GGG's argument about AH/state of trade that is grinding my gears - 2018 edition

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Boem wrote:
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Sickness wrote:
If you actually read my posts this would be easier.

An in game trading system would make people trade more.
The more a person trades the less is that person relying on self-found and self-crafted gear.


And that's only an issue in your head.


I know, it's called an opinion. I have already made it perfectly clear that I fully accept that you don't think it's an issue.
However if you want to understand GGGs actions you need to accept that it is in fact an issue for others even if it's not an issue for you.
Last edited by Sickness#1007 on Feb 9, 2018, 6:36:01 PM
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Boem wrote:

You seem to be convinced GGG want's nobody to trade, yet they enabled trading in their game. Hell they even made it one of the cornerstones of their game.(relative value of items compared to one another)


No, I am convinced that GGG wants people to trade. It's a matter of degree.


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Boem wrote:

You seem hell-bend on excluding parts of the community to trading, which is detrimental to the game as a whole.


No, I am explaining the logic behind not putting the trade system in game.



If you just please would read my posts word for word instead of making all that shit up.
Last edited by Sickness#1007 on Feb 9, 2018, 6:44:03 PM
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Boem wrote:
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Phrazz wrote:
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Chris wrote:
Easy trade means reducing drop rates
Compare two hypothetical games. In the first game, trade is very difficult. The majority of items that can't be used by your character are not traded to other people. In the second game, trade is very easy. Many of the items that you can't use are traded to other people for items that you can. In the second game, because of trade, you have a much higher acquisition rate of useful items. While that sounds great if you want instant gratification, in reality it means that the second game either receives reduced drop rates relative to the first, or ends up being a whole lot easier and less challenging to achieve goals in.


I think this quote right here, is a major part in this discussion. This is a no-brainer. The easier/more convenient trade is, the easier it is to acquire gear. The easier it is to acquire gear, the easier the game is. If they decided to implement an "in-game point and click system", they would have to compensate elsewhere to keep the difficulty they want the game to have. D3 developers have said the same thing debating the D3 AH. No matter how you turn the table, drops are important to players. A lot of players. Even if they're not SSF.

But this does not mean that the API can't be "closed", and that trade could be more moderated than it is. I'm 100% against an AH, but 100% agree that the system we have to day isn't perfect. But as I've said before: "I want to sell/buy items faster" and "I want more convenient trade" can't be the main arguments in this debate. The GAME, the IN-GAME progression and EVERY player needs to be the main focus.


It is note worthy that he was addressing community concerns regarding an "instant buy-out" functionality added to trading. Which speeds up the process of acquiring gear while also making it prone to scripted bots.
(the post was made when the community was up in arms about an AH style of trade and off-line functionality's)

Nothing in his post detracts from the fact they could add the current form of trade in the game engine itself.

Peace,

-Boem-


No, he was explaining the relationship between trade and self-found/crafted. The principle applies to everything that affects trading.
Last edited by Sickness#1007 on Feb 9, 2018, 7:14:24 PM
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Cogburn wrote:
In conclusion - PoE is an arpg. arpg, in my head at least, is not a casual clicker where all the info is just given to you - have to put some effort to research.


In my head an arpg is the godcasualfather of casuality and basically the only game type I could convince my friends of, who are usually not very much into games.
D2/D3/TL are a kind of family event or something I do watching TV - never researched anything for any ARPG besides D2 rune-combos before PoE and I played basically all of them since D1 release.

Actually I love the PoE playstyle but couldn´t bring any of my friends into the game. There is a difference between "complex" and "clunky" something the community likes to confound.

Especially the trading situation requiring a third party program and the interaction with impatient guys was percieved as very stressful and repelling.
I could not honestly say the game would be satisfying without trade either. The game has been translated to our native language - but the builds and the Wiki and third party programs are not, making PoE unplayable for them to a certain degree.


I don´t like the idea of a classical auction hall (bidding), but I would like a safe marketplace of any kind with fixed prices.
Maybe I could finally recruit some of my buddies and try to convince them, that what they call -rocket science- is actually fun.



Last edited by Querne#6049 on Feb 9, 2018, 6:56:33 PM
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Sickness wrote:

No, he was explaining the relationship between trade and self-found/crafted. The principle applies to everything that affects trading.


Do you play SSF?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I think my favorite part about this whole trade fiasco in general that for years GGG basically ignored trade because Chris has a fucking hard on for 'barter' economy, and the only reason why GGG even introduced premium tabs/alternative trading mechanics was that people were using crawlers that were essentially crashing the website/game servers (because GGG's server infrastructure is to say the least, not exactly ideal).



Also, Chris's original quote/premise regarding AH/Buyouts and forcing the team to rebalance drop rates would only hold true if the game had little to no build diversity ala Diablo 3 in general for pretty much it's entire life span. If there was actually true build diversity, the speed at which you gear one character really wouldn't matter that much, because it would still mean you're spending hundreds if not thousands of hours getting your characters built to where you want them to be. It would just mean that instead of taking a lifetime to get a fully decked out mirror character, you now reduce it down to a thousand. In which case you now have time to roll a 2nd character, or a 3rd, or maybe even more.

Honestly the real reason why Chris and the team don't want faster gear progression than it is right now, is because it would pretty much expose PoE for having shitty diversity in general. When the game was arguably at it's easiest, which was Legacy league with insane crazy double dipping and bonkers legacy items, the game easily had the most diversity. Life builds were just as viable, while there were a plethora of different viable ranged/melee/caster builds that used mass AoE, projectiles, etc.



Currently the game has become whether your build uses projectiles or not, and if it doesn't, it most likely sucks if it's not a dedicated bossing char (ala MS or Bflurry).
Last edited by allbusiness#6050 on Feb 9, 2018, 11:49:42 PM
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allbusiness wrote:
I think my favorite part about this whole trade fiasco in general that for years GGG basically ignored trade because Chris has a fucking hard on for 'barter' economy, and the only reason why GGG even introduced premium tabs/alternative trading mechanics was that people were using crawlers that were essentially crashing the website/game servers (because GGG's server infrastructure is to say the least, not exactly ideal).



Also, Chris's original quote/premise regarding AH/Buyouts and forcing the team to rebalance drop rates would only hold true if the game had little to no build diversity ala Diablo 3 in general for pretty much it's entire life span. If there was actually true build diversity, the speed at which you gear one character really wouldn't matter that much, because it would still mean you're spending hundreds if not thousands of hours getting your characters built to where you want them to be. It would just mean that instead of taking a lifetime to get a fully decked out mirror character, you now reduce it down to a thousand. In which case you now have time to roll a 2nd character, or a 3rd, or maybe even more.

Honestly the real reason why Chris and the team don't want faster gear progression than it is right now, is because it would pretty much expose PoE for having shitty diversity in general. When the game was arguably at it's easiest, which was Legacy league with insane crazy double dipping and bonkers legacy items, the game easily had the most diversity. Life builds were just as viable, while there were a plethora of different viable ranged/melee/caster builds that used mass AoE, projectiles, etc.



Currently the game has become whether your build uses projectiles or not, and if it doesn't, it most likely sucks if it's not a dedicated bossing char (ala MS or Bflurry).


This is the right answer. Completely explains why we must "enjoy" the current "trading" state.

An AH system could also be highly centered on "barter" and while it might need an incentive to making players use the barter/auction part (like having a smaller cost to list an item) it would make it possible to get what you want, as long you can afford it, without having to spend a further amount of time to evade all the other "beautiful" things that come with the current system, like scamming or flipping. Such a system should also remove a fair amount of currency if that is GGG's main complaint, as you should pay with in game currency for that added convenience => "it's not rocket science", but plain common sense instead...

GGG don't trust their own game - and that it's on them and ONLY them - enough to stop thinking about item acquisition and hitting the 100 level cap as moments where a player would just outright stop playing entirely. It seems they can't CONCEIVE that most that would reach such thresholds would actually be more inclined to reroll and try something else (and they know that if players stop going "pew-pew meta" all the way, other alternatives don't stand "as tall", because BALANCE is lacking).

So why doesn't GGG work upon trusting their game and actually tier the challenges that PoE presents for their players without artificially walling certain aspects (like item acquisition, end game content or EXP gain)? They should work a lot "moar" on those pitfalls, as sooner or later, PoE will actually have "enough" competition, and I would highly prefer that PoE will be prepared to face it, instead of "winging" it...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
The Atlas and especially the War for the Atlas make the need to buy maps super important, and trading for maps is awful, which usually involves not playing the game for 10 minutes or more.
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Boem wrote:
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Sickness wrote:

No, he was explaining the relationship between trade and self-found/crafted. The principle applies to everything that affects trading.


Do you play SSF?

Peace,

-Boem-


Nope.
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Boem wrote:

Do you play SSF?

Peace,

-Boem-


It is note worthy that the balance between trade and drops has little to do with SSF. It has to do with how mandatory trade is in the main leagues. If trade becomes so easy and convenient that they have to adjust the drop rates, it becomes more mandatory too. People that trade 24/7 don't care, of course. Others care a lot.

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Boem wrote:
I want players to find the "market place" conveniently, i don't want trading itself to be more convenient.


I agree.

Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 10, 2018, 4:33:07 AM

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