legacy,abyss,harbinger

Breach: walk over a point kills monsters, collect 100 splinters put into map device and kill boss.
Legacy: Collect league stones and put into extra tab before map.
Abyss: Walk over a point on the map and follow it kill monsters that spawn.
Harbinger: Engage a ghost that spawns monsters.

Bestiary: Engage beast get to low life then throw next (if your a player will cull throw net then fight beast and hope it collects), Then go into your menagerie pull up a wiki to see what craft you need to do, then go into the Arena and summon beasts. If you look at the above leagues noted so much complex was needed for New players and exists playing.


Over the past 6 months GGG was working on finding and implementing ways of making the game more user friendly to keep players once they have tried new leagues bestiary was the total opposite to that process.

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