youve trashed the game

"
Shppy wrote:
"
Demonoz wrote:
The ones that trouble me the most are the added elemental mods and the fact you can mix match 3 of them on one 1H weapon. Especially the 4th one that's up to 30% of EACH elemental i dont think people truly understand just how powerful added elemental damage from phys truly is.



Nah, the 4th is a RANDOM element, not each. Like regular doomfletch, not prism. And it appears to be limited to scepters.


Also, aside from scepters, you can't get 3 phys as ele mods on a single weapon. It would appear that, much like how the x-y damage per 10 whatever attribute rolls are only available if the weapon is aligned with the given attribute, the phys as ele mods are also only available to aligned attributes. So axes for example (aligned with dex and str) only have phys as fire and phys as cold available. Still too easy to exploit as statstick or phys caster weapon, but only scepters have 3 potential available at least (fire, lightning, and random).


Still, let's hope they make those mods local or drop the values down to like 15% max. Hopefully retroactively if possible, though i doubt it.


Yeah your right i looked around to find the mace i seen with the roll and it is indeed Random Element.
My mistake. I could have sworn i read someone say they seen the roll as of Each.. But i i spent the past 20 mins after reading this to find a weapon to see for myself and you are indeed right. And thats also very good information that all 3 of each element can NOT be combined.. i figure they would all be of Prefix/Suffix making them a possible combination. Not quite as bad in that case for sure. Thanks for the information. I can only test so much on my own so im having to rely on a lot of this to come from others testing. Thanks again. And yeah even with two right now the max roll seems to be 40% meaning even perfect divine double roll is 80% added.. pretty powerful but no where near as broken as combining all 3 at least. but ive also noticed looking around it seems to have a HUGE range as well... i just seen a single roll at 17%... So what 10-40%?? or is there some sort of hybrid roll going on here? \m/
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 13, 2017, 2:37:02 AM
there's multiple tiers of most shaper/elder mods (including the supported by stuff), gated by ilvls.
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astraph wrote:
Getting slightly off topic but still relevant, i find stupid that weapons give global effects in the off hand. Dual Weilding has become 100% about stat sticks. A doryanis, or a rigwalds, or a moon thing whatever the name is, will always give more damage than weilding 2 mirrored weapons. It is utterly stupid. They should get rid of the global stat stacking in order to rework and make ACTUAL dual weilding good and viable. After all it is the most expensive playstyle -in theory.


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KiadawP wrote:
trust me, GGG know exactly what they are doing, which is to attract players who otherwise moved on to other games come back to play.

These new items literally make many mirror gears vendor trash now. People who feel no reason to play anymore in new league as their standard mirror items are far better, now may feel obligated to play again.

I am supporter of enhancement, even with by product of power creep. Ths problem I have is, most of these OP items are just more stats adder/multipers that doesn't enhence gameplay, just stats.


"
Shppy wrote:
As for the OP, I don't think it's actually that bad, after looking through all the mods available.

The one Snorkie linked is definitely one to be justifiably upset about, it's one with high abuse potential, primarily because of the 'phys gained as ele' lines. They can be exploited heavily as both offhand stat-sticks and as physical caster weapons.





tis is why I linked that weapon, Ive seen a lot of insane shit and Im fine with almost all of it. I dont mind that theres potential to beat all current mirrored gear, I dont mind that shit is op as hell, I love it, I think its amazing to have chase items, theyre super rare, getting the perfect ones is virtually impossible, its everything the game needed. Theres so many madcap mods that yeah, theyre probably a mess of op but its great.


Then you see that you can get 120% of physical added as elemental on a 1h weapon... da fuk?

the balance between fake duak wielding v shields is already off, and they tried to address this with new shield mods recently, and then turn around and in 1 go say hey, do you want 3.5 free hatred auras if u fake dual wield? Well here you go. Seriously? Where is the person saying hey, the direction we are going is to find balance between options like fake dual wield and shields, we cant do this? Where is that guy? the conductor with the song sheet keeping this thing on track?

What does this do to the balance of straight phys vs phys with an element of elemental on top vs phys to ele total conversion vs flat ele damage scalings? Lets look at the game, who is dogshit right now? RT pure phys with 2h or 1h + shield, they do no damage at all, where as phys to ele conversion fake dual wield crit is absolutely bonkers, theyre getting over 10x the damage. So lets give those builds that are already a balance abomination that massively hurts build diversity, and actually hurts a lot of new players who will just go phys, they wont understand they shouldnt have been playing phys mace groundslam they should have been playing total conversion frostblades or fake dual wield total conversion sunder raider or whatever and thats why endgame content balanced for 200k+ dps chars is raping the hell out of thier 40k dps phys 2h build that in a way they game told them to play. They picked barbarian and went for a physical axe, is that not a stock architype that one should expect to work?


So you got 8 link hats, who gets to use them properly? summons, mines, traps, ok so combine that with playing physical to ele scaling and then tell me what sort of dps increase those builds got vs a physical 2h mace marauder? wheres his 300% more damage item combo in these new mods? Where is the dev whos looking at builds vs builds, methods vs methods, scaling mechanics vs scaling mechanics and coming up with some overall plan that moves the game in a healthy direction?


I love the rarity, the broken mods, the imperfect items, the better than mirror potentials, Im over the moon about almost everything in these items. but theres this tiny handful of things that are just fucked, that completely destroy any hope for balance in areas where we need balance. I just dont see how giving people 3.5 free global hatred auras on a weapon can ever even be allowed in the game. They just added brutality etc to try and give pure phys a chance, and they didnt add an aura so its still a bit shit, and then they give you 350% more hatred... are these devs working together? Wheres the thought train that put in brutality continued in the design of this stuff? Wheres the games direction here?

Im appalled by a specific couple of mods and those mods alone, mainly these weapon mods, but Im also very sad to see the devs have no vision for the games build/mechanic balance basically, theyre not trying to make a good game any more, theyre happy for the game to be wonky and shoddy, theres lots of options but rly theres no choice because they made essentially no attempt to balance them, completely careless. Also that with this patch what I see is more damage, more damage, some more damage, heres some damage, and heres a higher tier of movespeed on boots... ok, so you guys are saying you dont like how fast its all got etc, so what the hell are you doing? Cant they see that they just keep giving us damage and the mobs cant fight back, they just added monster life because we had too much damage and they want the monsters to actually fight but hey, have 3 more damage auras on your offhand for your phys to ele build. We do way too much damage, and its not everyone, major build types esp ones that new players will flock to are not getting any damage buffs but these weird converted crit millions of mechanics builds who already do 10x as much damage on average are being given 200%+ damage boosts while the builds already left behind are getting like 10% damage.

Its a complete mess, while these items exist there can never be balance, there already wasnt but now? Fucking hell. Worse Im beginning to wonder if the devs are even capable of caring about the game in these terms any more and this is a build and options game, it NEEDS people making it to actually care about protecting options, to make sure that if I have a choice between armour/evasion/es then theres a valid choice because theyre balanced. That if Im looking as phys/chaos/ele, flat/conversion, attacks/spells, ranged/melee, we need something resembling balance. What they should be doing is having a list, ok general direction we need to move away from X towards Y, we need more options for B that makes it competitve with A, identifying problems and then when they get an oppertunity like this then use it to correct balance issues. When I see them making existing issues literally 300% more extra worse, lvl65 assassins mark obliteration being cast on already weak options, I just lose faith in the game as a whole. And thats maybe the worst bit of it.




But be clear, a good 95% of whats going on with these shaper/elder items I absolutely love, dont take this as me saying this entire concept is bad because its not, its awesome.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:

Meanwhile dougal and fred in the WftA balance room have their underpants on their heads, straws up their nose and theyre shitting in their hands and rubbing it on the walls. Oh fred I just made 2 items and if you use them together you get 400% more damage!!! LEL!!!!!! LEL!!!!!!!! UUGHHHHH LOL!!!!!!




I randomly stumbled upon this bit. This sounds like a fairly accurate description of what is going on in there. xD
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
95% of these items are fine? I disagree..

Problem is: these items are not expanding the game. They do not give MORE options. They give better options. And this just moves the goalpost.

Right now you need 6link to comfortably farm endgame. In 3 months we will need 8.

Rare will be just as rare. Only numbers will change. Thats the sad joke about power creep. It changes nothing in the long run yet destroys every bit of finesee game had. It is all dwarfed by godzillions of damage

Next big thing: uniques. Most of non-bis uniqies got irrelevant overnight. Surrender. Aegis. Most 1h weapons.

Im fine with new mods and expanding the rare item viability. But there are much better ways than force feeding peoplw this stuff. Oh look this new item is twice as good as any vanila rare youll find ever. This is not healthy. It is reckless and brutal way of forcing people into playing in certain way.

And that extra damage mod is just crazy.. even local one is strong. But global?..4% es on block is also rather questionable.

Most revolutions fail because people fight AGAINST something not FOR something. And once they win they do not know what to do. This huge itemization change looks the same..
There is only 1 problem currently with PoE, and it is the ES / CI completely dead state.

Most of peoples which left was because of this not sure what to call it, but it is beyond nerf.

None of the peoples is willing to play something which is randomly nerfing their chars to a state of junk.


There is absolutely no issue with the game to expand the vision of the items, but nerfing base stats and modifiers is not acceptable.
[Removed by Support]
"
raics wrote:
"
Telzen wrote:
Maybe GGG has decided to balance around normal players for once instead of people that play 10 hours a day.

Sounds good on paper, but balancing for casuals makes a casual game. Unfortunately, enthusiasts got it where it is today, those that create community tools, build guides, interpret new mechanics and maintain the wiki. GGG created a game that's fairly inaccessible to casuals without the help of enthusiasts, you can't suddenly flip the LP and create a game that has nothing for them anymore.

Actually, you can and have every right to, it's just a bit of an asshole move.

Well drop rates have increased over the years for a reason. Because people get sick of never getting items with drop rates based around no lifers.
"
BlazeSTX wrote:
There is only 1 problem currently with PoE, and it is the ES / CI completely dead state.

Most of peoples which left was because of this not sure what to call it, but it is beyond nerf.

None of the peoples is willing to play something which is randomly nerfing their chars to a state of junk.


There is absolutely no issue with the game to expand the vision of the items, but nerfing base stats and modifiers is not acceptable.


oh man pure es got fucking obliterated.
"
sidtherat wrote:
95% of these items are fine? I disagree..

Problem is: these items are not expanding the game. They do not give MORE options. They give better options. And this just moves the goalpost.

Right now you need 6link to comfortably farm endgame. In 3 months we will need 8.

Rare will be just as rare. Only numbers will change. Thats the sad joke about power creep. It changes nothing in the long run yet destroys every bit of finesee game had. It is all dwarfed by godzillions of damage

Next big thing: uniques. Most of non-bis uniqies got irrelevant overnight. Surrender. Aegis. Most 1h weapons.

Im fine with new mods and expanding the rare item viability. But there are much better ways than force feeding peoplw this stuff. Oh look this new item is twice as good as any vanila rare youll find ever. This is not healthy. It is reckless and brutal way of forcing people into playing in certain way.

And that extra damage mod is just crazy.. even local one is strong. But global?..4% es on block is also rather questionable.

Most revolutions fail because people fight AGAINST something not FOR something. And once they win they do not know what to do. This huge itemization change looks the same..




You'd have to roll a god tier shield to outdo the Surrender.
After leagues of 2-3 days in league shaper kills and mapping and ladder race with support guardians with white wand wanders clearing maps in 30s, I am very happy I have some sort of "chase" items which will last me a whole league to theorycraft, chase and build around...

instead of being done with a league 2 weeks in.
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.

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