About QoTF nerfs...

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Miská wrote:
That ability is now gone.


That's exactly the type of response that makes me convinced that you are high right now.

The ability isn't "gone". It still gives you more movement speed than any other one item in the game except for a fully tricked-out quicksilver flask.

100% movespeed is twice as much as seven-league step, an item that LITERALLY ONLY EXISTS to give insane amounts of movespeed.
Last edited by codetaku#0468 on Dec 5, 2017, 12:43:04 PM
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codetaku wrote:

The ability isn't "gone". It still gives you more movement speed than any other one item in the game except for a fully tricked-out quicksilver flask.
Nop, even a fully tricked out quicksilver flask is giving less (87% movement speed).
Last edited by Keyen#4575 on Dec 5, 2017, 12:48:49 PM
As long as they left the King alone
I dont see any any key!
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codetaku wrote:
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Miská wrote:
That ability is now gone.


That's exactly the type of response that makes me convinced that you are high right now.

The ability isn't "gone". It still gives you more movement speed than any other one item in the game except for a fully tricked-out quicksilver flask.

100% movespeed is twice as much as seven-league step, an item that LITERALLY ONLY EXISTS to give insane amounts of movespeed.


You are comparing boots to a chest armor. And I see reading is not your strongest point.
Hum, yes, he is comparing boots to chest armor. And he is saying that body armor (remember, no movement speed on chest armor, almost always on boots) has hp, triple res, huge amount of evade and still TWICE the movement speed of a pair of boots which have NOTHING than movement speed.
The thing is, they are talking about how ridiculous movement speed you get from it and they never intended it to work that way, yet they nerf evasion instead of movement speed itself instead doesn't make any sense. You can change it to 1% extra movement speed per 500, 600 or whatever the number appropriate, but nerfing evasion is both nerfing survivability of characters uses that item and movement speed.
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mickeymicky wrote:
The thing is, they are talking about how ridiculous movement speed you get from it and they never intended it to work that way, yet they nerf evasion instead of movement speed itself instead doesn't make any sense. You can change it to 1% extra movement speed per 500, 600 or whatever the number appropriate, but nerfing evasion is both nerfing survivability of characters uses that item and movement speed.


The current amount of evasion rating on QotF was never intended.

They improved base evasion/armour value's not accounting for the massive amount of % increases that unique provides to it's base value.

This "nerf" simply put's it back to where it once was prior to the increased base value's.

Peace,

-Boem-

edit : and not capping it, simply means people drop to 1000hp from 2000 and invest more in it to achieve the same unwanted result.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 5, 2017, 1:52:19 PM
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Miská wrote:
I'm gonna give up on this discussion. It's pointless to discuss A blue wall with people that yell it's a yellow wall. If you wanna pretend like QotF was the to go to chest in 3.0 then be delusional all you want. It was a niche chest used for it's niche ability. That ability is now gone. I don't give a shit about the nerf in particular, I give a shit about another niche item biting the dust.


sounds like someone who is unwilling to admit they are wrong is stamping out of the room.

please at least remove innate movement speed reduction...
Better dont quote me - often editing right after posting:)
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Keyen wrote:
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SunL4D2 wrote:

If you don't build around QoTF you will get around 6% extra movement speed WITH Grace up...without Grace (this aura reserves 50% of your mana btw) you will have less movement speed than you had without QoTF.

50% ms my ass. You have absolutely no idea what you are talking about.

Most people just follow the Meta and guides. There is so much information coming from all sides (forum guides, friends, what people in parties play, streamers, reddit, people in chat, etc. etc.) that there is no way, they would not get a hint and implement proper setup into their builds (of course if they are stupid enough to still use QoTF that gives them 5% extra ms with Grace...). Just 2 Flasks would push you to over 65k Evasion and over 130+ movement speed on their own...

I am getting sick of your bullshit.


Alright, a quick example, then...

Here is my project for 3.1 (not finished, but nobody really care anyway)
https://pastebin.com/HGGhUJA9

I have a grand total of +125% evasion (only coming from HP nodes like nullification, revenge of the hunted or Bravery). I'm not focused in any way around evasion. I just use a stibnite, not even a jade flask.


I get 52% movement speed from QotF. I can easily remove it for a kaom, or things like that without change anything meaningful in my build (removing grace, basically).


You are the one here spewing bullshit.



So all this time you meant you use fucking Stibnite flask. You realise you already started to build around fucking QotF whether intentional or not if you use that flask?...average player would never use this flask. You are "special kind" of average player.

While we are at it, why don't you change it to Jade and get 100% ms or add Jade? Why would u reserve 50% of your mana, use suboptimal Body armour and waste flask slot for miserable 50% ms? It's nothing when you sacrifice so much. You fucked up indeed.

I seen your build idea. First, you use perfectly rolled items. Second, it's non crit, so you will deal no damage. Third, your chance to poison is only 30% and you heavily rely on that to get any damage from Vile Toxins. It's not gonna work or gonna feel bad.

I am done. I am not even sure if that wasn't some exquisite trolling to be hoest...

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Zakaluka wrote:
Ouch, you're only going to be doing 230% MS in total with flasks and all. Clearly a worthless item now.

I wonder how many people using QoTF as an uberlab switch will actually change to something else?

Not many? Will the QoTF meta remain mostly unchanged? With just like, a 1 minute shift in Izaro clear times?

I've become a little cynical about GGG's balance process, but in this case, it was totally predictable. Don't make your game so dependent on an utterly broken mechanic next time.

Noone will farm Uber Lab with QoTF anymore. Uber Lab farmers were easily getting 300-400% MS from it.

While mapping builds would get 200%+.

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toyotatundra wrote:
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AbdulAlhazred wrote:

The real nerf is the capped movement speed. At a 100% increased movement speed value.


This somehow just feels weak-ass to me. It feels like they wanted to balance it, but couldnt be arsed to do some calculating and figure out how much evasion should a QoTF players be able to get and how much move speed that translates into, so they just went "Ah fuck it, cant be bothered. HARD CAP BOYS!"

200% would be better imo. It will still hurt Uber Lab runners really badly, but average player would still be fine.

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codetaku wrote:
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Miská wrote:
That ability is now gone.


That's exactly the type of response that makes me convinced that you are high right now.

The ability isn't "gone". It still gives you more movement speed than any other one item in the game except for a fully tricked-out quicksilver flask.

100% movespeed is twice as much as seven-league step, an item that LITERALLY ONLY EXISTS to give insane amounts of movespeed.

How in the World it's just one item!? You need Flask, you need 50% mana reservation Aura, you need evasion on the tree, you need evasion everywhere on your gear. How in the World it's just one item?!

God, people are stupid.
Last edited by SunL4D2#6224 on Dec 5, 2017, 9:31:05 PM

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