Why Unique Weapons are too Strong in PoE
The funny thing is, in Vanilla D3, Uniques are bad, & rares are much better, & Players complained it is boring as you always looking for the same stats->attack speed, damage, crits, main stats.
Then players cried, that they want uniques to be amazing & have it own special abilities. People need to be careful what they wished for. A balance between uniques & rare is probably best. The talking point is different people have different view of the balance. Last edited by KiadawP#5072 on Oct 5, 2017, 6:44:05 AM
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WTB Itemization Manifesto
Seems like more and more and more builds just stack uniques in almost every slot. This seems at odds with their statements in previous manifesto's (and at odds with the apparent purpose of the Development Manifesto itself). IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Last edited by Ashen_Shugar_IV#4253 on Oct 5, 2017, 8:57:19 AM
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" personally I would use the zodiac because it has more life and Ill be moving fast enough anyway. If the drawback of the queen was that the rare cost 20 chaos and the queen cost 5 exalts I think youd find a lot more people using the rare. The queen is powerful, a rare can get 155 life + % dodge + better resist, potentially, if you want the queens speed then you deal with it having less than half the life of a potential rare chest. But its still super powerful yes, and imo what messes up the situation is that it costs 1 alchemy in harbinger, if you find it its vendor fodder, and its still a challenger for the bis chest you would use on a section of builds. Its power doesnt make it a no brainer when you compare it with a top of the line rare, its got ups and downs against a top rare, but thats where its balanced and yet its worth 1 alch because its drop rate is a giant mess. Powerful uniques are great, they make the game fun, but when you have a unique that challenges top tier rares it should be as common, or preferably significantly less so, than those rares its balanced against. If you look at doeboys bow rangers in the past, hes using top tier zodiacs on them, hes not using queen and hes not using coil. My budget is way less than doeboys, guy probably has 100x my wealth, but with my budget I could use the same quality of zodiac he was using. Instead I used a coil, because I think its better, he thinks the zodiac is better. Thats fine, again what I would argue is not fine is that theres probably 3000 coils out there for every zodiac on that level, the situation might even be worse than that. The coils were worth 1 chaos, when 6L maybe 600 chaos, his zodiac was probably worth over 50,000 chaos, all down to the rarity of each, on a power level they are 1:1. I get what ur saying, and I sort of agree to some extent, but maybe where we differ is that I think its ok for uniques to rival high tier rares in some slots providing the rarity is correct. Rarity and hence value is a factor in an item imo that counts towards its balance in the game. " word, whats the goal here? whats the direction? Seems to be so far astray from where they previously stated they were pitching it which is a rare item game. I believe this is down to their attempts to curb gear power have all gone into nerfing rares through diluting the mod pools, while theyve been trying to appease the 'woe is me, I deserve build enabling stuffs' crowd by recklessly buffing unique drops, uniques which in themselves are getting buffs because its silly to have uniques that are unusable, and I do agree with the buffs to the uniques. I just feel like right now we have a drop rate that is maybe correct from a solo self found fairly casual mode perspective, for a trade economy game infested with no life powerplayers its apocalyptic gearflooding. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I could definitely vouch for that :D |
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" Game's always changing, meta is always changing. Just read that post, got necroed yesterday or so. What a game it was back then... "My DPS was useless at times when we had players with 50-100k tooltip dps that could just obliterate everything on the screen." Lol. We get 50-100k DpS in act 9 today. In the past there were almost no uniques with strong resists or life rolls, so you needed rares to get your life and resists. A lot of uniques were buffed just recently, so you can actually wear them without using mirror tier resist rolls on other gear. In the past there were also no jewel sockets, that you can use to get resists ( and life and damage, pure resists were always in the tree). As any change, this has positives and negatives. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" Thats true, thats why i suggested (on page 5) a system that mix both systems. Where stats are harder to predict yet you dont get them so easly as now if it comes to uniques. |
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As a Minion Master player i would be very sad if they did any of this because all the bonus minions are attached to Uniques
i would hate having to choose between being a fun build and being viable whatsoever its allready frustrating that eyes of the greatwolf is anywhere from 30 exas to 100 exas for +2 zombies nvm if all the uniques went up |
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" None of the things discussed in this thread has any effect on minions. I think you should read some of posts once more. It's mainly about flat damage on weapons, gems and wether uniques in certain itemslots are too strong for attack-based characters. |
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