Why Unique Weapons are too Strong in PoE

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Katastruff wrote:
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Why Unique Weapons are too Strong in PoE



I got 6 stash tab of junk unique saying otherwise.

While some unique might be ''build definining'', they need to be complemented with some pretty good rare.


Gems + bad rares with Elreon crafts are enough.
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Nephalim wrote:
How about 2H weapons. Starforge and Atziri's Disfavour are more or less always the best option... As I wrote in my post there are 8 rare 2handers with a pDPS higher than 600 and almost 1200 unique weapons with a pDPS higher than 600... isn't that an indication that uniques are too strong?


They are likely overpowered compared to the rng crapshoot called crafting. Starforge has unique properties that make it stand out where as atziri's lost a of flavor with bleed rework.[/quote]

Yes. Crafting involves RNG. That's fine in my opinion. You don't get a 400+ dps weapon every time but it's possible to make some fairly decent results on a regular basis and every now and then a really good result. The problem is that currently all the decent results pales in comparison with even the cheapest uniques out there.

I like crafting in this game. Especially with orb of annulment.
may be if "crafting" (and by crafting i mean playing the rigged jackpot machine) wasnt such a pain in the rear we would see more people going for rares over uniques.

realy wish POE could get a system similar to median xl honorific

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from their wiki
Mystic Orbs
You may have found some 'Mystic Orbs' Mystic Orbs can be applied to an item in the Horadric Cube, adding the Orb's affix along with a +2 level penalty, up to 15 times per Orb type, The level penalty is applied to the required level of the base item


Honorific items
Honorific items take the concept of Mystic Orbs one step further. Instead of merely improving an existing item, honorific items allow you to create your items from scratch with Mystic Orbs. To create a honorific item, use the Cube to turn a magic item into a honorific item. See the cube recipe list for more information.

The resulting honorific item has a green name and no magical affixes, but any Mystic Orb bonuses you apply to it are doubled, making them very effective indeed.

Honorific items get double bonuses from Mystic Orbs.
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self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Is that I smell incoming nerfs.....
The real problem is that it's so hard to find a worthwhile rare to craft up that you'll find a dozen usable uniques first.

Rare weapons are still great inc comparison often.
I have been attempting to craft a high pdps, high attack speed siege axe since I first got a L84 one from a beachhead map.

I have dumped literally thousands of alterations into it and have yet to even get a combination of the two mods I want for a simple magic item, much less trying for 6 that I want which would be vastly more expensive. I don't know how many alchs + scours I did.

So no. I'm ok with uniques being fine for end game as long as RNG is what it is in this game.
Last edited by DerHuhnTeufel#5368 on Sep 26, 2017, 11:59:05 PM
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Zaanus wrote:
The real problem is that it's so hard to find a worthwhile rare to craft up that you'll find a dozen usable uniques first.

Rare weapons are still great inc comparison often.


This guys on the money, if you think uniques are too strong then mention bows your definitely wrong there are a few unique weps that are right at the top - disfavour, starforge things like that but the difference with them is they have a source, even if that source has a bad droprate its still 1000x more likely than finding a good rare, but a good rare is unbeatable.

So the problem isn't that uniques are too strong, its that well rolled rares are almost non existant I usually find one a league. Great example of this is staves, to compete with dual wield or sword/board for casters staves have to roll +2/3 gems and suitable caster stats, I haven't found a staff that fits under those criteria in my entire time playing PoE the odds are just too bad.

I've been waiting a long time for them to add a crafting orb that either lets you transfer stats to a different base (so a well rolled lets say ele eternal sword can be transferred to a corsair sword/rapier) or one that upgrades a mod tier once, maybe randomly maybe not.
Last edited by Draegnarrr#2823 on Sep 27, 2017, 5:54:37 AM
Totally agree with you OP. Also for you example even before Reach there was Glare, which is completely busted, because it completely obliterates most of rare bows in terms of damage. And it's not just weapons, some other slots are that way too, for example body armours.
I'm glad that strong uniques are available, because it allow "casual" players to have access to at least yellow tier in endgame.

Removing them would only show people the reality of the "crafting system" where you throw dozens of orbs at an item praying to have at least something useable... And when you do you will do it again whith a different type of orb and if you fail to have another good mod (highly probable) you will probably have to go back from scratch. Fun.

GGG don't have a good choice here :
-either they do nothing and people are mostly geared with uniques weapons
-either they allow crafting to compete and people will equip rares weapons... but they will probably not have crafted themselves but bought them in the unofficial auction house that is poe.trade.
Crafting system is binary like that and GGG decided to make it exclusive to the rich players/traders.
And trust me i really would like to craft my own items but when you had ONE simple craft bringing you to bankruptcy you don't touch it again after that ^^;

So yeah people go to strong uniques because they are readily available and cheap compared to crafting or even buying a good rare.


Nerfing flat elemental damage would probably make the situation worse, because it allows players to at least stay at slightly below the power curve of unique items even with an average rare.

As for uniques for stat sticks, that's another problem. I'm not really for it but let's say it at least add some possibilities in gearing instead of a shield.



Also there STILL exist very good rares who are better than uniques, these are the chase items in the game.
Last edited by sucrecandie#6933 on Sep 27, 2017, 6:05:34 AM
The main issue is that scaling damage to absurd levels has become so easy, that made hunting godly rares obsolette. Any mediocre unique, or some half assed master crafted rare can potentially scale your damage to millions. Weapons don't matter that much anymore.

Same as body armours don't. The only thing anyone cares on a body armour is if it has HP, and the amount of links.

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