Why Unique Weapons are too Strong in PoE
" ok. lol. Your post makes me shake my head and smirk =) |
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Go make your own game with this implemented and feel free to come back when it fails :)
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" If uniques are better than rares, then you should be able to link me an item from every class that is the 'best' but you can't. People run a combination of rares and uniques because this game is well designed like diablo. Every class from rare-unique and sometimes even magic (jewels) have their uses. Rare rings outclass uniques long and far for most builds. Unique jewels serve a niche purpose, but there is no unique jewel with 10 mods that shits on all rares i.e. 10% max life, 20% damage reduction, 50% all resistance. Your entire statement is false, and this entire thread is bad. I hope you are smirking at yourself for making such ridiculous statements when all you have to do is look around you and click on people's profiles or go thru the character forums on player builds to see that uniques are NOT overtuned. And what is your proposed solution? Make uniques more rare? Nerf all uniques across the board? It just sounds like you're complaining just to complain. |
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you do not need 'best' - you need just 'good enough'
2h melee - Disfavour/Starforge (or 1c: Primacy/Doomsower) Bow: Lioneyes, Chin Sol, Doomfletch Prism 1h melee - Touch of Anguish (BiS frostblades weapon), Soul Taker, Bino's, Crab mace, Catalyst Spellcaster - Void Battery sure, there ARE better rares possible. but YOU DO NOT NEED THEM. you can do any content with unique weapon. people know that because hardly anyone crafts items in categories where strong uniques are 'enough' for the job. crafting 2h melee weapon is in 99% cases waste of time because readily available and very strong weapon exists. same with bows and 1h weapons. spellcasters are in a peculiar spot because they cannot use wands (shield charge meta) so they mostly pick rare daggers or - again - Catalyst) out of all my melee characters only 1h ele foil and 1h dragoon sword i use are rare. everything else - unique does the job and the money is put into supporting gear. |
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" And for Staff - Hegemony's Era, for 1-h mace - Breath of the Council (almost 350 pDPS and +10% AoE), for elemental bow - Windripper. Most of the time, casters pick Catalyst, Singularity, Breath of the Council or Doon Cuebiyari. Only 1-h swords are worth crafting, because they have really weak uniques (Scaeva for physical, and none for elemental). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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If they want more people to roll rare weapons, then there need to be weighted randomisation for the useful stats like %phy damage, attack speed, spell damage for higher tier gears.
Right now, stats seems unweight & there is too much tiers & modifiers in a pool to get a reasonable probability to have good top tier usable rares. Also the game has a hard cap at level 84 Shaper realm, & there is not so much incentive for majority of the players to farm better gears with low probability of getting one, if tehy alraedy capable of clearing all content. There are no one to show off to, you fast shaper kill unless you are a streamer. |
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" Well, that is good, isn't it? I mean, that you do not need them. Because if you would need them, everyone would be forced into crafting, which is an extremely painful experience. Crafting is currently in a really bad state, and crafting for weapons is in a horrible one. I mean, how many Exalts have you dropped this league? How many Alterations? Not traded for, but dropped. Because trading just takes them away from other people, who without decent unique weapons would need to craft themselves. So how good are your chances to get a decent rare weapon with the amount you have dropped? It gets even worse if you like to reroll. I can say for myself that I currently have 817 Alterations (but I have used quite a few already). I also dropped 3 Exalt or so. So, with that, I cannot craft a good weapon. So it is good that I can kill Shaper with a unique one. It is still not that uniques are too strong. It is that the probabilities on rares are way too dumb. Remove Horticrafting station storage limit.
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" I think it's a good thing that you don't need a super solid top tier rare to clear the hardest content. My main objection is that so many uniques (mentioned throughout this thread and on page 8) are generally speaking stronger than rares. Not mirror tier ones but the well rolled ones. I mean you have to get a damn good 2-hander to compete with Disfavour / Starforge. A damn good elemental bow to compete with Windripper (is it even really possible?) and so on. I just wish rares were something you could go for as a chase item and that they were generally speaking stronger than uniques. I do not mind that uniques bring something truly unique to the table. That's what they are there for. I love how some uniques have damage conversion, certain types of damage reduction or whatever but items like Atziri's Disfavour, Windripper or even Belly of the Beast (all not a weapon) are generally speaking way stronger than their rare counterparts. I wish things were the other way around =) If GGG reintroduced the master hybrid roll, nerfed a few unique items here and there, lowered flat damage from added X damage (not fire) and maybe buffed a few rolls on rares / chances of getting that roll on rares I am sure you would still be able to clear all content and have a great time in PoE :) |
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" Understandable, but I have given up hope that GGG will make rare weapons something that I, as a non-nolifer, can actually get and use. Disfavour and Starforge are actually not that great compared to what would be possible on rare weapons - but the problem is that those rare weapons are only theoretically possible. " WTB your Atziri's Disfavour Armour on Standard. Offer: 100 ex. Remove Horticrafting station storage limit.
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Just for the record, a Disfavor perfect rolled is still only ~600 pDPS:
![]() Whereas a rare axe can go over 900 pDPS: ![]() Rares shit all over uniques in most cases, but the issue as I already mentioned and others have mentioned, they are near impossible to roll. With all the new mods they keep adding to the items i.e. bleed chance, chance to bleed, bleed damage, hybrid life/armour rolls, it just reduces the chances of getting the mod you want. Now essence crafting is even harder than ever too. Rather than nerf uniques, they should reduce the cost of crafting. The 'cannot remove suffix/prefix' should not be gated behind 2 exalted cost because of how insanely hard it is to craft these days. It is something you can only really do on standard or end of league when you're bored with too much currency. Last edited by ironstove#2303 on Oct 1, 2017, 4:29:28 PM
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