[3.2] Oro's Infernus | 1M Shaper DPS | Dual curse | 7k HP

-3.2 Update: Unlike Marauder version this one got quite few changes, testing is required

Build is pretty fun and easy to play and pretty cheap to start with.
It's very flexible you can find your favorite setup by playing with different gear, gems and passive skills.


-Chimera 3.0 run: https://www.youtube.com/watch?v=zOIzteoWSUM&feature=youtu.be
*This is without new ancestral call, and most likely a lot extra life on Chimera itself

*Key Features

Stats from path of bulding for lvl 92 char
-1.6M DPS to mobs and 1m DPS to Shaper/Guardians
-~7.3k HP
-3000 life leech rate
-Immune to Stuns
-Immune to Chill and Freeze
-Fortify and Taunt on hit
-Permanent Immortall Call while in combat
-4 Frenzy Charges | Perma onslaught with Rotgut
-Good Attack Speed, ~11 APS - a tad more if you use Devoto's instead of Hrimnor's

*Skill Tree /w leveling


-First go for Juggernaut and Path of Marauder, then Champion

*Path of Building Link

Take 2 passive SP (kill all)

*Skill links

Main 6L:
-Wild Strike
-Elemental Damage with Attacks
-Chance to Ignite
-(Ancestral Call) Fire Penetration (as 6th link)

For 5L setup i am using: Wild Strike, Elem Damage, Multistrike, Ancestral Call, Immolate

Ancestral Call is extremely nice for pack clearing in combo with Wild Strike. You can use 2nd Oro with Molten Strike for single target, or get new pseudo 5-6L item and put wild strike there and make molten links in Oro.
Or you can just swap Ancestrall Call for Fire Penetration at (harder)bosses.

4L: CWDT lvl 1 + Ice Spear lvl 1 + GMP + Inc Crit Strikes (Elemental Overload triggering)

4L: Leap Slam + Faster Attacks + Ancestral Protector + Vaal Haste

4L: Blasphemy + Flammability + Enfeeble (or Ele Weakness) + Summon Lightning Golem

*Mandatory Gear

-Oro's Sacrifice

-Fireborn jewel
-Hrimnor will give freeze immunity even if you 'hit air' - so do it before opening boxes. You can also use Devoto's if you have Kaom's because you will have enough HP and devoto's gives needed chaos res, more dps and move speed. You will just have to have freeze immunity on your life flask.

-Impresence Onyx Amulet -for 'free' flammability

-Kaom's Hearth (mandatory for end game) - before you get it you can go with Brass Dome like in previous version, or any rare chest with good life, Incandescent Heart (if you have enough chaos res), The Restless Ward..


In the most southern slot you have to put Fireborn jewel.

For the rest of the slots by priority:
-Attack speed with swords / Two handed weapons
-Attack speed
-Life (mandatory for every jewel)

Much lower impact:
-Fire damage

Do not get melee damage, it will work only on initial hit / splash, so it will increase ur dps tooltip but only 1/2 of your attack.

Example of good jewels for this build:



*Buld Mechanics

*My Gear


-The Wise Oak (ideally all res should be the same)
-Atziri's Promise
-Overflowing chalice or 2 life flasks if you feel 1 is not enough

*Pros and Cons

-Excellent clear speed
-High attack speed - good mobility with leap slam
-Pretty Cost effective

-Cant run no leech maps or reflect ones


*What level should CWDT and Immortal Cal be?
-As i wrote in skills sections, level it up. To 20. Duration of Immortal Call has to match (or at least be very close) to its cooldown. By leveling immortal call you increase its duration per endurance charge. You need 4 endurance charges with level 20 immortal call to make it 'permanent'.

*I feel squishy, what am I doing wrong?
-If you have Vaal Pact you should have at least 5500 hp to do safly t10+ maps, for non VP version you need more. Also, you should open every fight by leap slamming and triggering Fortify and spamming flasks. Also make sure you have 4 endurance charges and that your cwdt + immortal call setup is leveled up and triggering. You need to have chaos resistances wherever you can fit it (ideally get it to 0%), and make sure Atziri's flask is up whenever possible.
If you have all of that but still dying use life gain on hit as 6th link until you learn mechanics.

*How should I prioritize gear?
-First you need to get enough life (5500+) and cap resistances. Get Eye of Innocence + Mokou's as soon as you can. If you can get enough HP without Kaom's great for you. 5L oro is good enough until tier 16 maps so before getting 6L make sure you get Kaom's Hearth.

*My damage is not enough, what can i do?
-Make sure you are using gems that i have suggested and fire penetration on bosses. Fire Pen wont give you tooltip damage but its a great boost.
Also, you need to have AS on your gloves and jewels, and if possible on your ring.
Play around with the path of building link I have provided, you will see how much each mod gives you and where you can improve.

*Do I have to run Molten Strike for bosses?
-No you dont but you should use Fire Penetration in WS links for the maximum output.

If you like this build, make sure you check my Marauder variation based on the same mechanics
Last edited by mafiamighty on Mar 7, 2018, 5:27:14 AM
Last bumped on May 5, 2018, 12:57:39 PM

Nice build! How do you compare this with your previous juggernaut build? Is the scion variant better? Also how hardcore viable is build?
It has more survivability than the Jugger one, for a bit of DPS sacrifice.
Once I got some chaos res (atm im on 16% without flask) I have died very few times and only to post postmortem effects since it seems my perception is non-existent. Note that I play without Kaoms or 6L since I couldnt afford yet. So for the HC I can not give 100% recommendation because there are more tankier builds out there, I guess it depends on your play style. Although, if you tweak this build a little bit, to use Martyr of Innocence, you will still be sitting on good DPS but with Rumi's you should cap block by switching Elementalist for Guardian so you would be pretty much immortal.
Thanks for the reply
I've started levelling a scion in Hardcore, I'll think about using a martyr of innocence would you say its worth the dps trade off for hardcore? Thanks for the guide i will keep you posted on my progress with the build :)
Ive been farming Chimera some time now and I can tell you that all mods are doable except 90% chance to avoid status aliments. That one generally should be skipped if the roll is that high.
6L would speed up things a lot but its not that bad even with a 5L tho.

As for Martyr variation, I'll try to make it in path of building by Friday and post the link
Last edited by mafiamighty on Aug 23, 2017, 4:46:06 PM
Hey there nice build, revamped my sunder scion to this. Much better/more fun.
What major god are you using in pantheon?
Last edited by lymsha on Aug 23, 2017, 4:51:56 PM
Im using Lunaris
Should we use the these support gems for wildstrike also if we play your Juggernaut build? And what is you tooltip dps buffed/unbuffed?
OuZz wrote:
Should we use the these support gems for wildstrike also if we play your Juggernaut build? And what is you tooltip dps buffed/unbuffed?

Have you already checked his Marauder build?
What are your thoughts about switching out Wild Strike for Flicker Strike or having a 2nd oro's for molten strike?

Report Forum Post

Report Account:

Report Type

Additional Info