Steam!

I've read a few interviews (which I cannot be bothered to find - so take my word or don't, I don't care) from indie developers that one of the reasons they liked Steam because they didn't charge you money for releasing patches. Perhaps that is different for triple A games where the amount of bandwidth needed to update consumer's games is large - I don't know.

Throwing the whole $40k to patch games on Xbox is irrelevant. The business model Valve has with Steam is different than Microsoft's Xbox Live.

GGG would lose some of the money they'd make from micro transactions - but they'd also have access to a massive audience. Is having access to 100 or 200 times more (the number is probably greater) customers worth losing a 20% cut on micro transactions?

If GGG can get on Steam without sacrificing whatever their goals or ideals are you can bet they'll do it. You'd be stupid not to.

Most of the F2P games on Steam can be played without using Steam BTW - just an FYI before all the Steam haters (hate using that word) scream bloody murder.
I was under the impression that Valve would only get paid for sales made through the steam client. For example, Guild wars has a micro transaction store built in to the game's client. I'm pretty certain Valve doesn't make money from those because the transactions are made directly between you and Arenanet. I'd assume it would be no different with PoE. I'm probably wrong though.
the only experience i had with a game going to steam:
BLR (Black light retribution form PWE)

It goes to steam they do a promo some giveaway thing and automatically servers go down for a day.
So far so... "good", when servers go up the first game i play there is the enemy team with 4 hackers (aimbot it was clear as water) and 2 in my team. I leave the room and by a casuality look the global chat every 0.5 secs a new spam/goldseller/cheatseller etc poped out the frames went down because of the spam.

The server functionality has reduced, a lot what before steam was 1/2 times a month servers went down to unexpected stuff now its 2/3 times a month.

Besides what lots of other ppl said steam takes way too profit from a thing they didnt do and for an indie company it would be almost unbearable to run patches and fixes through the game.


So no. No steam for me, also i never went on steam before the dota released the spectator mode and will never use it for any of the games i play wich a fair number are on steam.
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GinsooPanda wrote:
the only experience i had with a game going to steam:
BLR (Black light retribution form PWE)

It goes to steam they do a promo some giveaway thing and automatically servers go down for a day.
So far so... "good", when servers go up the first game i play there is the enemy team with 4 hackers (aimbot it was clear as water) and 2 in my team. I leave the room and by a casuality look the global chat every 0.5 secs a new spam/goldseller/cheatseller etc poped out the frames went down because of the spam.

I think that has NOTHING to do with Steam.

And goldsellers are just a sign that the game is successful enough to sell gold in it independently. But that's not something that Steam does either, the platform just made Blacklight known because no one in life would've ever entered in contact with it through other means not even by chance.
I think Path of Exile should definitely come to Steam if its possible, it would help the game tremendously with raising some awareness about the game, a lot more people will know about the game.
Another thing to take in to consideration is the fact that you wouldn't have to log in through Steam if you didn't want to. You could always just use the client downloaded from this site. So, yeah Steam supporting GGG and PoE should be a non issue. No reason to hate.
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truekaiser wrote:
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GusTheCrocodile wrote:
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truekaiser wrote:
for example to release a patch on g.f.w. aka xbox live costs a developer 40k, mostly charged by Microsoft. valve does similar with the steam games
Mhm...source? Valve does something similar to charging $40k to patch a game? I suspect you have a very broad definition of similar.


google is your friend.
http://www.itproportal.com/2012/02/14/xbox-360-patching-costs-40000/

http://games.slashdot.org/story/12/02/14/203247/xbox-360-game-patching-costs-40000

http://www.craveonline.com/gaming/articles/183095-it-costs-40000-to-patch-a-game

it's how valve, microsoft and also others are raking money with these systems. they not only take a 'cut' of the price of selling you a short term, non-negotiable, revocable at any time license to play the game it's for. but also charge serious devs and independent devs for the tools so your game can run on steam, be patched by steam, and allow mods within the confines of steam. well what little mods of games they allow.


Ok you see how well DDO (Dungeon and Dragons Online) is doing, they did great and got on Steam and are still doing great, and all this should be up to the team of this game, if they feel like it'll benefit them then they should do it, and I'm sure they will do all the calculations and research before they make this decision. One final note, OMG this game is amazing lol we all can agree on that :)
For some reason Path of Exile isn't on my country's steam store, so please bring it so I could play it since garena or standalone isn't enough to post pics of my adventures.
Russia is blocked out for some reason that they're not willing to discuss. There's a whole thread devoted to that.
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Shagsbeard wrote:
Russia is blocked out for some reason that they're not willing to discuss. There's a whole thread devoted to that.

Not only Russia. CIS and East Asia are too. But GGG realy don't care about players from half the world.
Last edited by Uqediem#0206 on Nov 20, 2014, 2:58:39 AM

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