GGG's argument about AH/state of trade that is grinding my gears - 2018 edition
" It's the same point. Adding the trade system in game would move the sliding scale from self-loot/self-craft towards trade. |
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" It would not and if you had read my previous post you would have seen that that is not the case. It is not the case now, with the current implementation and putting it in-game would change nothing about that. Or you are arguing that people should throw away valuable resources at a point that is not beneficial for them which has no merit. Not to GGG and their balance and neither to the player experiencing it. The assumption here is that GGG considers trade a core part of their game and balances around the fact it is so. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" No, it is the case and you even admitted it yourself. If adding it in game would change absolutely nothing then there is no point to it, is there? Ofcourse though it would change things, it would increase trading because people would not be, as you put it, be detracted by the externality of the trading system. " Your assumption that if something is considered a core part of the game it must be encouraged at all cost. That is simply wrong. There is no logical or game design reason why an external trade page can't be a part of the core game experience. The game is balanced around trading, at the current trading-level. Last edited by Sickness#1007 on Feb 9, 2018, 10:41:29 AM
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All these people that say that prices would plummet are just scared of change. Idk why people are so resistant to new things.
Why don't we just play 1 league with an auction house and see how it goes? Hell, why don't we just start off with a bloody race with an auction house as an experiment? Will prices plummet? Will Koam's be worth 2c? Come on guys. It bloody won't. Let's just try it. And if Kaom's turns into a 2c item cause of auction house, we can go back to old trade, but I know you guys are just scared shitless that you won't be able to scam noobs anymore. Last edited by kto9#3436 on Feb 9, 2018, 11:07:18 AM
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" Your assuming things and putting words in my mouth, that's not conductive to a good conversation, just saying. The player-experience would change is what i stated, which has nothing to do with current trade-efficiency ratio's. Similarly if a system is deemed a core part of the game as stated by GGG, then that does in fact imply you want your community to participate in that system since the game is based around the assumption it is being utilized by it's members. If we illustrate this with feedback from some imaginary players player A(doesn't utilize trade) : the story content is shit, character progression is poor and weak and bosses are tuned to hard player B(does utilize trade) : story content is a bit weak and beaten to easily, character progression is pretty bad after level 60+ and bosses are far to easy currently Both of these players are correct in their feedback. Now, who does GGG listen to? For which player are they making their game or designing around? Other then a simple "trade" window there is absolutely no indication in-game about the trade-system as a whole, thus player A is correct in assuming his only way of trade is to talk to people and initiate a trade in that fashion. Player B on the other hand has the entire PoE.trade mechanic behind his game-experience, perhaps he is an older player and evolved with the game so for him PoE.trade is a given. Your basically telling me that player's A experience is good for the future of the game i hope you don't think that's how GGG views this right? they want to limit the efficiency of trading(no instant buy-outs and famed "player-interaction" pre-requisite) to increase the barrier to trade. Having more people actively trade wouldn't do anything to those barriers.(both demand AND supply would increase) Peace, -Boem- edit : i'm fairly interested in how you think "efficiency" of trading is related to "volume" of trading. Because both are independent factors that share no relation. If the market goes from 1/1000 successful trades to 10/10000 nothing changes in therms of efficiency. Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Feb 9, 2018, 11:42:51 AM
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" Even better , GGG can create a freaking PTR to test how it goes and then keep the PTR so we don't get broken items and league mechanics that all of a sudden need to be " fixed " at the end of the league . WIN / WIN . Last edited by skaterboy80#3665 on Feb 9, 2018, 11:57:04 AM
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" Oh come on, it's not that complicated. If you make trading faster, easier and a generally more pleasant experience the amount of trading will increase. You cannot escape this fact by stating falsehood like "everyone who trades are already trading as much as they can". If people trade more it will shit the balance away from self-crafted and self-found gear. I fully accept that you would like that. That is a valid opinion. Personally I think we are already too far towards the trading direction in terms of balancing. |
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" So basically you don't have a counter argument and result(again) to putting words in my mouth and making assumptions. trading 1) wouldn't be faster 2) wouldn't be easier 3) would be more pleasant(no longer need to visit third party sites) Like i started with my initial statement, trading currently is fine in therms of efficiency, but in therms of QoL(as in implementing it into the core game instead of the requirement to visit/learn about a third party site) it is not. Don't pretend i want trading to be "easier" or "more efficient" then it currently is, since i started of by stating the exact opposite. So ill resort to my previous response to you, you didn't read my post or understand it at all. Similarly to how you confuse "efficiency of trade" with "volume of trades" and somehow convinced yourself one leads to the other not accounting for obvious results of that change like an increase in potential buyers as well as sellers.(it's not a one way street/change) You seem convinced that if more people trade, trading itself would become more efficient. That's complete bogus and i would like a logical deduction from your part as to why you think that's the case. And one that doesn't amount to "because it's obvious and i said so".(which is what i am currently getting out of you) Peace, -Boem- edit : you seem to confuse the "efficiency of trading" as in actually trading item A for item/currency B with how easily a player reaches the platform where he can perform those actions. The former needs to stay as is, the later needs to be improved.(which, again, would result in more volume of trade not more efficient trading) Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Feb 9, 2018, 2:09:31 PM
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" Trading in game instead of an external web page would be both faster and easier. " Your premise is wrong, so your conclusion is wrong. " No I do not confuse the two, but I am not ignorant to the fact that making trading more effcient would lead to more trading. How can you even deny this? That it increases both buyers and sellers is absolutely irrelevant to this, it has no effect on the result of the logic. That you believe it matters and somehow changes the whole thing only tells me that you are not understanding what I am saying at all. " You got it backward. More people would trade if trading was made easier, faster and more pleasant. To deny this is willful ignorance. |
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" I don't have it backwards, read my sentence correctly. Obviously i am going from the assumption that more people would trade if the experience would be more user friendly. More volume of trading doesn't equate to the act of trading itself being more efficient in nature. Stop confusing those two things. What GGG wants to control is the act of trading having an efficiency ceiling.(aka player interaction is a requirement before a trade can even take place and the "SAY NO to instant buyouts") And i agree with GGG on this. They should never exclude the "human interaction" part of trading or the economy would see a rapid decline due to scripted bots dominating it's environment. That doesn't imply at all that GGG want's less people overall to trade. Peace, -Boem- edit : your whole argument seems to be weighted on the click of "alt-tab". And just how much that one click creates efficiency wise, which is sort of funny in a sad way. And you still seem convinced that "more trade" = "more trade efficiency" which is a laughable deduction. Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Feb 9, 2018, 3:29:57 PM
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