youve trashed the game

"
allbusiness wrote:
These changes are the absolutely opposite of casual; the rares are only ever going to be seen by players that enter maps, which is not alot of the population. The best rares will be seen only by a handful of players if even that.

I think we all know how prices in PoE work, high tier gear is expensive, slightly less high tier is accessible and everything else costs 1c. What's the point if I'm able to buy a Hegemony or Starforge for 1c?

I used to chance Judgement staves back when Pledge and Hegemony were expensive but lost the reason to do that ages ago, my chancing filter is almost vacant nowadays because there's no point, only some boss drops have any value left. On that point the game didn't gain for me, it lost because I'm doing one less thing with my time.

It's kinda puzzling, we can't get an auction house because it will supposedly widen the wealth gap between players, but allowing some to sink 10k chaos orbs into those bases is safe?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 12, 2017, 3:23:56 PM
leeeel those items.

Nerfed Vaal Pact because opie opie
Nerfed Max Leech and ruin slayer because opie opie.
Nerfed ES instant leech and ES values because opie opie.
Nerfed Block and Shields globally because...
Nerfed Acrobatics interaction with block because...
Nerfed EB because..
Nerfed MoM because...
And nerfed nearly any other decent defense item/mechanic in the game.

BUT AT LEAST WE GET FUCKING 200% MORE DEEEEPS NOW.


I dont know what to think about it seriously. I have those 3-7 mill dps builds depending on setup and somehow i feel like i want back to my 2.3 marauder mjolner build with 130k dps.



Last edited by zzang#1847 on Dec 12, 2017, 3:22:24 PM
post this on reddit,maybe someone from ggg will actually see it.
just wanted to chime in and throw another little update i just found out..

You guys remember that bow that was floating around with the 2-4 cold damage per 10 dex?

Well guess what? Just seen that roll on a Dagger.. So it isn't limited to 2H weapons and bows...

....Cheers! \m/
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 13, 2017, 12:09:30 AM
If it's on a dagger it's probably on wands too. LOOOOOOOOOOOOOL
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
well, every weapon type has at least one of those mods available, at least according to poedb. Two of them for the dual-attribute weapons.

However, the values were nerfed. For 1handers they have an average damage of about 3-3.5 per 10 at most, for 2handers they have 4 damage per 10 at most. So yeah, not close to HoWA or Sprinkler levels.
Last edited by Shppy#6163 on Dec 13, 2017, 1:12:29 AM
"
Shppy wrote:
well, every weapon type has at least one of those mods available, at least according to poedb. Two of them for the dual-attribute weapons.

However, the values were nerfed. For 1handers they have an average damage of about 3-3.5 per 10 at most, for 2handers they have 4 damage per 10 at most. So yeah, not close to HoWA or Sprinkler levels.


This dagger has 2-4 cold... And its not a range from what we can tell. And i would argue they very much can exceed HOWA and Brutus levels for the simple fact of ALL the other things the other 5 affixes can roll... such as the 24% APS roll on it and with its base bringing it to 1.8ish APS.. The the % Cold and flat he could master craft meaning its open to exalt T1 flat cold.. Never mind crit that bring it up to 8%+ and multi.. Of course getting one to get all those things yeah pretty rough sure.. but standard.. But just how it is right now he threw it in POB with some shit uniques, the dagger, didn't even know how to use conversion jewels till i told him after the fact, hit 1K Dex and 400K+ Frost Blades DPS on Shaper.

Again didn't even do it correctly with conversion jewels that can push that dex in the same gear (Half of which is missed entirely he just put the couple dex boosters on) to 1500-2K easily. Apparently Dex can be scaled pretty fucking well. A hell of alot better than i ever though till i seen this mob the other day and actually looked at all the ways to do it. And ive did both of the other ones with Int and Str.. Two of by far the most powerful builds ive ever made with the only exception being Doomfletch and oldschool COC Fakner/Discharge.

But i will give the range it sits at now is a hell of alot more manageable then if it rolled higher.. Good thing it was nerfed before it come into the game or it wouldn't even need any of those above mentioned rolls really.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 13, 2017, 1:29:38 AM
As for the OP, I don't think it's actually that bad, after looking through all the mods available.

The one Snorkie linked is definitely one to be justifiably upset about, it's one with high abuse potential, primarily because of the 'phys gained as ele' lines. They can be exploited heavily as both offhand stat-sticks and as physical caster weapons. I don't think GGG's designers thought about them in that light when they came up with them, so you have a very valid point there: those affixes need some serious number nerfing or need to be restricted to attacks with that weapon.


However, I've looked through pretty much all the shaper and elder mods across all the item types and I don't really see anything close to *that* bad anywhere else.

There's definitely some stuff that sounds bad without context:

-"oh, you can get 7 link 2h weapons"... IF one of those links is CoC/CoMK or Fortify/ECoMS/Onslaught

-"you can get 6/7 link gloves/helms"... IF several of those links are substandard supports like poison/chance to bleed/slower projectiles/faster casting/faster attacks OR niche build supports like trap/mine/trap and mine damage/trap cooldown/minion damage/minion life

-"you can get 6L 1h weapons"... no huge "IF" there, besides managing to roll a good combo. 1handers have an array of good supports available to roll to make them potential high-output 6Ls. BUT those rolls also come with less-than-top-tier damage/speed rolls that will prevent the item itself from having optimal stats on a global scale. AND 6l's are already available; in most cases, having another 6l available doesn't add raw power, it adds flexibility.



So yeah, just wanted to point out some of that, that the main culprit here is really the %phys as ele rolls (and possibly some other statstick rolls, but mostly the phys as ele ones). Most of the other stuff doesn't come close to that level of 'trashing the game'
Last edited by Shppy#6163 on Dec 13, 2017, 1:38:57 AM
Yeah thats what ive been saying all along though... those 7Ls, 8Ls, hell even 10Ls... We are talking about non lvl 20 supports with ZERO quality which alot of those get quite a boost from. The ones that trouble me the most are the added elemental mods and the fact you can mix match 3 of them on one 1H weapon. Especially the 4th one that's up to 30% of EACH elemental i dont think people truly understand just how powerful added elemental damage from phys truly is. Especially the one that's on Doomfletch and most especially when you consider this can be made into an offhand stat stick that can be run with a super high phys weapon for your main.

THOSE mods are the ones im more concerned about that most of the others. The Flat Life gained on hit for Spells is also another ones considering it rolls on jewelry.. Thats 3 slots that each rolls about 50% more LGOH than a single Cybil's Claw.. (One i have is +12 life gained on hit with spells..) People have no clue obviously how broken life gain on hit can be with something like Incinerate. The only thing slowing it down from showing its ugly face right now is the damage on Incinerate ATM.. But all it needs at this point is even the smallest buff to give it enough damage for people to try it again and you'll have VP leech on a caster again... Hell even firestorm for that matter can do it with conc.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 13, 2017, 1:38:46 AM
"
Demonoz wrote:
The ones that trouble me the most are the added elemental mods and the fact you can mix match 3 of them on one 1H weapon. Especially the 4th one that's up to 30% of EACH elemental i dont think people truly understand just how powerful added elemental damage from phys truly is.



Nah, the 4th is a RANDOM element, not each. Like regular doomfletch, not prism. And it appears to be limited to scepters.


Also, aside from scepters, you can't get 3 phys as ele mods on a single weapon. It would appear that, much like how the x-y damage per 10 whatever attribute rolls are only available if the weapon is aligned with the given attribute, the phys as ele mods are also only available to aligned attributes. So axes for example (aligned with dex and str) only have phys as fire and phys as cold available. Still too easy to exploit as statstick or phys caster weapon, but only scepters have 3 potential available at least (fire, lightning, and random).


Still, let's hope they make those mods local or drop the values down to like 15% max. Hopefully retroactively if possible, though i doubt it.
Last edited by Shppy#6163 on Dec 13, 2017, 1:48:33 AM

Report Forum Post

Report Account:

Report Type

Additional Info