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Is Vaal Pact a cheese mechanic?

I'm not a fan of VP in the slightest. That being said, I don't believe it's necessarily a cheese mechanic.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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adghar wrote:

Wow, I had no idea strawpolls had the power to instill such rage. I'm, er, sorry?

I'm not a sith, though, so I generally don't agree with absolutes like "Removing an option is never going to be good." Imagine you had a button that we'll call the "pickle button." All Scions can spec into this node near the Scion start that grants you the pickle button and pressing the pickle button kills all enemies on your screen instantly. Now you can immediately see a few problems with this. People are going to be psychologically pressured to play Scion, hence you see posts like "omg Scion OP, please nerf," and of course when you hop into parties you'll see nothing but Scions. But even supposing you could handwave those issues away, all like "if you don't like it don't play it!" "mind your own business" etc., you happen to notice the game developers starting to say things like, "Oh, the Giant Weta enemy is perfectly balanced, you see players killing it all the time" "But Chris the only players that can kill it are the ones who specced into the pickle button..."

This is all very theoretical, of course. I don't have the slightest clue if Vaal Pact is actually overpowered, which is why I started this topic to get everyone's opinions.


Why does it have to be rage? Why can't you just read opposition as a simple, opposing thought? Reading my post over, I see nothing ragey about it.

At any rate, yeah I mean... I guess if there was a button that said, "kill everything on screen and gain an Exalt for each enemy slain," it should probably be removed.

So technically, you got me there. But what I more so meant was that if there was an option that was quite simply an option that some builds use and some do not, because both are great options, then probably don't remove one of them, leaving only the other one available.

I'm also pretty sure if you "remove VP," half of the playerbase will finally uninstall the game. ES is gone. We were pigeonholed into Life, forcing a lot of people to remake their chars. What do you think forcing people to remake their chars yet again is going to do? (Building for VP and building for life regen are vastly different.)
New league, new chars.
My take on it being cheese is:
It invalidates leech cap. And leech rate. Basically, it does the same to leech that the old diamond flasks did to crit:
The best way to play crit was to simply not invest in crit chance at all.
Instant leech in itself isn't a problem; the tradeoff is notable.

Edit: removed a "le" that had no business being there.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Last edited by UnDeaD_CyBorG#7056 on Oct 24, 2017, 7:34:59 PM
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ShadyC wrote:
Reading my post over, I see nothing ragey about it.


Oh, ok. Glad to see no feathers were rustled, then.

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I'm also pretty sure if you "remove VP," half of the playerbase will finally uninstall the game. ES is gone. We were pigeonholed into Life, forcing a lot of people to remake their chars. What do you think forcing people to remake their chars yet again is going to do? (Building for VP and building for life regen are vastly different.)


I wouldn't mind some ES buffs. I still play a hybrid Life/ES char, and he's just as strong as before 3.0, but I've never really gotten the hang of CI or Low Life builds. My CI and Low Life builds have always sucked.

Undead cyborg: That's a very elegant way of putting it.
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It's moo
it is a mechanic to bypass mitigation which is just as well as mitigation in poe is even more build restrictive than instant leech.
Will you people just accept the game's mechanics and stop whining like lil kids? If you wanna actually change the game, you gotta have research and reason to address GGG with.

Spend a year with vaal pact builds, and than we can talk about how "op" they are. So many drawbacks, it would make ya shit your pants. It's perfectly balanced.

But no, "OHHHHHHHH, IT'S SO OPIE, OH GOD, FUCK!". Stop, it's just aggravating at this point. You're just complaining for the sake of complaining.

Last edited by GrayR#7469 on Oct 25, 2017, 1:24:03 AM
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Kastmar wrote:
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VictusBcb wrote:
Honestly, I decided to finally give VP a shot with a berserker I made recently. I have to say that I absolutely hate it, and if feels disabling. My experience will likely be different than that of others, but I play with a 700-900ms ping, so DoTs can be extremely deadly for me. When I start taking a heavy bleed or something, I won't even know it for nearly a second.

So yeah, definitely prefer to regen about 700+ hp/sec.
You are not alone. I'm missing hp reg. Also. I think very good HP reg. is better than VP.


The balancing issue is good regen required investments in gears & passive, VP is a one point wonder & you scale by your damage which is win/win.
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VictusBcb wrote:
Honestly, I decided to finally give VP a shot with a berserker I made recently. I have to say that I absolutely hate it, and if feels disabling. My experience will likely be different than that of others, but I play with a 700-900ms ping, so DoTs can be extremely deadly for me. When I start taking a heavy bleed or something, I won't even know it for nearly a second.

So yeah, definitely prefer to regen about 700+ hp/sec.

If you have a potato connection it's a good idea to use some:
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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adghar wrote:
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ShadyC wrote:
Spoiler
This again?

Removing VP will just pigeonhole players even more. Removing an option is never going to be good.

Because that's what VP is. An option.

What if VP users were like, "GGG needs to remove life regen. It's a survival option and it works in keeping a player alive. I don't like that. I want struggle struggle struggle!"

Then VP is the only remaining method of regaining your life pool.

Because that's the reality.

There's VP, and there's life regen. Why remove 1 of the 2 options?

Even a couple life regen users in here admitted the weakness of VP. You rely on having an active target. Whereas life regen is literally always there for you. It just doesn't heal as fast as active VP healing - generally speaking.

And it's not like you can just click on the VP keystone and say, "ALRIGHT, TO HELL WITH DEFENSIVES!" People act like VP is a one-button wonder. Get VP, and you're free to stack billions of damage.

No.

You still need other defensives. You can't leech life when you're dead. And you can't attack every frame.

This topic is over. If you wish to continue it, I want to see other threads as well, like, "nerf Enfeeble."
"Nerf Fortify."
"Nerf criticals."


Wow, I had no idea strawpolls had the power to instill such rage. I'm, er, sorry?

I'm not a sith, though, so I generally don't agree with absolutes like "Removing an option is never going to be good." Imagine you had a button that we'll call the "pickle button." All Scions can spec into this node near the Scion start that grants you the pickle button and pressing the pickle button kills all enemies on your screen instantly. Now you can immediately see a few problems with this. People are going to be psychologically pressured to play Scion, hence you see posts like "omg Scion OP, please nerf," and of course when you hop into parties you'll see nothing but Scions. But even supposing you could handwave those issues away, all like "if you don't like it don't play it!" "mind your own business" etc., you happen to notice the game developers starting to say things like, "Oh, the Giant Weta enemy is perfectly balanced, you see players killing it all the time" "But Chris the only players that can kill it are the ones who specced into the pickle button..."

This is all very theoretical, of course. I don't have the slightest clue if Vaal Pact is actually overpowered, which is why I started this topic to get everyone's opinions.


the only difference is, that vaal pact is not a pickle button

there are so many builds that dont use vaal pact at all and are not only viable but great

let's say there are 4 types of builds (there are way more but for the sake of argument let's say so)

totems, mines vaal pact, and slayer builds(that dont need vaal pact cos they're slayer)

if you remove vaal pact, what will be the result?

people will go totems mines or slayer builds, good all yoU've done is reduce THE number of viable builds from 4 to 3

if vaal pact was the only option, then you'd be absolutely correct becausei f you remove the one absolute dominating option, then you open up new ones, but that's not even remotely the case

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