youve trashed the game
" No, what I'm saying is that you fundamentally have to change the way the game is designed if you don't allow players to log out of fights. It would be completely unfair to keep the game as is right now with the massive amount of possible burst damage simply out of the blue without logout existing. |
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" ggg "support" is why i stopped playing, feels like a bunch of sjws are removing everything i say |
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" here, here. btw, my sig is very real. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" you got 1 week ban for THAT? well thats some fucked up shit right there... |
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" Fortunately, nobody was suggesting that. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" i even emailed ggg support about it and they were pretty insistent about it. it was a pretty funny email string, they thought it was serious business and apparently a very hostile thing to say. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Dec 19, 2017, 1:54:03 PM
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" whoever can ban someone for saying "captain obvious" is a fucking pussy and wont survive 2 hours in the real world. now lets see if i get a permanent ban for this hostility i just said! when enforcing the rules becomes more important than listening to people, im out for good ;) if i wanted sjws to rule how i speak, i would move to california or god forbid, canada |
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when people focus on being offended instead of the actual content/facts, well... everything degrades.
i suppose it's a fitting metaphor for the game. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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after looking thoroughly at list of possible mods on the items, my conclusion is not far off snorkle's.
a lot of design directions theyve been moving towards have been thrown out of the window completely. a lot of bandaid fixes to negate instant leech nerf (you get life recovery, you get life on hit everyone gets a cybils on ring) and a lot of straight up wtf moments (curse on hit on rings ? flask EFFECT as a prefix on belts ? WHAT ?) if this was a league thing Id at least understand... the only positive I can think of is that it kinda promotes multiple skill use...but you know most people will just use one skill still, just in a 7-10L |
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" sure...youre only writing such a thing in an attempt to evoke the impression that you would cruise through his game easy-mode. which you most likely are not, esp. since you would claim such a thing. if you want to further pursuse the "argument" on whats easy and who beats what game, i can PM you my steam-id so you can check my achievements on actually skill-based actiongames. difficulty has been increased in all kinds of ways, and most of them are unfitting. and worst of all, most of these "difficulties" that are DESIGNED to be skill-related (or at least seem that way) can be overcome by stats, if you ever get to that point. noone is beating lab in seconds based on movement-SKILL. if you actually struggle with traps and itzaro - reroll. noone would actually attempt uber-atziri, relying on his/ her manual skill when it comes to dodging flameblasts. only win-condition for this fight: destroy clones in under two seconds. same with kitava, you do him once you got the dmg and hp, you DONT WANT TO rely on skill with him. maybe this fits your defintion of "easy" - to me its nonsensical gamedesign. its as if GGG wouldnt even see HOW people play this game. they still insist on coming up with encounters that belong into WoW, DMC, whatever, but not in an arpg that has such clunky controlls and, most importantly: little visual information. i am far from a game-designer, but just based on having played many videogames i can come up with 10 concepts for bosses, encounters and just concepts of difficulty in general that go beyond just "oneshot" and "increase hp and dmg by x". how can a game that is so unique and creative in any other aspect be so dull and unimaginative in its enemy-/ difficulty-design? Last edited by PaoloPinkel#2463 on Dec 20, 2017, 8:21:51 PM
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