Why Unique Weapons are too Strong in PoE
Unique weapons bridge the gap between the reasonable player and the full retard 24/7'er who insists on having a 500 pds garbinger bow and +1 arrow signal fire every temp league and give the non super elite a reasonable goal post to aim for.
If anything, all other weapon classes should have strong contenders like bows do. Why don't axes/swords/maces have something like opus, chin sol, windripper, lions, piscal's? " Is this mostly thread a rant against death's opus which has already been nerfed? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Sep 26, 2017, 9:01:12 PM
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I thought you meant elemental damage jewels when you said gems. I can't believe you think that Added Fire Damage is OP.
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" I specifically didn't mentioned added fire since it doesn't add flat damage. Added lightning / cold / chaos / Ice Bite / Immolate and Innervate are the gems I mentioned. Again I wanna underline: I am not saying the gems are too strong. I am not saying they become too strong in combination with certain "stat-stick" uniques. The interaction between the two. The solution I proposed is to lower the damage granted from Elreon enchants / flat damage on jewelry and gems and increase the damage from your weapon so it's possible to have a decent result with a Death's Opus or some other "stat-stick" but if you really wanna push your build for the best result you should get a rare with high flat elemental damage. Last edited by Frankenberry#0590 on Sep 26, 2017, 9:09:01 PM
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" Honestly at this point I would welcome it. At least if GGG doesn't want to change their gems and uniques. |
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" Well I would agree that the job of unique weapons is to gap the bridge between the "reasonable player and the full retard 24/7'er". However I think the gap has become to small and in some cases the Unique is superior to the rare option. For instance try to compare a Doomfletch Prism with a 500 pDPS harbinger bow (I know it's two different item setups and thus to compare but still). Also as I write in my final thoughts it's possible to get a well rolled rare Harbinger bow quite cheap if a lot players are crafting and aiming for that 500+ Harbinger bow. Maybe not a 500+ Harbinger but instead a bow with 340-360 dps which should still be enough to have fun and clear the game. And no - it's not really about Death's Opus. That bow is just a good example of a "stat-stick" weapon. How about 2H weapons. Starforge and Atziri's Disfavour are more or less always the best option... As I wrote in my post there are 8 rare 2handers with a pDPS higher than 600 and almost 1200 unique weapons with a pDPS higher than 600... isn't that an indication that uniques are too strong? Last edited by Frankenberry#0590 on Sep 26, 2017, 9:14:24 PM
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" Outside of opus, which unique weapons are being abused as stat sticks to make added elemental gems overpowered? The notion flat added gems are somehow overpowered is somehow hard to believe. " They are likely overpowered compared to the rng crapshoot called crafting. Starforge has unique properties that make it stand out where as atziri's lost a of flavor with bleed rework. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Sep 26, 2017, 9:34:38 PM
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Unique items create complexity in the game and makes the game interesting. If uniques became useless and rares became the only way to make builds, it would kill build diversity and the playerbase because of how hard it is to get a good rare item. And rare items are better than uniques in this game, but they're difficult to get. 400-600dps 1h rares trump pretty much all unique 1h weapons so I don't know why you're complaining.
We're all just walkin' through this darkness on our own.
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They should really dump the idea of a stat stick entirely. Hate that mechanic. Picking something to equip specifically because you can't 'use' it is simply counter intuitive.
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" I got 6 stash tab of junk unique saying otherwise. While some unique might be ''build definining'', they need to be complemented with some pretty good rare. Life goes by like a fart in the wind.
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" Another example could be Lioneye's Glare gives you 100% chance to hit, 24% increased elemental damage, Far Shot and very high attack speed. All in all fairly high to compete with for a well rolled rare bow with high elemental damage rolls. I am not even saying you should nerf Death's Opus or Lioneye's Glare. I am saying nerf flat damage from other sources so there is a real opportunity cost if you disregard damage on your weapon. There are also other reasons why elemental damage is so good. For instance you can gain absurdly high increases to elemental damage from jewelry (opal rings, 40%+ increases on quivers, belts, amulets and so forth). Another example that illustrates this (all though it's not a unique) is all the elemental spectral throw builds out there. Yes the weapon is almost always a rare but you the most important stats are not high flat elemental damage. It's attack speed because the main source of flat is elemental damage is not from your weapon but from your gems + jewelry. Same mechanic. Really would it be so bad to lower the damage from these sources and raise it on rare weapons? It would bring back rare items to chase. |
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