About QoTF nerfs...
I'm sorry but anyone getting upset/angry over this change is being a little overboard and dramatic. A few people being upset that their broken build no longer works doesn't override the fact that the game wasn't designed for that style of play. Whether it took 1 item or 10, the build was ridiculous. Players SHOULD feel it when they sacrifice everything defensive for insanely fast and over-powered builds.
I am totally in favor of this change as a neutral voter. I vote for the health of the game as a whole, and not in favor of mad kids that can't feed their ADHD by going mach 3 in a video game. I'm not 100% on this exact change being the answer, but it needs addressed. Thank you GGG for caring about the health and integrity of your game, and not "catering" to the people who don't. I won't mention any other game companies here that do it all backwards, but one company possibly rhymes with Gizzard. Last edited by Boltz_4_Life#1003 on Dec 5, 2017, 3:07:40 AM
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Except they have numbers, the number of people using the items would tell them that it is a meta unique and they would investigate as to why and test it themselves and lo and behold it's bloody broken because of the reason stated.
As shown in the video, it is swapped out purely for the movement speed and that IS a problem Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980#2224 on Dec 5, 2017, 3:15:13 AM
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" The video shows the possibilities of this item - without a cap. It's these possibilities they want to address. Removing these possibilities while still keeping it as a solid item for "the man in the street" is a good nerf. I think the video is a fine example of the possibilities of an uncapped QoTF. Bring me some coffee and I'll bring you a smile.
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That is why the manifesto stated specifically that the average player will not notice the speed cap nerf.
This was almost entirely focused on nerfing lab runners who essentially skipped the content without penalty. They will still be very fast with it, but the reduction in cap may mean the difference between running through mobs/traps and dying to those mobs/traps. I have a lab runner "Piglee" who used this and it is insanely fast and takes any challenge out of uber labs. |
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" I agree, it does show the potential. And like I said I don't believe the nerf was unjustified. Just this video doesn't show gameplay. If you would nerf everything that is OP in a small part of the game you better nerf everything. And honestly, who would even think about QotF any longer? Shit evasion, mediocre stats. The chest is dead pretty much. Wich is I guess what they aimed for. Last edited by Miská#0911 on Dec 5, 2017, 3:25:44 AM
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" Thats cool, look fun, like it. No reason to nerf it, nerfs helps to nothing, only to those who can not help themselves. |
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Rip. Though i think the nerf is justified. Hilarious how fast u could go with stacking EV on a Queen.
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" ? Shit evasion? Still has the highest flat evasion of all uniques? 100% increased movement speed? "It no longer has twice the evasion of other uniques, so it's shit" "It still grants more movement speed than any item in the game, but it's shit" I don't understand this "black or white" attitude. It's like either it's abuseable to the point of stupidity, or it's shit. Sad attitude. Bring me some coffee and I'll bring you a smile.
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" Based on your build, it appears you will be losing exactly 11% movement speed so instead of 212% you'll have 201%. Guess your build isn't dead and you can stop whining now. Edit: These numbers are based on PoB using a 220% evasion QoTF Last edited by bdy#7807 on Dec 5, 2017, 3:53:18 AM
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" That's kinda ggg,s fault since they nerfed es and packsize ofc people would try and move as fast as possible. Doesn't matter to much we will still see lots of 200+ ms Raiders and pathfinders with qotf. Last edited by Fhark#5469 on Dec 5, 2017, 4:05:05 AM
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