Why Unique Weapons are too Strong in PoE
LOL.. Are you serious? Unique items too storng?
Look at this way bro. The best Unique Axe, Atziri's Disfavour has 685 pdps for max roll. A high roll gg Axe can reach well over 700 pdps, in standard you can find axe that have well over 870 pdps. See the difference? Although starforge is the top for pdps on sword, it cannot deal elemental damage. It's crit chance is also 5. A rare with 500 or 550 dps sword with 7 or 8% can easily overthrow starforge in terms of damage output. The highest dps for unique bow is 361, whereas for rare is over 600. Uniques aren't overpowered, people just tend to use unique more often because most people opt to buying items instead of crafting it themselves. Nobody would want to play temp league if there wasn't any unique weapons that already have decent stats. Making good rares requires time, effort, luck and more luck. Reason 1: Currency is gained by drops, said currency is used for crafting. Reason 2. Crafting is a gamble, and your currency is limited in the start of the league. Reason 3: Not everybody will bet their 1-20 chaos from the first few days of the league to get a shit rare even if there's a chance of getting 800 dps weapon. So that means people would rather use the currency they gained to buy a good unique with decent stats so they can spend time to collect as much currency to start crafting a gear that is better than the unique item they have. Also some uniques have mechanics that you can't get from rares, which are used for some builds. If you can only use rares, those mechanics would be gone and will end up killing those said builds. Unique weapons aren't overpowered, you're just not spending time, currency and/or effort to get a rare item that has higher dps than a unique weapon. |
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" But these rare items never drop. It's rarer than a lottery win. Good luck ever finding/crafting a Vaal Axe with pDpS >550 (~500 is what I end up with alt/aug/regal/mastercraft 99% of time) What does drop is stuff like this, prepare for the best weapon drops I ever had in all leagues I played in: The swords are amazing because there are no true endgame 1h unique swords. The maces are worthless because Doryani's Catalyst exists. The 2h sword is somewhat cool because it also has crit, otherwise even 1alch Doomsower would laugh at it. A strong DpS unique for this weapon type exists -> my items are worthless. None exists -> they are pretty good. See the difference? 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Oct 3, 2017, 5:27:46 AM
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" The maces are actually very good if you're focusing on anything purely physical, as a Doryiani's Catalyst maxes at up to 340 pDPS, so going towards 400 pDPS already makes a difference. By the way, you need more than 450 pDPS on a mace to overtake Doryiani's Catalyst when using skills with elemental conversion... Take into account a lucky corruption and Doryiani's Catalyst becomes a pseudo 5L too. So why even bother RNG crafting or identifying all loot, when you have an abyssmal chance to find an worthy upgrade to such an unique? If you could get "worthy" rares a bit easier as you would also have to work your way through increasingly difficult content, that would provide incentive to pursue rares as upgrades for uniques, but as the situation is right now, you're better served playing the economy and buy/try your luck RNG crafting instead of hoping you'll win the lottery via killing & looting, which in an ARPG that is another level of getting wrong "itemisation" as a core mechanic... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Oct 3, 2017, 6:46:49 AM
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" I guess in the case of 1h maces, their low market value also is influenced by .00001% of player population wanting to play such a build. ;) I respecced one of my standard marauders into 1h mace recently and equipped one of those 380 DpS maces, the damage output was terribly low. I'd even call it "absolutely laughable". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Oct 3, 2017, 6:53:06 AM
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there is one hope tho: orb of annulement. if it stays in the game it will give us a chance to turn some of these 300pdps junk weapons into something better
in fact i have several tabs of weapons that i keep just for that. 229% ipd 2-5 cold roll rapier? ill take the bet and give it a chance |
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" Neah, the key is to pick solely the % increased damage nodes that are in your path when focusing on life nodes, and rely on unique flasks, Frenzy charges, unspecialised damage nodes, curses like Punishment/Vulnerability and support gems with "more" multipliers... Having a Sunder or Double/Dual Strike as main 6L could get you to "decent" damage levels and maybe even "great" for 5 seconds when "all stars align". And all requires at least a 400 pDPS mace, supported by a shield/another axe/mace/sword... The buff to 1 handed weapons was actually pretty cool, now if the availability of 400 and >400 pDPS one handers would contend with that of a Doryiani's Catalyst, we wouldn't even have this discussion... By the way, in Standard, the cheapest 400 pDPS mace still goes for at least 4 EX (8 EX if online at the moment), but the fact that to contend with a 338 pDPS, >122 increased ele Dory, you need a mace of 450 pDPS that is worth >30 EX, when the Dory costs between 5 and 10 EX is what signalises the problem of rare itemisation... Absurd RNG left to "chance". Much "WOW". Much "fun" /s PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Oct 3, 2017, 12:53:45 PM
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"Really? Would have figured that out by myself, thx for the advice. " Those are just numbers as long as nobody buys that stuff. I put up the damnation blow mace from above up for ~15 chaos for almost an entire league, nobody ever bothered to contact me. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Nobody buys rare weapons because unique weapons can be easy to find, just as strong or enable new builds. Unique being strong is more interesting then them being lack luster, since everyone wearing generic rare sword number 560764 isn't more interesting then a unique.
Because you know all rare weapons basically have the same stats for their intended purposes anyway. Physical: Get high added flat and % get attack speed/crit if you can Ele: Get very high added flat get attack speed/crit ????? The few instances that rare weapons are interesting is +gems, custom weapon crafts for very specific builds like essences or otherwise. Arguing that "unique" weapons in this case is kinda pointless IMO since it's arguing for the sake of arguing. Rare weapons are all almost carbon copies of one another with higher value. The ones that are not and interesting are still crafted/used. If you want rares to be used more then fall in line with essences or more interesting mods then just stat sticks. Rares in diablo 2 were extra interesting because they can become customization unquies. Last edited by RagnarokChu#4426 on Oct 3, 2017, 1:44:40 PM
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" Actually it's sad that going generic instead of specialised in a weapon grants you more efficiency. I found it the hard way by trial and error. Those numbers still mark the discrepancies between having access to a better rolled unique and a "worthy" rare. Oh, if I was playing leagues, you could have bet that I would have bought your mace, as I mainly play marauders with maces, so a very low price would have made my day. ^^ PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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So I have been away from the forums for a few days but it's cool to see the discussion is still going.
There seems to be a lot of good points brought up in the thread and not everyone agrees with me (or other posters in the thread) but one thing I think most of the people who posted here would agree on is that it wouldn't be a bad thing to reintroduce the hybrid damage roll enchant for masters. Maybe GGG should also take a look at crafting in general. The current system was made for a completely different era in PoE and maybe it's time for an update. Maybe tweak the chances of getting certain rolls. Maybe make it possible to roll the same type of flat elemental damage on an item, so you don't end up with X-Y fire / cold / lightning when you are really only scaling one of them. |
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