Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Resounding NO
The devs took some risks to design something original, and it paid off. The league is VERY fun as it is. Let it remain the way the devs envisioned it. It's ridiculous to "capture" something that you just killed. The Oriathans CAPTURED and ENSLAVED people that are ALIVE. |
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" Are you saying that if "No" gets 49%, "Yes but common" gets 49%, and "Yes but rare" gets 2%, the result will be "Yes but rare"? |
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Make them rare.
And also, give rare/unique/legendary beasts invisible proximity shields with a radius of ~100 units so they can't be offscreened, plus significant minion damage resistance. |
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NO !
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actually I don't really care able capture it death or not. the thing that I hate is; I reduce beast life point to low level. then I press V to capture it. but a lot of time my character doesn't throw out the damage net. so the beast end up death. that really irritate me.
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in my opinion this league is not worth the risk/reward
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I vote no, and I play a necro.
Anyways my main gripe is the monster breaks the net and becomes enraged, but my minions kill it before I can deploy a new net. Need a way to lock on what u want to target if possible. So hard to target tiny guys. Also pretty damn hard to see if it's netted or broken free, need some enraged visual indicators. The Rich Get Richer, the Po Stay Po.
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Anything to make this whole experience less annoying.
I don't enjoy trying to target one mob in a mix of 15 mobs, endless visual effects, objects and terrain stuff. I don't enjoy carrying nets, switching them, selling them for upgrades and so on. I don't enjoy Pokemon milk in my hack and slash cereal. I dislike the whole thing. Had it not been for the ascendancy changes, I wouldn't be here. I'm not a big Pokemon fan. Nonetheless, you guys do great things all the time, I'm just not enjoying this one. |
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" *like* |
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I vote for 'yes, but rare' before you make some rework. If you change how exactly beast can be captured to not contradicting, for example, with culling and high damage hits - I change my vote to 'no'.
3 seconds sometimes not enough to capture legendary that already spawn a lot of adds and cooldown on the net is to high. I more prefer to survive and save my EXP instead of trying capture beast that can kill me with 3 hits and run faster than I with quicksilver active. E = mc^(OMG)/wtf
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