Multi-Boxing. Finally. The facts.

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Quentym wrote:
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Azidonis wrote:
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chronosoul wrote:

Its not Multiboxing/loading/using that people care about.

Its the benefits that come from it.


Right. If someone wants to sit in isolation and circle jerk with themselves and 5 shadow justu clones, I don't really care.

But when it gives them a 3:1 advantage over everyone else, that's when it is a problem.


so you also complain if someone has a 10:1 advantage because he plays 20 hours a day but you only can play 2 hours?

I DEMAND a playtime/day limit! NO ADVANTAGES FOR ANYONE!!!


In case you haven't followed or read the last 5-10 pages of this thread, the 3:1 advantage is an 'approximate drop ratio advantage' that a multiboxer/logger has someone who plays one character at a time. It is also based on both human players playing the exact same amount of game time.

The point is not that the players mutlibox, as much as it is that they get a definite statistical advantage for doing so. If there is no advantage to it, and someone just wants to clone themselves and play alone, then it really doesn't bother anyone, does it?
Last edited by Azidonis#5705 on Mar 2, 2013, 3:36:52 PM
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Azidonis wrote:

I'm not even going to bother reading the rest of your post. gg


I'll type slower so you can keep up. ;)

You wrote, and I'll quote it and bold what YOU wrote for emphasis this time:

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How about we group together, and I ninja every piece of loot with your name on it.


Fact: When the game drops an item with another player's name on it. You can not pick it up. Why? Because for those few seconds the loot can only be picked up by the player whose name is on the item.

I didn't design the game, that's how loot gets distributed.

However, if you *can* pick it up, that means it isn't assigned to me anymore - and it's free for you to grab. So it's not ninja-looting. You can't ninja-loot items that everyone has access to.

Moving on ... full speed this time.

This game is CHALK FULL of advantages based on player choices. Those who choose to multibox and stay within the rules -do- have an advantage. However, if you want to do it - you can. The only thing keeping you from getting more loot is your "video game morals".

How that's my problem / concern is beyond me. You either wait for an official rule change about multi-boxing from GGG, learn how to do it yourself to "compete" with those who do it or continue crying about other people's gameplay styles.

Remember .. it's all about choices.
"In short, we don't care if someone's a millionaire -- if that person plans to degrade any member of the community or act in such a way that people will feel unwelcome here, then that person can fuck right off." - Charan, GGG Volunteer Moderator
Last edited by Gamer1975#0451 on Mar 2, 2013, 3:38:46 PM
The size of this thread is testament to the only true fact about multi-boxing/multi-loading/whatever other technicalities you choose to use: it may or may not be in the spirit of the game. There is no definitive answer and it is not cut and dry either way. For example, we don't have a 60+ page and growing thread debating whether or not Freezing Pulse is Cold Damage.

I don't have as much of an issue with the actual act of multi-boxing, as I do with the unscrupulous people who try to pretend like it's a completely acceptable and benign "style of play" with no clear and obvious advantages to normal one account+one character gameplay, and is only pursued for the increased "challenge".
IGN: BigFerrousMetal
Last edited by Directrix#6991 on Mar 2, 2013, 4:58:37 PM
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AintCare wrote:

size doesn't matter didn't you know? lol

I hope all the multiboxing gets insta-ban one morning :) that would be a glorious day! glorious I say!


I know, 59 pages on a single subject means nothing.
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AintCare wrote:

I hope all the multiboxing gets insta-ban one morning :) that would be a glorious day! glorious I say!


That would be awesome...unless they decide to do it on the day where I'm xfering between main account and mule. Then I would rant that I was wrongfully banned simply because I have more than one free account. Not exactly fair.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
I could name quite a few other controversial discussions that involve large bursts of thoughts and opinions that haven't reached any conclusion.

In the end, all that is, is conjecture.

However, what ever truth may be, with or without our consent, it will reign beneath the noises.

And in this case, the fact that games have become successful, have had players reach maximum potential -- all the while multi-boxing was happening underneath their noses -- is a truth that reigns over all of this noise.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
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Gamer1975 wrote:



You wrote, and I'll quote it and bold what YOU wrote for emphasis this time:

"
How about we group together, and I ninja every piece of loot with your name on it.


Fact: When the game drops an item with another player's name on it. You can not pick it up.


How about we go back a bit? I'll play the bold game with you too. I'll even raise you an underline.

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Azidonis wrote:
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Gamer1975 wrote:

Ninja my loot? It wasn't /mine/ anyhow.


How about we group together, and I ninja every piece of loot with your name on it, and every other decent piece in every map for hours, leaving you with an empty inventory after 4 hours of gameplay.


There.

And when you get called out on it, you cry, "oh wait, it is mine for 5 seconds!"

At least have the guts to stand by what you say, instead of trying to twist the argument.

Just admit that you wouldn't like it if I was able to take every single piece of decent loot from a group with you. Admit it, and move on.
I think you two need to migrate your argument from the Multiboxing thread and onto the looting thread.

Looting

We here discuss multiboxing, not looting.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
Yes, please stay on topic or move the discussion to PM's.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
My view on the topic has been stated multiple times.

1) Multiboxing/multilogging, given the current circumstances, is illegitimate, and should be considered cheating.

2) The reason it is illegitimate, is that it confers a definite advantage in a player's ability to find and accumulate currency and other items.

3) If this advantage did not exist, and no glaring advantages existed for multiboxing/logging players, I would have no problem with the practice.

Some testable solutions:

A) Remove the increased loot bonuses for parties, or at least make it to where the character has to be within XP range in order to get credit for the kill and get loot, not just on the same level.

B) Keep the increased loot bonuses for games that do not involve similar IPs, but create a system of linked accounts.

In other words, if I play in a random party, then everyone would get the loot bonuses. If I played in a party with 6 IPs at my house, I would not receive a loot bonus. However, I could create a set of linked accounts, sort of like a "friends & family program", wherein if I so chose to play with friends or family, or even multibox/log, I could get a particular set of bonuses that may be exactly like the current loot bonuses. The only difference would be that, under the "friends/family plan", the bonus would always consider the group as consisting of 6 players, no matter how many actual players are in the group.

(It would be sort of like /players x, only the option would be "Off/On", 1-5 players, or 6.)

C) Add an AFK timer to instances that are not Towns, and add the ability to PAUSE an instance.

Thus, if a character is AFK inside of an instance for 1 minute (adjustable), then the character it moved to the Act Town. For characters that absolutely have to AFK however, an option to PAUSE one instance at a time can be implemented, with the criteria that the instance must be completely empty of any players. Thus, you would go to Town, PAUSE your one instance, which would also pause your Town Portal, and that way you could go AFK safely.

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